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Change over internal name so that /spawn_mob works

This commit is contained in:
teknomunk 2024-05-05 16:22:19 +00:00
parent a36c6481cb
commit d2a49799ae
7 changed files with 12 additions and 12 deletions

View File

@ -109,7 +109,7 @@ local psdefs = {{
texture = "mcl_portals_particle"..math.random(1, 5)..".png", texture = "mcl_portals_particle"..math.random(1, 5)..".png",
}} }}
mcl_mobs.register_mob("mobs_mc:enderman", { mcl_mobs.register_mob("mobs_mc:rover", {
description = S("Rover"), description = S("Rover"),
type = "monster", type = "monster",
spawn_class = "passive", spawn_class = "passive",
@ -495,7 +495,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
-- End spawn -- End spawn
mcl_mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:enderman", "mobs_mc:rover",
"end", "end",
"ground", "ground",
{ {
@ -515,7 +515,7 @@ mcl_vars.mg_end_min,
mcl_vars.mg_end_max) mcl_vars.mg_end_max)
-- Overworld spawn -- Overworld spawn
mcl_mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:enderman", "mobs_mc:rover",
"overworld", "overworld",
"ground", "ground",
{ {
@ -664,7 +664,7 @@ mcl_vars.mg_overworld_max)
-- Nether spawn (rare) -- Nether spawn (rare)
mcl_mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:enderman", "mobs_mc:rover",
"nether", "nether",
"ground", "ground",
{ {
@ -681,7 +681,7 @@ mcl_vars.mg_nether_max)
-- Warped Forest spawn (common) -- Warped Forest spawn (common)
mcl_mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:enderman", "mobs_mc:rover",
"nether", "nether",
"ground", "ground",
{ {
@ -696,4 +696,4 @@ mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)
-- spawn eggs -- spawn eggs
mcl_mobs.register_egg("mobs_mc:enderman", S("Rover"), "#252525", "#151515", 0) mcl_mobs.register_egg("mobs_mc:rover", S("Rover"), "#252525", "#151515", 0)

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@ -249,7 +249,7 @@ function ARROW_ENTITY.on_step(self, dtime)
end end
-- Punch target object but avoid hurting enderman. -- Punch target object but avoid hurting enderman.
if not lua or lua.name ~= "mobs_mc:enderman" then if not lua or lua.name ~= "mobs_mc:rover" then
if not self._in_player then if not self._in_player then
damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical) damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical)
end end

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@ -470,7 +470,7 @@ function ARROW_ENTITY.on_step(self, dtime)
end end
-- Punch target object but avoid hurting enderman. -- Punch target object but avoid hurting enderman.
if not lua or lua.name ~= "mobs_mc:enderman" then if not lua or lua.name ~= "mobs_mc:rover" then
if self._in_player == false then if self._in_player == false then
damage_particles(self.object:get_pos(), self._is_critical) damage_particles(self.object:get_pos(), self._is_critical)
end end

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@ -119,7 +119,7 @@ pumpkin_face_base_def.groups.non_combat_armor=1
pumpkin_face_base_def.groups.armor_head=1 pumpkin_face_base_def.groups.armor_head=1
pumpkin_face_base_def.groups.non_combat_armor_head=1 pumpkin_face_base_def.groups.non_combat_armor_head=1
pumpkin_face_base_def._mcl_armor_mob_range_factor = 0 pumpkin_face_base_def._mcl_armor_mob_range_factor = 0
pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman" pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:rover"
pumpkin_face_base_def._mcl_armor_element = "head" pumpkin_face_base_def._mcl_armor_element = "head"
pumpkin_face_base_def._mcl_armor_texture = "mcl_farming_pumpkin_face.png" pumpkin_face_base_def._mcl_armor_texture = "mcl_farming_pumpkin_face.png"

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@ -39,7 +39,7 @@ end
local doll_size_overrides = { local doll_size_overrides = {
["mobs_mc:guardian"] = { x = 0.6, y = 0.6 }, ["mobs_mc:guardian"] = { x = 0.6, y = 0.6 },
["mobs_mc:guardian_elder"] = { x = 0.72, y = 0.72 }, ["mobs_mc:guardian_elder"] = { x = 0.72, y = 0.72 },
["mobs_mc:enderman"] = { x = 0.8, y = 0.8 }, ["mobs_mc:rover"] = { x = 0.8, y = 0.8 },
["mobs_mc:iron_golem"] = { x = 0.9, y = 0.9 }, ["mobs_mc:iron_golem"] = { x = 0.9, y = 0.9 },
["mobs_mc:ghast"] = { x = 1.05, y = 1.05 }, ["mobs_mc:ghast"] = { x = 1.05, y = 1.05 },
["mobs_mc:wither"] = { x = 1.2, y = 1.2 }, ["mobs_mc:wither"] = { x = 1.2, y = 1.2 },

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@ -266,7 +266,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
-- Punch target object but avoid hurting enderman. -- Punch target object but avoid hurting enderman.
if lua then if lua then
if lua.name ~= "mobs_mc:enderman" then if lua.name ~= "mobs_mc:rover" then
obj:punch(self.object, 1.0, { obj:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups={fleshy=self._damage}, damage_groups={fleshy=self._damage},

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@ -34,7 +34,7 @@ end, function(minp,maxp,blockseed)
table.shuffle(nn) table.shuffle(nn)
if nn and #nn > 0 then if nn and #nn > 0 then
for i=1,pr:next(1,math.min(5,#nn)) do for i=1,pr:next(1,math.min(5,#nn)) do
minetest.add_entity(vector.offset(nn[i],0,1,0),"mobs_mc:enderman") minetest.add_entity(vector.offset(nn[i],0,1,0),"mobs_mc:rover")
end end
end end
end, 15, true) end, 15, true)