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582 Commits

Author SHA1 Message Date
ancientmarinerdev 81daec14a2 Merge pull request 'Update sounds from MTG' (#3157) from grorp/MineClone2:patch-1 into master
Reviewed-on: MineClone2/MineClone2#3157
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-27 21:36:33 +00:00
FossFanatic e1f26ea70d Remove dry grass side texture
The same reason as why the dry grass top texture got removed.
2022-12-22 12:40:36 +00:00
FossFanatic 9ef4a850b1 Remove dry grass top texture
This is a remnant of Minetest Game and used to be for dry biomes before colour palettes were a thing in MineClone 2.
2022-12-22 12:40:10 +00:00
Gregor Parzefall 8522b87444 Removed two duplicated sound definitions 2022-12-20 21:08:59 +01:00
Gregor Parzefall e4abbbf112 Sound changes in code 2022-12-20 20:57:57 +01:00
kabou cec5b1668a Remove unused `leafdecay` group.
* This group is no longer used and is removed from leaves node groups.
* Since it was never added to GROUPS.md, nothing needs changed there.
* Remove the `leafdecay_distance` parameter from node registrations.
2022-12-15 22:42:08 +00:00
kabou adcf03e0c6 Refactor leaf decay ABM.
* The leaf decay ABM no longer scans all leaves nodes.  Now only
  "orphaned" leaves are decayed.  These nodes are placed by callbacks
  in tree trunk nodes upon their destruction.
* This commit also removes the tree trunk node caching system and an
  abm throttling mechanism and its associated globalstep function.
2022-12-15 22:42:08 +00:00
kabou a4ef367708 Add "orphaned" leaves nodes.
* Add "orphaned" leaves nodes, these are copies of the regular leaves
  nodes whose sole purpose is to replace leaves nodes when no more tree
  trunks are present nearby.  The orphaned nodes are swapped in by a
  callback on destruction of tree trunk nodes and will be decayed by a
  dedicated abm that processes all nodes in `group:leaves_orphan`.
* Add `mcl_core.update_leaves()` function, a `after_destruct` callback
  handler for tree trunk nodes.  The function finds leaves nodes nearby
  destroyed tree trunk nodes and swaps these for orphaned leaves nodes
  if no other tree trunk nodes remain near them.
* Add `after_destruct` callbacks to tree trunk node registrations in
  mcl_core/nodes_trees.lua and mcl_mangrove/init.lua to update orphaned
  leaves.
* Add entry for group `leaves_orphan` to GROUPS.md
* Also add entry for group `leaves` to GROUPS.md (it was missing).
2022-12-15 22:42:08 +00:00
cora a3fbb2e0c9 Merge pull request 'Grass Block Underside Fix' (#2987) from FossFanatic/MineClone2:grass_block_underside_fix into master
Reviewed-on: MineClone2/MineClone2#2987
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-11-21 10:34:12 +00:00
FossFanatic 1a5aed704c Fix underside of grass block 2022-11-19 11:28:31 +00:00
PrairieWind 89a342a34f Add Bee Nest Tree Schematics and generation 2022-11-17 03:16:45 +01:00
epCode a5eb1d240e add deeper = darker 2022-11-15 22:36:05 +00:00
epCode c288b6ab93 make townaura more preformant 2022-11-14 02:38:02 +01:00
epCode 28f952309e add mycelium townaura particles 2022-11-14 02:38:02 +01:00
cora 48d6a2fd72 Add some ABM limits for lava ABMs 2022-11-03 14:11:03 +01:00
cora 724105bb61 Fix redstone ore not calling on_punchnode callbacks 2022-10-22 01:05:53 +02:00
cora 0d4feeffef Add more variation to jungle schematics 2022-09-14 20:37:08 +00:00
cora 82539acfe4 Move jungle vines to jungle tree schematics 2022-09-14 20:37:07 +00:00
cora 694252e153 Add a setting for fapples (fast apples) 2022-09-10 01:48:56 +00:00
cora d8c59e0e8b remove swiftness from egapps
The minetest world is already so small that you can reach world
border from spawn in about 2 hours. I think the regen and fire
resistance are  good enough to make them special.
2022-09-10 01:48:56 +00:00
3raven bb47b5068e Mise à jour de 'mods/ITEMS/mcl_core/locale/mcl_core.fr.tr' 2022-08-24 02:21:04 +00:00
3raven 6884d93e17 Mise à jour de 'mods/ITEMS/mcl_core/locale/template.txt' 2022-08-24 02:16:51 +00:00
3raven 7545c3aaf3 Mise à jour de 'mods/ITEMS/mcl_core/locale/template.txt' 2022-08-24 02:13:14 +00:00
3raven d3a94e8089 Add missing translations + changes for cohesion 2022-08-23 00:21:38 +00:00
cora 442fefebf2 Waving water 2022-08-13 00:04:44 +02:00
Sumyjkl f6148068c5 snow layers and blocks drop nothing by hand 2022-08-07 19:55:01 +10:00
cora 8e41d5a1f4 Fix propagule growth 2022-08-02 12:02:20 +02:00
SumianVoice c93461ee0a Merge branch 'master' into item_floating 2022-07-26 10:21:17 +00:00
PrairieAstronomer b2a73f26d7 Added fortune drops to iron and gold ores 2022-07-26 00:23:09 +02:00
PrairieAstronomer e3f8dd158e Added raw ores to iron and gold ore drops 2022-07-26 00:23:09 +02:00
Sumyjkl 5fc662664f cactus will act as if dug instead of its own hardcoded breaking function 2022-07-24 15:59:00 +10:00
Sumyjkl cf8bbfef7b add similar shading to podzol, change to overlay for adding shading to grass 2022-07-21 19:53:39 +10:00
Sumyjkl 16d65d25f2 added exact replica shading to grass block 2022-07-21 00:47:01 +10:00
Sumyjkl f214e2c1ad make snow dirt shadow less intense 2022-07-20 22:37:14 +10:00
Sumyjkl f9602c3ebb add shadow under grass and snow texture 2022-07-20 22:32:22 +10:00
cora da4aa9bc35 improve crying obsidian visuals 2022-07-18 22:21:58 +02:00
cora efad7dad24 clean up 2022-07-05 11:19:47 +02:00
cora 27a945b8f3 Tweak crying obsidian particles 2022-07-05 11:19:47 +02:00
cora 78e187537f Add crying obsidian particle effect 2022-06-30 01:43:49 +02:00
kay27 9d8ff427f3 Add crying obsidian 2022-06-30 01:43:22 +02:00
cora 9cea10a706 fix more blast resistance and hardness values 2022-06-13 02:48:00 +02:00
Lizzy Fleckenstein e7898352d8 Remove mobs_mc_gameconfig 2022-05-27 02:44:39 +02:00
PrairieWind d93704fa0e Merge branch 'master' into furnaces 2022-05-17 18:33:20 +00:00
PrairieAstronomer 4af0a4daae Updated GROUPS.md and fixed blast furnace group name. 2022-05-17 10:34:44 -06:00
PrairieAstronomer 3558541648 Blast Furnace 2022-05-16 20:45:45 -06:00
MysticTempest dd1a58b01e Implement piston fixes:
This enables the feature of unsticky pistons. This allows
for some nodes to be unpullable, but otherwise pushable or diggable.
A certain selection of nodes that can never be moved.
And, stops certain entities from being pushed if they shouldn't move.

Along with this change; I've also updated the rules regarding
pushing, and pulling of nodes & objects to be more accurate to MC.
Now allowing for more complex redstone circuits to be built.
2022-05-15 02:18:21 -05:00
kabou 9edb40b5c5 Add cobblestone to the `cobble` group. 2022-05-04 15:14:23 +02:00
Nils Dagsson Moskopp 057051aa6d Add packed ice crafting recipe 2022-04-27 00:33:01 +02:00
Nils Dagsson Moskopp cbf3dc49aa Replace grass path with dirt path
If a player wants to make a path when there is no dirt with grass on the
ground it means they need to either have silk touch to collect dirt with
grass or place dirt beside dirt with grass and wait for the grass cover
to spread before they can create the new paths …

Since the former is not possible early in the game and the latter is not
easy, this patch imitates Minecraft 1.17 behaviour; the following nodes
can now be turned into path nodes by right-clicking them with a shovel:

• Dirt (mcl_core:dirt)
• Coarse Dirt (mcl_core:coarse_dirt)
• Dirt with Grass (mcl_core:dirt_with_grass)
• Mycelium (mcl_core:mycelium)
• Podzol (mcl_core:podzol)

A group “path_creation_possible” has been added to mark nodes that can
be turned into a dirt path with a shovel. One obvious objection to that
addition might be that the “dirt” group already exists. Even though all
existing nodes that can be turned into a dirt path do indeed belong to
the “dirt” group, it is not a good idea: Changing what “dirt” means to
“any node that can be turned into a dirt path” would make it harder to
maintain the code.
2022-04-25 15:33:01 +02:00
cora 6bc676545b Allow saplings to grow on coarse d. and mycelium 2022-04-25 15:30:45 +02:00