forked from VoxeLibre/VoxeLibre
master #1
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@ -163,6 +163,8 @@ function mcl_skins.update_player_skin(player)
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local skin = mcl_skins.player_skins[player]
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local skinval = mcl_skins.compile_skin(skin)
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if not skin.cape then skin.cape = "blank.png" end
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if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" then
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skinval = skinval:gsub("%^" .. skin.cape, "")
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-- don't render the "normal" cape on players while wearing the elytra.
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@ -283,7 +285,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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local cape_tab = active_tab == "cape"
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if active_tab == "skin" then
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local page_start = (page_num - 1) * 8 - 1
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local page_end = math.min(page_start + 8 - 1, #mcl_skins.simple_skins)
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@ -351,7 +353,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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end
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local slot_offset = 0
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if page_num == 1 then
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formspec = formspec ..
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"label[6,3;" .. S("(None)") .. "]"..
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@ -486,7 +488,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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end
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if page_num > 1 then
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if cape_tab then
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if cape_tab then
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formspec = formspec ..
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"image_button[4.5,0.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]"
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else
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@ -723,4 +725,4 @@ if not minetest.settings:get_bool("mcl_keepInventory", false) then
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minetest.register_on_respawnplayer(function(player)
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mcl_skins.update_player_skin(player) -- ensures players have their cape again after dying with an elytra
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end)
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end
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end
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