forked from VoxeLibre/VoxeLibre
Merge pull request 'Spawn mobs in woodland cabin' (#2415) from woodland_spawn into master
Reviewed-on: MineClone2/MineClone2#2415
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@ -17,6 +17,28 @@ mcl_structures.register_structure("woodland_cabin",{
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modpath.."/schematics/mcl_structures_woodland_cabin.mts",
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modpath.."/schematics/mcl_structures_woodland_outpost.mts",
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},
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after_place = function(p,def,pr)
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local spawnon = {"mcl_deepslate:deepslate","mcl_core:birchwood","mcl_wool:red_carpet","mcl_wool:brown_carpet"}
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local p1=vector.offset(p,-def.sidelen,-1,-def.sidelen)
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local p2=vector.offset(p,def.sidelen,def.sidelen,def.sidelen)
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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if sp and #sp > 0 then
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for i=1,5 do
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local pos = sp[pr:next(1,#sp)]
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if pos then
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minetest.add_entity(pos,"mobs_mc:vindicator")
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end
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end
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local pos = sp[pr:next(1,#sp)]
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if pos then
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minetest.add_entity(pos,"mobs_mc:evoker")
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end
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end
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local parrot = minetest.find_node_near(p,25,{"mcl_heads:wither_skeleton"})
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if parrot then
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minetest.add_entity(parrot,"mobs_mc:parrot")
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end
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end,
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loot = {
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["mcl_chests:chest_small" ] ={{
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stacks_min = 3,
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