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Add code for bonemeal particles

This commit is contained in:
NO11 2021-06-03 18:13:13 +00:00
parent 7464b8ff48
commit 92c25ef691
1 changed files with 36 additions and 1 deletions

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@ -128,6 +128,24 @@ for _, row in ipairs(dyelocal.dyes) do
end end
-- Bone Meal -- Bone Meal
local function bone_meal_particle(pos)
minetest.add_particlespawner({
amount = 10,
time = 0.1,
minpos = { x = pos.x - 0.5, y = pos.y - 0.5, z = pos.z - 0.5 },
maxpos = { x = pos.x + 0.5, y = pos.y + 0.5, z = pos.z + 0.5 },
minvel = { x = 0, y = 0, z = 0},
maxvel = { x = 0, y = 0, z = 0},
minacc = { x = 0, y = 0, z = 0},
maxacc = { x = 0, y = 0, z = 0},
minexptime = 1,
maxexptime = 4,
minsize = 0.7,
maxsize = 2.4,
texture = "mcl_particles_bonemeal.png^[colorize:#00EE00:125", -- TODO: real MC color
glow = 5,
})
end
function mcl_dye.apply_bone_meal(pointed_thing) function mcl_dye.apply_bone_meal(pointed_thing)
-- Bone meal currently spawns all flowers found in the plains. -- Bone meal currently spawns all flowers found in the plains.
@ -166,11 +184,13 @@ function mcl_dye.apply_bone_meal(pointed_thing)
local n = minetest.get_node(pos) local n = minetest.get_node(pos)
if n.name == "" then return false end if n.name == "" then return false end
if minetest.get_item_group(n.name, "sapling") >= 1 then if minetest.get_item_group(n.name, "sapling") >= 1 then
bone_meal_particle(pos)
-- Saplings: 45% chance to advance growth stage -- Saplings: 45% chance to advance growth stage
if math.random(1,100) <= 45 then if math.random(1,100) <= 45 then
return mcl_core.grow_sapling(pos, n) return mcl_core.grow_sapling(pos, n)
end end
elseif minetest.get_item_group(n.name, "mushroom") == 1 then elseif minetest.get_item_group(n.name, "mushroom") == 1 then
bone_meal_particle(pos)
-- Try to grow huge mushroom -- Try to grow huge mushroom
-- Must be on a dirt-type block -- Must be on a dirt-type block
@ -193,7 +213,7 @@ function mcl_dye.apply_bone_meal(pointed_thing)
return false return false
end end
-- 40% chance -- 40% chance
if math.random(1,100) <= 40 then if math.random(1, 100) <= 40 then
-- Check space requirements -- Check space requirements
for i=1,3 do for i=1,3 do
local cpos = vector.add(pos, {x=0, y=i, z=0}) local cpos = vector.add(pos, {x=0, y=i, z=0})
@ -220,30 +240,39 @@ function mcl_dye.apply_bone_meal(pointed_thing)
return false return false
-- Wheat, Potato, Carrot, Pumpkin Stem, Melon Stem: Advance by 2-5 stages -- Wheat, Potato, Carrot, Pumpkin Stem, Melon Stem: Advance by 2-5 stages
elseif string.find(n.name, "mcl_farming:wheat_") then elseif string.find(n.name, "mcl_farming:wheat_") then
bone_meal_particle(pos)
local stages = math.random(2, 5) local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_wheat", pos, n, stages, true) return mcl_farming:grow_plant("plant_wheat", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:potato_") then elseif string.find(n.name, "mcl_farming:potato_") then
bone_meal_particle(pos)
local stages = math.random(2, 5) local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_potato", pos, n, stages, true) return mcl_farming:grow_plant("plant_potato", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:carrot_") then elseif string.find(n.name, "mcl_farming:carrot_") then
bone_meal_particle(pos)
local stages = math.random(2, 5) local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_carrot", pos, n, stages, true) return mcl_farming:grow_plant("plant_carrot", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:pumpkin_") then elseif string.find(n.name, "mcl_farming:pumpkin_") then
bone_meal_particle(pos)
local stages = math.random(2, 5) local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages, true) return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:melontige_") then elseif string.find(n.name, "mcl_farming:melontige_") then
bone_meal_particle(pos)
local stages = math.random(2, 5) local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_melon_stem", pos, n, stages, true) return mcl_farming:grow_plant("plant_melon_stem", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:beetroot_") then elseif string.find(n.name, "mcl_farming:beetroot_") then
bone_meal_particle(pos)
-- Beetroot: 75% chance to advance to next stage -- Beetroot: 75% chance to advance to next stage
if math.random(1, 100) <= 75 then if math.random(1, 100) <= 75 then
return mcl_farming:grow_plant("plant_beetroot", pos, n, 1, true) return mcl_farming:grow_plant("plant_beetroot", pos, n, 1, true)
end end
elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
bone_meal_particle(pos)
-- Cocoa: Advance by 1 stage -- Cocoa: Advance by 1 stage
mcl_cocoas.grow(pos) mcl_cocoas.grow(pos)
return true return true
elseif minetest.get_item_group(n.name, "grass_block") == 1 then elseif minetest.get_item_group(n.name, "grass_block") == 1 then
local grass_block_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
bone_meal_particle(grass_block_pos)
-- Grass Block: Generate tall grass and random flowers all over the place -- Grass Block: Generate tall grass and random flowers all over the place
for i = -2, 2 do for i = -2, 2 do
for j = -2, 2 do for j = -2, 2 do
@ -285,19 +314,24 @@ function mcl_dye.apply_bone_meal(pointed_thing)
-- Double flowers: Drop corresponding item -- Double flowers: Drop corresponding item
elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then
bone_meal_particle(pos)
minetest.add_item(pos, "mcl_flowers:rose_bush") minetest.add_item(pos, "mcl_flowers:rose_bush")
return true return true
elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then
bone_meal_particle(pos)
minetest.add_item(pos, "mcl_flowers:peony") minetest.add_item(pos, "mcl_flowers:peony")
return true return true
elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then
bone_meal_particle(pos)
minetest.add_item(pos, "mcl_flowers:lilac") minetest.add_item(pos, "mcl_flowers:lilac")
return true return true
elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then
bone_meal_particle(pos)
minetest.add_item(pos, "mcl_flowers:sunflower") minetest.add_item(pos, "mcl_flowers:sunflower")
return true return true
elseif n.name == "mcl_flowers:tallgrass" then elseif n.name == "mcl_flowers:tallgrass" then
bone_meal_particle(pos)
-- Tall Grass: Grow into double tallgrass -- Tall Grass: Grow into double tallgrass
local toppos = { x=pos.x, y=pos.y+1, z=pos.z } local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
local topnode = minetest.get_node(toppos) local topnode = minetest.get_node(toppos)
@ -308,6 +342,7 @@ function mcl_dye.apply_bone_meal(pointed_thing)
end end
elseif n.name == "mcl_flowers:fern" then elseif n.name == "mcl_flowers:fern" then
bone_meal_particle(pos)
-- Fern: Grow into large fern -- Fern: Grow into large fern
local toppos = { x=pos.x, y=pos.y+1, z=pos.z } local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
local topnode = minetest.get_node(toppos) local topnode = minetest.get_node(toppos)