Replace GUI image texts with translatable labels
|
@ -393,7 +393,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
|
||||||
end
|
end
|
||||||
local caption = ""
|
local caption = ""
|
||||||
if name ~= "inv" and filtername[name] then
|
if name ~= "inv" and filtername[name] then
|
||||||
caption = "label[0,1.1;"..F(minetest.colorize("#313131", filtername[name])).."]"
|
caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]"
|
||||||
end
|
end
|
||||||
|
|
||||||
formspec = "size[10,9.3]"..
|
formspec = "size[10,9.3]"..
|
||||||
|
|
|
@ -99,8 +99,10 @@ local function set_inventory(player, armor_change_only)
|
||||||
"list[detached:"..player_name.."_armor;armor;0,3;1,1;4]"..
|
"list[detached:"..player_name.."_armor;armor;0,3;1,1;4]"..
|
||||||
armor_slot_imgs..
|
armor_slot_imgs..
|
||||||
-- craft and inventory
|
-- craft and inventory
|
||||||
|
"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||||
"list[current_player;main;0,4.5;9,3;9]"..
|
"list[current_player;main;0,4.5;9,3;9]"..
|
||||||
"list[current_player;main;0,7.74;9,1;]"..
|
"list[current_player;main;0,7.74;9,1;]"..
|
||||||
|
"label[4,0.5;"..F(minetest.colorize("#313131", S("Crafting"))).."]"..
|
||||||
"list[current_player;craft;4,1;2,2]"..
|
"list[current_player;craft;4,1;2,2]"..
|
||||||
"list[current_player;craftpreview;7,1.5;1,1;]"..
|
"list[current_player;craftpreview;7,1.5;1,1;]"..
|
||||||
-- crafting guide button
|
-- crafting guide button
|
||||||
|
|
|
@ -15,3 +15,5 @@ Combat=Kampf
|
||||||
Mobs=Mobs
|
Mobs=Mobs
|
||||||
Materials=Materialien
|
Materials=Materialien
|
||||||
Survival Inventory=Überlebensinventar
|
Survival Inventory=Überlebensinventar
|
||||||
|
Crafting=Fertigen
|
||||||
|
Inventory=Inventar
|
||||||
|
|
|
@ -15,3 +15,5 @@ Combat=
|
||||||
Mobs=
|
Mobs=
|
||||||
Materials=
|
Materials=
|
||||||
Survival Inventory=
|
Survival Inventory=
|
||||||
|
Crafting=
|
||||||
|
Inventory=
|
||||||
|
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.6 KiB |
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@ -15,9 +15,10 @@ local setup_dispenser = function(pos)
|
||||||
local form = "size[9,8.75]"..
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local form = "size[9,8.75]"..
|
||||||
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
|
||||||
mcl_vars.inventory_header..
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mcl_vars.inventory_header..
|
||||||
"image[3,-0.2;5,0.75;mcl_dispensers_fnt_dispenser.png]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||||
"list[current_player;main;0,4.5;9,3;9]"..
|
"list[current_player;main;0,4.5;9,3;9]"..
|
||||||
"list[current_player;main;0,7.74;9,1;]"..
|
"list[current_player;main;0,7.74;9,1;]"..
|
||||||
|
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dispenser"))).."]"..
|
||||||
"list[current_name;main;3,0.5;3,3;]"..
|
"list[current_name;main;3,0.5;3,3;]"..
|
||||||
"listring[current_name;main]"..
|
"listring[current_name;main]"..
|
||||||
"listring[current_player;main]"
|
"listring[current_player;main]"
|
||||||
|
|
|
@ -20,3 +20,4 @@ The dispenser will do different things, depending on the dispensed item:=Der Wer
|
||||||
• Other items: Are simply dropped=• Andere Gegenstände: Werden fallen gelassen
|
• Other items: Are simply dropped=• Andere Gegenstände: Werden fallen gelassen
|
||||||
Downwards-Facing Dispenser=Nach unten zeigender Werfer
|
Downwards-Facing Dispenser=Nach unten zeigender Werfer
|
||||||
Upwards-Facing Dispenser=Nach oben zeigender Werfer
|
Upwards-Facing Dispenser=Nach oben zeigender Werfer
|
||||||
|
Inventory=Inventar
|
||||||
|
|
|
@ -20,3 +20,4 @@ The dispenser will do different things, depending on the dispensed item:=
|
||||||
• Other items: Are simply dropped=
|
• Other items: Are simply dropped=
|
||||||
Downwards-Facing Dispenser=
|
Downwards-Facing Dispenser=
|
||||||
Upwards-Facing Dispenser=
|
Upwards-Facing Dispenser=
|
||||||
|
Inventory=
|
||||||
|
|
Before Width: | Height: | Size: 513 B |
|
@ -16,9 +16,10 @@ local setup_dropper = function(pos)
|
||||||
local form = "size[9,8.75]"..
|
local form = "size[9,8.75]"..
|
||||||
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
|
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
|
||||||
mcl_vars.inventory_header..
|
mcl_vars.inventory_header..
|
||||||
"image[3,-0.2;5,0.75;mcl_droppers_fnt_dropper.png]"..
|
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||||
"list[current_player;main;0,4.5;9,3;9]"..
|
"list[current_player;main;0,4.5;9,3;9]"..
|
||||||
"list[current_player;main;0,7.74;9,1;]"..
|
"list[current_player;main;0,7.74;9,1;]"..
|
||||||
|
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
|
||||||
"list[current_name;main;3,0.5;3,3;]"..
|
"list[current_name;main;3,0.5;3,3;]"..
|
||||||
"listring[current_name;main]"..
|
"listring[current_name;main]"..
|
||||||
"listring[current_player;main]"
|
"listring[current_player;main]"
|
||||||
|
|
|
@ -4,3 +4,4 @@ A dropper is a redstone component and a container with 9 inventory slots which,
|
||||||
Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Use the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.=Spender können in 6 mögliche Richtungen platziert werden, Gegenstände fallen aus dem Loch hinaus. Benutzen Sie den Spender, um auf sein Inventar zuzugreifen. Versorgen Sie ihn mit Redstoneenergie, um den Spender einen Gegenstand abwerfen oder in einen Behälter ablegen zu lassen.
|
Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Use the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.=Spender können in 6 mögliche Richtungen platziert werden, Gegenstände fallen aus dem Loch hinaus. Benutzen Sie den Spender, um auf sein Inventar zuzugreifen. Versorgen Sie ihn mit Redstoneenergie, um den Spender einen Gegenstand abwerfen oder in einen Behälter ablegen zu lassen.
|
||||||
Downwards-Facing Dropper=Nach unten zeigender Spender
|
Downwards-Facing Dropper=Nach unten zeigender Spender
|
||||||
Upwards-Facing Dropper=Nach oben zeigender Spender
|
Upwards-Facing Dropper=Nach oben zeigender Spender
|
||||||
|
Inventory=Inventar
|
||||||
|
|
|
@ -4,3 +4,4 @@ A dropper is a redstone component and a container with 9 inventory slots which,
|
||||||
Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Use the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.=
|
Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Use the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.=
|
||||||
Downwards-Facing Dropper=
|
Downwards-Facing Dropper=
|
||||||
Upwards-Facing Dropper=
|
Upwards-Facing Dropper=
|
||||||
|
Inventory=
|
||||||
|
|
Before Width: | Height: | Size: 491 B |
|
@ -18,11 +18,13 @@ local function get_anvil_formspec(set_name)
|
||||||
return "size[9,8.75]"..
|
return "size[9,8.75]"..
|
||||||
"background[-0.19,-0.25;9.41,9.49;mcl_anvils_inventory.png]"..
|
"background[-0.19,-0.25;9.41,9.49;mcl_anvils_inventory.png]"..
|
||||||
mcl_vars.inventory_header..
|
mcl_vars.inventory_header..
|
||||||
|
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||||
"list[current_player;main;0,4.5;9,3;9]"..
|
"list[current_player;main;0,4.5;9,3;9]"..
|
||||||
"list[current_player;main;0,7.74;9,1;]"..
|
"list[current_player;main;0,7.74;9,1;]"..
|
||||||
"list[context;input;1,2.5;1,1;]"..
|
"list[context;input;1,2.5;1,1;]"..
|
||||||
"list[context;input;4,2.5;1,1;1]"..
|
"list[context;input;4,2.5;1,1;1]"..
|
||||||
"list[context;output;8,2.5;1,1;]"..
|
"list[context;output;8,2.5;1,1;]"..
|
||||||
|
"label[3,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Repair and Name"))).."]"..
|
||||||
"field[3.25,1;4,1;name;;"..minetest.formspec_escape(set_name).."]"..
|
"field[3.25,1;4,1;name;;"..minetest.formspec_escape(set_name).."]"..
|
||||||
"field_close_on_enter[name;false]"..
|
"field_close_on_enter[name;false]"..
|
||||||
"button[7,0.7;2,1;name_button;"..minetest.formspec_escape(S("Set Name")).."]"..
|
"button[7,0.7;2,1;name_button;"..minetest.formspec_escape(S("Set Name")).."]"..
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
# textdomain: mcl_anvils
|
# textdomain: mcl_anvils
|
||||||
Set Name=Name setzen
|
Set Name=Name setzen
|
||||||
|
Repair and Name=Reparieren und benennen
|
||||||
|
Inventory=Inventar
|
||||||
Anvil=Amboss
|
Anvil=Amboss
|
||||||
The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=Der Amboss ermöglicht es, Werkzeuge und Rüstung zu reparieren und Gegenstände zu benennen. Er hat jedoch eine begrenzte Lebensdauer. Lassen Sie ihn nicht auf Ihren Kopf fallen, das könnte ziemlich schmerzhaft sein!
|
The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=Der Amboss ermöglicht es, Werkzeuge und Rüstung zu reparieren und Gegenstände zu benennen. Er hat jedoch eine begrenzte Lebensdauer. Lassen Sie ihn nicht auf Ihren Kopf fallen, das könnte ziemlich schmerzhaft sein!
|
||||||
To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=Um einen Amboss zu benutzen, rechtsklicken Sie auf ihn. Ein Amboss hat 2 Eingabeplätze (links) und einen Ausgabeplatz (rechts).
|
To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=Um einen Amboss zu benutzen, rechtsklicken Sie auf ihn. Ein Amboss hat 2 Eingabeplätze (links) und einen Ausgabeplatz (rechts).
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
# textdomain: mcl_anvils
|
# textdomain: mcl_anvils
|
||||||
Set Name=
|
Set Name=
|
||||||
|
Repair and Name=
|
||||||
|
Inventory=
|
||||||
Anvil=
|
Anvil=
|
||||||
The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=
|
The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=
|
||||||
To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=
|
To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=
|
||||||
|
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.5 KiB |
|
@ -183,8 +183,9 @@ minetest.register_node("mcl_chests:"..basename, {
|
||||||
"size[9,8.75]"..
|
"size[9,8.75]"..
|
||||||
mcl_vars.inventory_header..
|
mcl_vars.inventory_header..
|
||||||
"background[-0.19,-0.25;9.41,10.48;mcl_chests_inventory_chest.png]"..
|
"background[-0.19,-0.25;9.41,10.48;mcl_chests_inventory_chest.png]"..
|
||||||
"image[0,-0.2;5,0.75;mcl_chests_fnt_chest.png]"..
|
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Chest"))).."]"..
|
||||||
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
|
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
|
||||||
|
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||||
"list[current_player;main;0,4.5;9,3;9]"..
|
"list[current_player;main;0,4.5;9,3;9]"..
|
||||||
"list[current_player;main;0,7.74;9,1;]"..
|
"list[current_player;main;0,7.74;9,1;]"..
|
||||||
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
|
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
|
||||||
|
@ -317,8 +318,10 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
|
||||||
"size[9,11.5]"..
|
"size[9,11.5]"..
|
||||||
"background[-0.19,-0.25;9.41,12.5;mcl_chests_inventory_chest_large.png]"..
|
"background[-0.19,-0.25;9.41,12.5;mcl_chests_inventory_chest_large.png]"..
|
||||||
mcl_vars.inventory_header..
|
mcl_vars.inventory_header..
|
||||||
|
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Large Chest"))).."]"..
|
||||||
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
|
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
|
||||||
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
|
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
|
||||||
|
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||||
"list[current_player;main;0,7.5;9,3;9]"..
|
"list[current_player;main;0,7.5;9,3;9]"..
|
||||||
"list[current_player;main;0,10.75;9,1;]"..
|
"list[current_player;main;0,10.75;9,1;]"..
|
||||||
-- BEGIN OF LISTRING WORKAROUND
|
-- BEGIN OF LISTRING WORKAROUND
|
||||||
|
@ -451,8 +454,10 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
|
||||||
"size[9,11.5]"..
|
"size[9,11.5]"..
|
||||||
"background[-0.19,-0.25;9.41,12.5;mcl_chests_inventory_chest_large.png]"..
|
"background[-0.19,-0.25;9.41,12.5;mcl_chests_inventory_chest_large.png]"..
|
||||||
mcl_vars.inventory_header..
|
mcl_vars.inventory_header..
|
||||||
|
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Large Chest"))).."]"..
|
||||||
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
|
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
|
||||||
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
|
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
|
||||||
|
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||||
"list[current_player;main;0,7.5;9,3;9]"..
|
"list[current_player;main;0,7.5;9,3;9]"..
|
||||||
"list[current_player;main;0,10.75;9,1;]"..
|
"list[current_player;main;0,10.75;9,1;]"..
|
||||||
-- BEGIN OF LISTRING WORKAROUND
|
-- BEGIN OF LISTRING WORKAROUND
|
||||||
|
@ -657,8 +662,9 @@ minetest.register_node("mcl_chests:ender_chest", {
|
||||||
"size[9,8.75]"..
|
"size[9,8.75]"..
|
||||||
mcl_vars.inventory_header..
|
mcl_vars.inventory_header..
|
||||||
"background[-0.19,-0.25;9.41,10.48;mcl_chests_inventory_chest.png]"..
|
"background[-0.19,-0.25;9.41,10.48;mcl_chests_inventory_chest.png]"..
|
||||||
"image[0,-0.2;5,0.75;mcl_chests_fnt_ender_chest.png]"..
|
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]"..
|
||||||
"list[current_player;enderchest;0,0.5;9,3;]"..
|
"list[current_player;enderchest;0,0.5;9,3;]"..
|
||||||
|
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||||
"list[current_player;main;0,4.5;9,3;9]"..
|
"list[current_player;main;0,4.5;9,3;9]"..
|
||||||
"list[current_player;main;0,7.74;9,1;]"..
|
"list[current_player;main;0,7.74;9,1;]"..
|
||||||
"listring[current_player;enderchest]"..
|
"listring[current_player;enderchest]"..
|
||||||
|
@ -752,8 +758,9 @@ for color, desc in pairs(boxtypes) do
|
||||||
"size[9,8.75]"..
|
"size[9,8.75]"..
|
||||||
mcl_vars.inventory_header..
|
mcl_vars.inventory_header..
|
||||||
"background[-0.19,-0.25;9.41,10.48;mcl_chests_inventory_chest.png]"..
|
"background[-0.19,-0.25;9.41,10.48;mcl_chests_inventory_chest.png]"..
|
||||||
"image[0,-0.2;5,0.75;mcl_chests_fnt_shulker_box.png]"..
|
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Shulker Box"))).."]"..
|
||||||
"list[current_name;main;0,0.5;9,3;]"..
|
"list[current_name;main;0,0.5;9,3;]"..
|
||||||
|
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||||
"list[current_player;main;0,4.5;9,3;9]"..
|
"list[current_player;main;0,4.5;9,3;9]"..
|
||||||
"list[current_player;main;0,7.74;9,1;]"..
|
"list[current_player;main;0,7.74;9,1;]"..
|
||||||
"listring[current_name;main]"..
|
"listring[current_name;main]"..
|
||||||
|
|
|
@ -25,3 +25,6 @@ Grey Shulker Box=Graue Schulkerkiste
|
||||||
Black Shulker Box=Schwarze Schulkerkiste
|
Black Shulker Box=Schwarze Schulkerkiste
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||||||
A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.=Eine Schulkerkiste ist ein tragbarer Behälter der 27 Inventarplätze für alle Gegenstände außer Schulkerkisten bietet. Schulkerkisten behalten ihr Inventar, wenn sie abgebaut werden, also können Schulkerkisten so wie ihr Inhalt als einzelne Gegenstände mitgenommen werden. Schulkerkisten gibt es in vielen verschiedenen Farben.
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A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.=Eine Schulkerkiste ist ein tragbarer Behälter der 27 Inventarplätze für alle Gegenstände außer Schulkerkisten bietet. Schulkerkisten behalten ihr Inventar, wenn sie abgebaut werden, also können Schulkerkisten so wie ihr Inhalt als einzelne Gegenstände mitgenommen werden. Schulkerkisten gibt es in vielen verschiedenen Farben.
|
||||||
To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out.=Um auf das Inventar einer Schulkerkiste zuzugreifen, platzieren Sie sie und rechtsklicken sie auf ihr. Um eine Schulkerkiste und ihren Inhalt mitzunehmen, bauen Sie sie einfach ab und sammeln Sie sie auf, der Inhalt will nicht hinausfallen.
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To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out.=Um auf das Inventar einer Schulkerkiste zuzugreifen, platzieren Sie sie und rechtsklicken sie auf ihr. Um eine Schulkerkiste und ihren Inhalt mitzunehmen, bauen Sie sie einfach ab und sammeln Sie sie auf, der Inhalt will nicht hinausfallen.
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Shulker Box=Shulkerkiste
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Large Chest=Große Truhe
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Inventory=Inventar
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@ -25,3 +25,6 @@ Grey Shulker Box=
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||||||
Black Shulker Box=
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Black Shulker Box=
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||||||
A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.=
|
A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.=
|
||||||
To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out. Place the shulker box again to be able to retrieve its contents.=
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To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out. Place the shulker box again to be able to retrieve its contents.=
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||||||
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Shulker Box=
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||||||
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Large Chest=
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||||||
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Inventory=
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||||||
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Before Width: | Height: | Size: 157 B |
Before Width: | Height: | Size: 188 B |
Before Width: | Height: | Size: 186 B |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 1.9 KiB |
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@ -17,8 +17,10 @@ minetest.register_node("mcl_crafting_table:crafting_table", {
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local form = "size[9,8.75]"..
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local form = "size[9,8.75]"..
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||||||
"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory_workbench.png]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory_workbench.png]"..
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||||||
mcl_vars.inventory_header..
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mcl_vars.inventory_header..
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||||||
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"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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||||||
"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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||||||
"list[current_player;main;0,7.74;9,1;]"..
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"list[current_player;main;0,7.74;9,1;]"..
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||||||
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"label[1.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Crafting"))).."]"..
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||||||
"list[current_player;craft;1.75,0.5;3,3;]"..
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"list[current_player;craft;1.75,0.5;3,3;]"..
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||||||
"list[current_player;craftpreview;6.1,1.5;1,1;]"..
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"list[current_player;craftpreview;6.1,1.5;1,1;]"..
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||||||
"image_button[0.75,1.5;1,1;craftguide_book.png;__mcl_craftguide;]"..
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"image_button[0.75,1.5;1,1;craftguide_book.png;__mcl_craftguide;]"..
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||||||
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@ -3,3 +3,5 @@ Crafting Table=Werkbank
|
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A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.=Die Werkbank ist ein Block, mit dem Sie Zugriff auf ein 3×3-Fertigungsgitter erhalten, wodurch sie fortgeschrittene Dinge herstellen können.
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A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.=Die Werkbank ist ein Block, mit dem Sie Zugriff auf ein 3×3-Fertigungsgitter erhalten, wodurch sie fortgeschrittene Dinge herstellen können.
|
||||||
Rightclick the crafting table to access the 3×3 crafting grid.=Rechtsklicken Sie auf die Werkbank, um auf das 3×3-Fertigungsgitter zuzugreifen.
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Rightclick the crafting table to access the 3×3 crafting grid.=Rechtsklicken Sie auf die Werkbank, um auf das 3×3-Fertigungsgitter zuzugreifen.
|
||||||
Recipe book=Fertigungsbuch
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Recipe book=Fertigungsbuch
|
||||||
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Inventory=Inventar
|
||||||
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Crafting=Fertigen
|
||||||
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@ -3,3 +3,5 @@ Crafting Table=
|
||||||
A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.=
|
A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.=
|
||||||
Rightclick the crafting table to access the 3×3 crafting grid.=
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Rightclick the crafting table to access the 3×3 crafting grid.=
|
||||||
Recipe book=
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Recipe book=
|
||||||
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Crafting=
|
||||||
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Inventory=
|
||||||
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Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 1.6 KiB |
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@ -9,8 +9,10 @@ local function active_formspec(fuel_percent, item_percent)
|
||||||
return "size[9,8.75]"..
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return "size[9,8.75]"..
|
||||||
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_furnace.png]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_inventory_furnace.png]"..
|
||||||
mcl_vars.inventory_header..
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mcl_vars.inventory_header..
|
||||||
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"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||||
"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,4.5;9,3;9]"..
|
||||||
"list[current_player;main;0,7.74;9,1;]"..
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"list[current_player;main;0,7.74;9,1;]"..
|
||||||
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"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
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||||||
"list[current_name;src;2.75,0.5;1,1;]"..
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"list[current_name;src;2.75,0.5;1,1;]"..
|
||||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
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"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||||
"list[current_name;dst;5.75,1.5;1,1;]"..
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"list[current_name;dst;5.75,1.5;1,1;]"..
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||||||
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@ -31,8 +33,10 @@ end
|
||||||
local inactive_formspec = "size[9,8.75]"..
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local inactive_formspec = "size[9,8.75]"..
|
||||||
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_furnace.png]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_inventory_furnace.png]"..
|
||||||
mcl_vars.inventory_header..
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mcl_vars.inventory_header..
|
||||||
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"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||||
"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,4.5;9,3;9]"..
|
||||||
"list[current_player;main;0,7.74;9,1;]"..
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"list[current_player;main;0,7.74;9,1;]"..
|
||||||
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"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
|
||||||
"list[current_name;src;2.75,0.5;1,1;]"..
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"list[current_name;src;2.75,0.5;1,1;]"..
|
||||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
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"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||||
"list[current_name;dst;5.75,1.5;1,1;]"..
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"list[current_name;dst;5.75,1.5;1,1;]"..
|
||||||
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|
@ -5,3 +5,4 @@ Use the furnace to open the furnace menu. Place a furnace fuel in the lower slot
|
||||||
Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn.=Benutzen Sie das Rezeptbuch, um zu sehen, was Sie schmelzen können und was Sie als Brennstoff benutzen können und wie lange dieser brennt.
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Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn.=Benutzen Sie das Rezeptbuch, um zu sehen, was Sie schmelzen können und was Sie als Brennstoff benutzen können und wie lange dieser brennt.
|
||||||
Burning Furnace=Aktiver Ofen
|
Burning Furnace=Aktiver Ofen
|
||||||
Recipe book=Fertigungsbuch
|
Recipe book=Fertigungsbuch
|
||||||
|
Inventory=Inventar
|
||||||
|
|
|
@ -5,3 +5,4 @@ Use the furnace to open the furnace menu. Place a furnace fuel in the lower slot
|
||||||
Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn.=
|
Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn.=
|
||||||
Burning Furnace=
|
Burning Furnace=
|
||||||
Recipe book=
|
Recipe book=
|
||||||
|
Inventory=
|
||||||
|
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 1.5 KiB |
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@ -8,7 +8,9 @@ local mcl_hoppers_formspec =
|
||||||
"size[9,7]"..
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"size[9,7]"..
|
||||||
"background[-0.19,-0.25;9.41,10.48;mcl_hoppers_inventory.png]"..
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"background[-0.19,-0.25;9.41,10.48;mcl_hoppers_inventory.png]"..
|
||||||
mcl_vars.inventory_header..
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mcl_vars.inventory_header..
|
||||||
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"label[2,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Hopper"))).."]"..
|
||||||
"list[current_name;main;2,0.5;5,1;]"..
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"list[current_name;main;2,0.5;5,1;]"..
|
||||||
|
"label[0,2;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||||
"list[current_player;main;0,2.5;9,3;9]"..
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"list[current_player;main;0,2.5;9,3;9]"..
|
||||||
"list[current_player;main;0,5.74;9,1;]"..
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"list[current_player;main;0,5.74;9,1;]"..
|
||||||
"listring[current_name;main]"..
|
"listring[current_name;main]"..
|
||||||
|
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|
@ -10,3 +10,4 @@ To place a hopper vertically, place it on the floor or a ceiling. To place it si
|
||||||
Disabled Hopper=Deaktivierter Trichter
|
Disabled Hopper=Deaktivierter Trichter
|
||||||
Side Hopper=Seitwärtstrichter
|
Side Hopper=Seitwärtstrichter
|
||||||
Disabled Side Hopper=Deaktivierter Seitwärtstrichter
|
Disabled Side Hopper=Deaktivierter Seitwärtstrichter
|
||||||
|
Inventory=Inventar
|
||||||
|
|
|
@ -10,3 +10,4 @@ To place a hopper vertically, place it on the floor or a ceiling. To place it si
|
||||||
Disabled Hopper=
|
Disabled Hopper=
|
||||||
Side Hopper=
|
Side Hopper=
|
||||||
Disabled Side Hopper=
|
Disabled Side Hopper=
|
||||||
|
Inventory=
|
||||||
|
|
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 1.3 KiB |