master #1
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@ -227,5 +227,27 @@ minetest.register_tool("mcl_armor:elytra", {
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on_place = mcl_armor.equip_on_use,
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on_secondary_use = mcl_armor.equip_on_use,
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_mcl_armor_element = "torso",
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_mcl_armor_texture = "mcl_armor_elytra.png"
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_mcl_armor_texture = function(obj, itemstack)
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if obj:is_player() then
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local cape = mcl_skins.player_skins[obj].cape
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if cape ~= "blank.png" then
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return cape:gsub("_body", "_elytra")
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end
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end
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return "mcl_armor_elytra.png"
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end,
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_on_equip = function(obj, itemstack)
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if not obj:is_player() then return end
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local cape = mcl_skins.player_skins[obj].cape
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if cape ~= "blank.png" then
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local skinval = mcl_player.player_get_skin(obj)
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skinval = skinval:gsub("%^" .. cape, "")
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mcl_player.player_set_skin(obj, skinval)
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-- this doesn't mess with the data mcl_skins has, so when mcl_skins reloads (which happens when the elytra is unequipped), the normal cape returns
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end
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end,
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_on_unequip = function(obj, itemstack)
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if not obj:is_player() then return end
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mcl_skins.update_player_skin(obj)
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end
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})
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@ -129,6 +129,11 @@ function mcl_player.player_set_skin(player, texture)
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update_player_textures(player)
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end
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function mcl_player.player_get_skin(player)
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local name = player:get_player_name()
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return player_textures[name][1]
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end
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function mcl_player.player_set_armor(player, texture)
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local name = player:get_player_name()
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player_textures[name][2] = texture
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@ -5,8 +5,8 @@ local EDIT_SKIN_KEY = -1 -- The key used for edit skin in the mcl_skins.simple_s
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mcl_skins = {
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simple_skins = {},
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texture_to_simple_skin = {},
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item_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"},
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tab_names = {"skin", "template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear"},
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item_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear", "cape"},
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tab_names = {"skin", "template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear", "cape"},
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tab_descriptions = {
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template = S("Templates"),
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arm = S("Arm size"),
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@ -19,7 +19,9 @@ mcl_skins = {
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hair = S("Hairs"),
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headwear = S("Headwears"),
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skin = S("Skins"),
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cape = S("Capes")
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},
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cape = {},
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template1 = {}, -- Stores edit skin values for template1
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template2 = {}, -- Stores edit skin values for template2
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base = {}, -- List of base textures
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@ -59,7 +61,21 @@ mcl_skins = {
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function mcl_skins.register_item(item)
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assert(mcl_skins[item.type], "Skin item type " .. item.type .. " does not exist.")
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if item.type == "cape" then
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local func = item.selector_func
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if type(func) == "string" then
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func = loadstring(func)()
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end
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table.insert(mcl_skins.cape, {name=item.name, selector_func=func, mask=item.mask})
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mcl_skins.masks[item.name] = item.mask
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return
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end
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local texture = item.texture or "blank.png"
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if item.template1 then
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mcl_skins.template1[item.type] = texture
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end
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@ -145,8 +161,16 @@ function mcl_skins.update_player_skin(player)
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end
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local skin = mcl_skins.player_skins[player]
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local skinval = mcl_skins.compile_skin(skin)
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mcl_player.player_set_skin(player, mcl_skins.compile_skin(skin))
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if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" then
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skinval = skinval:gsub("%^" .. skin.cape, "")
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-- don't render the "normal" cape on players while wearing the elytra.
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-- this is NOT used when the player puts an elytra on, see register.lua in mcl_armor for that.
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-- this is used when a player joins or changes something regarding their skin.
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end
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mcl_player.player_set_skin(player, skinval)
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local slim_arms
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if skin.simple_skins_id then
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@ -200,9 +224,17 @@ minetest.register_on_leaveplayer(function(player)
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mcl_skins.player_formspecs[player] = nil
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end)
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local function calculate_page_count(tab)
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local function calculate_page_count(tab, player)
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if tab == "skin" then
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return math.ceil((#mcl_skins.simple_skins + 2) / 8)
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elseif tab == "cape" then
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local player_capes = 0
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for _, cape in pairs(mcl_skins.cape) do
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if type(cape.selector_func) == "nil" or cape.selector_func(player) then
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player_capes = player_capes + 1
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end
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end
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return math.ceil((player_capes + 1) / 5) -- add one so the player can select no cape as well
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elseif mcl_skins[tab] then
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return math.ceil(#mcl_skins[tab] / 16)
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end
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@ -214,7 +246,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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local skin = mcl_skins.player_skins[player]
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formspec_data.active_tab = active_tab
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local page_count = calculate_page_count(active_tab)
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local page_count = calculate_page_count(active_tab, player)
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if page_num < 1 then page_num = 1 end
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if page_num > page_count then page_num = page_count end
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formspec_data.page_num = page_num
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@ -231,7 +263,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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formspec = formspec ..
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"style[" .. tab .. ";content_offset=16,0]" ..
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"button[0.3," .. y .. ";4,0.8;" .. tab .. ";" .. mcl_skins.tab_descriptions[tab] .. "]" ..
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"image[0.4," .. y + 0.1 .. ";0.6,0.6;mcl_skins_icons.png^[verticalframe:11:" .. i - 1 .. "]"
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"image[0.4," .. y + 0.1 .. ";0.6,0.6;mcl_skins_icons.png^[verticalframe:12:" .. i - 1 .. "]"
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if skin.simple_skins_id then break end
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end
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@ -249,6 +281,9 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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mcl_skins.compile_skin(skin) ..
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",blank.png,blank.png;0,180;false;true;0,0]"
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local cape_tab = active_tab == "cape"
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if active_tab == "skin" then
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local page_start = (page_num - 1) * 8 - 1
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local page_end = math.min(page_start + 8 - 1, #mcl_skins.simple_skins)
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@ -306,6 +341,36 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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"button[7.5,5.2;2,0.8;template2;" .. S("Select") .. "]"
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elseif cape_tab then
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local possize = {{"6,2;1,2", "5.5,4.2;2,0.8"}, {"9,2;1,2","8.5,4.2;2,0.8"}, {"6,7;1,2","5.5,9.2;2,0.8"}, {"9,7;1,2","8.5,9.2;2,0.8"},{"12,7;1,2","11.5,9.2;2,0.8"}}
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local player_capes = {} -- contains all capes the player is allowed to wear
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for _, cape in pairs (mcl_skins.cape) do
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if type(cape.selector_func) == "nil" or cape.selector_func(player) then
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table.insert(player_capes, cape)
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end
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end
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local slot_offset = 0
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if page_num == 1 then
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formspec = formspec ..
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"label[6,3;" .. S("(None)") .. "]"..
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"button[5.5,4.2;2,0.8;nocape;" .. S("Select") .. "]"
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slot_offset = 1
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end
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local array_start = page_num * 5 - 4
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local index_offset = page_num == 1 and 1 or 2
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for slot = 1 + slot_offset, page_num ~= page_count and 5 or (#player_capes % 5 == 0 and 1 or #player_capes % 5) + slot_offset do
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local cape = player_capes[array_start + slot - slot_offset - index_offset]
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local pos = possize[slot]
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formspec = formspec ..
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"image[" .. possize[slot][1] .. ";" .. cape.name ..".png]"..
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"button[" .. possize[slot][2] .. ";" .. cape.name ..";" .. S("Select") .. "]"
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end
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elseif mcl_skins[active_tab] then
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formspec = formspec ..
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"style_type[button;bgcolor=#00000000]"
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@ -421,18 +486,33 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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end
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if page_num > 1 then
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formspec = formspec ..
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"image_button[4.5,6.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]"
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if cape_tab then
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formspec = formspec ..
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"image_button[4.5,0.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]"
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else
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formspec = formspec ..
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"image_button[4.5,6.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]"
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end
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end
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if page_num < page_count then
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formspec = formspec ..
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"image_button[9.8,6.7;1,1;mcl_skins_arrow.png;next_page;]"
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if cape_tab then
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formspec = formspec ..
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"image_button[9.8,0.7;1,1;mcl_skins_arrow.png;next_page;]"
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else
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formspec = formspec ..
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"image_button[9.8,6.7;1,1;mcl_skins_arrow.png;next_page;]"
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end
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end
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if page_count > 1 then
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formspec = formspec ..
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"label[7.3,7.2;" .. page_num .. " / " .. page_count .. "]"
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if cape_tab then
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formspec = formspec ..
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"label[7.3,1.2;" .. page_num .. " / " .. page_count .. "]"
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else
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formspec = formspec ..
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"label[7.3,7.2;" .. page_num .. " / " .. page_count .. "]"
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end
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end
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local player_name = player:get_player_name()
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@ -472,6 +552,23 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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mcl_skins.update_player_skin(player)
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mcl_skins.show_formspec(player, active_tab, page_num)
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return true
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elseif fields.nocape then
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mcl_skins.player_skins[player].cape = "blank.png"
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mcl_skins.update_player_skin(player)
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mcl_armor.update(player) --update elytra cape
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mcl_skins.show_formspec(player, active_tab, page_num)
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return true
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elseif active_tab == "cape" then
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for cape_index = ((page_num - 1) * 5) + 1, math.min(#mcl_skins.cape, page_num * 5) do
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local cape = mcl_skins.cape[cape_index]
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if fields[cape.name] then
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mcl_skins.player_skins[player].cape = cape.mask -- the actual overlay image
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mcl_skins.update_player_skin(player)
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mcl_armor.update(player) --update elytra cape
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mcl_skins.show_formspec(player, active_tab, page_num)
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return true
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end
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end
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end
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for i, tab in pairs(mcl_skins.tab_names) do
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@ -600,12 +697,14 @@ local function init()
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mcl_skins.template1.top_color = 0xff993535
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mcl_skins.template1.bottom_color = 0xff644939
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mcl_skins.template1.slim_arms = false
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mcl_skins.template1.cape = "blank.png"
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mcl_skins.template2.base_color = mcl_skins.base_color[1]
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mcl_skins.template2.hair_color = 0xff715d57
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mcl_skins.template2.top_color = 0xff346840
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mcl_skins.template2.bottom_color = 0xff383532
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mcl_skins.template2.slim_arms = true
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mcl_skins.template2.cape = "blank.png"
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mcl_skins.register_simple_skin({
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index = 0,
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@ -619,3 +718,9 @@ local function init()
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end
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init()
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if not minetest.settings:get_bool("mcl_keepInventory", false) then
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minetest.register_on_respawnplayer(function(player)
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mcl_skins.update_player_skin(player) -- ensures players have their cape again after dying with an elytra
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end)
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end
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@ -263,5 +263,29 @@
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"mask": "mcl_skins_base_1_mask.png",
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"template1": true,
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"template2": true
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},
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{
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"type": "cape",
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"name": "mtcape",
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"mask": "mtcape_body.png",
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"selector_func" : null
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},
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{
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"type": "cape",
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"name": "slimecape",
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"mask": "slimecape_body.png",
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"selector_func" : null
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},
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{
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"type": "cape",
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"name": "ghastcape",
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"mask": "ghastcape_body.png",
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"selector_func" : null
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},
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{
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"type": "cape",
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"name": "mclcape",
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"mask": "mclcape_body.png",
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"selector_func" : null
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}
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]
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@ -12,3 +12,4 @@ Hairs=
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Headwears=
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Open skin configuration screen.=
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Select=
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Capes=
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After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 8.5 KiB |
After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 420 B After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 725 B |
After Width: | Height: | Size: 803 B |
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 7.7 KiB |
After Width: | Height: | Size: 780 B |
After Width: | Height: | Size: 5.8 KiB |
After Width: | Height: | Size: 8.0 KiB |
After Width: | Height: | Size: 821 B |
After Width: | Height: | Size: 5.8 KiB |