forked from VoxeLibre/VoxeLibre
master #1
|
@ -516,6 +516,28 @@ end
|
||||||
|
|
||||||
-- deal damage and effects when mob punched
|
-- deal damage and effects when mob punched
|
||||||
function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||||
|
local is_player = hitter:is_player()
|
||||||
|
local mob_pos = self.object:get_pos()
|
||||||
|
local player_pos = hitter:get_pos()
|
||||||
|
|
||||||
|
if is_player then
|
||||||
|
-- is mob out of reach?
|
||||||
|
if vector.distance(mob_pos, player_pos) > 3 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
-- is mob protected?
|
||||||
|
if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local time_now = minetest.get_us_time()
|
||||||
|
local time_diff = time_now - self.invul_timestamp
|
||||||
|
|
||||||
|
-- check for invulnerability time in microseconds (0.5 second)
|
||||||
|
if time_diff <= 500000 and time_diff >= 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- custom punch function
|
-- custom punch function
|
||||||
if self.do_punch then
|
if self.do_punch then
|
||||||
|
@ -534,29 +556,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||||
|
|
||||||
local time_now = minetest.get_us_time()
|
local time_now = minetest.get_us_time()
|
||||||
|
|
||||||
local is_player = hitter:is_player()
|
|
||||||
|
|
||||||
if is_player then
|
if is_player then
|
||||||
local time_diff = time_now - self.invul_timestamp
|
|
||||||
|
|
||||||
-- check for invulnerability time in microseconds (0.5 second)
|
|
||||||
if time_diff <= 500000 and time_diff >= 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local mob_pos = self.object:get_pos()
|
|
||||||
local player_pos = hitter:get_pos()
|
|
||||||
|
|
||||||
-- is mob out of reach?
|
|
||||||
if vector.distance(mob_pos, player_pos) > 3 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- is mob protected?
|
|
||||||
if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if minetest.is_creative_enabled(hitter:get_player_name()) then
|
if minetest.is_creative_enabled(hitter:get_player_name()) then
|
||||||
self.health = 0
|
self.health = 0
|
||||||
end
|
end
|
||||||
|
@ -719,12 +719,12 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||||
end
|
end
|
||||||
if hitter and is_player then
|
if hitter and is_player then
|
||||||
local wielditem = hitter:get_wielded_item()
|
local wielditem = hitter:get_wielded_item()
|
||||||
|
kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
|
||||||
|
-- add player velocity to mob knockback
|
||||||
local hv = hitter:get_velocity()
|
local hv = hitter:get_velocity()
|
||||||
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
|
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
|
||||||
local player_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
|
local player_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
|
||||||
local mob_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
|
local mob_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
|
||||||
kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
|
|
||||||
-- add player velocity to mob knockback
|
|
||||||
if dir_dot > 0 and mob_mag <= player_mag * 0.625 then
|
if dir_dot > 0 and mob_mag <= player_mag * 0.625 then
|
||||||
kb = kb + ((math.abs(hv.x) + math.abs(hv.z)) * r)
|
kb = kb + ((math.abs(hv.x) + math.abs(hv.z)) * r)
|
||||||
end
|
end
|
||||||
|
|
|
@ -156,7 +156,6 @@ mcl_death_messages = {
|
||||||
plain = "@1 died a sweet death",
|
plain = "@1 died a sweet death",
|
||||||
assist = "@1 was poked to death by a sweet berry bush whilst trying to escape @2",
|
assist = "@1 was poked to death by a sweet berry bush whilst trying to escape @2",
|
||||||
},
|
},
|
||||||
-- Missing snowballs: The Minecraft wiki mentions them but the MC source code does not.
|
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -278,9 +278,21 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
|
||||||
end
|
end
|
||||||
if hitter and hitter:is_player() then
|
if hitter and hitter:is_player() then
|
||||||
local wielditem = hitter:get_wielded_item()
|
local wielditem = hitter:get_wielded_item()
|
||||||
knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
|
knockback = knockback + 5 * mcl_enchanting.get_enchantment(wielditem, "knockback")
|
||||||
|
-- add player velocity to knockback
|
||||||
|
local hv = hitter:get_velocity()
|
||||||
|
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
|
||||||
|
if dir_dot > 0 then
|
||||||
|
knockback = knockback + dir_dot * 2
|
||||||
|
end
|
||||||
elseif luaentity and luaentity._knockback then
|
elseif luaentity and luaentity._knockback then
|
||||||
knockback = knockback + luaentity._knockback
|
local kb = knockback + luaentity._knockback / 4
|
||||||
|
local punch_dir = dir
|
||||||
|
punch_dir.y = 0
|
||||||
|
punch_dir = vector.normalize(punch_dir) * kb
|
||||||
|
punch_dir.y = 4
|
||||||
|
player:add_velocity(punch_dir)
|
||||||
|
knockback = 0
|
||||||
end
|
end
|
||||||
return knockback
|
return knockback
|
||||||
end
|
end
|
||||||
|
|
|
@ -23,8 +23,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
|
||||||
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
|
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
|
||||||
})
|
})
|
||||||
minetest.sound_play("mcl_criticals_hit", {object = obj})
|
minetest.sound_play("mcl_criticals_hit", {object = obj})
|
||||||
-- the minecraft wiki is actually wrong about a crit dealing 150% damage, see minecraft source code
|
return damage * math.random(1.5, 2.5)
|
||||||
return damage + math.random(0, math.floor(damage * 1.5 + 2))
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end, -100)
|
end, -100)
|
||||||
|
|
|
@ -146,9 +146,9 @@ minetest.register_globalstep(function(dtime)
|
||||||
local food_level = mcl_hunger.get_hunger(player)
|
local food_level = mcl_hunger.get_hunger(player)
|
||||||
local food_saturation_level = mcl_hunger.get_saturation(player)
|
local food_saturation_level = mcl_hunger.get_saturation(player)
|
||||||
local player_health = player:get_hp()
|
local player_health = player:get_hp()
|
||||||
local max_tick_timer = tonumber(minetest.settings:get("mcl_health_regen_delay")) or 4
|
local max_tick_timer = tonumber(minetest.settings:get("mcl_health_regen_delay")) or 0.5
|
||||||
|
|
||||||
if food_tick_timer > max_tick_timer then
|
if food_tick_timer > 4 then
|
||||||
food_tick_timer = 0
|
food_tick_timer = 0
|
||||||
|
|
||||||
-- let hunger work always
|
-- let hunger work always
|
||||||
|
|
|
@ -727,6 +727,20 @@ mcl_damage.register_modifier(function(obj, damage, reason)
|
||||||
end
|
end
|
||||||
end, -200)
|
end, -200)
|
||||||
|
|
||||||
|
-- damage invulnerability
|
||||||
|
mcl_damage.register_modifier(function(obj, damage, reason)
|
||||||
|
local invul = obj:get_meta():get_int("mcl_damage:invulnerable")
|
||||||
|
if invul > 0 then
|
||||||
|
return 0
|
||||||
|
else
|
||||||
|
obj:get_meta():set_int("mcl_damage:invulnerable", 1)
|
||||||
|
minetest.after(0.5, function()
|
||||||
|
obj:get_meta():set_int("mcl_damage:invulnerable", 0)
|
||||||
|
end)
|
||||||
|
return damage
|
||||||
|
end
|
||||||
|
end, -1000)
|
||||||
|
|
||||||
minetest.register_on_respawnplayer(function(player)
|
minetest.register_on_respawnplayer(function(player)
|
||||||
local pos = player:get_pos()
|
local pos = player:get_pos()
|
||||||
minetest.add_particlespawner({
|
minetest.add_particlespawner({
|
||||||
|
|
|
@ -99,8 +99,8 @@ mcl_creative_dig_speed (Creative mode dig speed) float 0.2
|
||||||
mcl_enable_hunger (Hunger mechanic) bool true
|
mcl_enable_hunger (Hunger mechanic) bool true
|
||||||
|
|
||||||
# Health regeneration delay when hunger bar is full
|
# Health regeneration delay when hunger bar is full
|
||||||
# Default:4
|
# Default: 0.5 s
|
||||||
mcl_health_regen_delay (Health regen delay) float 4 0
|
mcl_health_regen_delay (Health regen delay) float 0.5 0
|
||||||
|
|
||||||
[Mobs]
|
[Mobs]
|
||||||
# If enabled, mobs will spawn naturally. This does not affect
|
# If enabled, mobs will spawn naturally. This does not affect
|
||||||
|
|
Loading…
Reference in New Issue