forked from VoxeLibre/VoxeLibre
Merge branch 'master' into leather_horse_armor
This commit is contained in:
commit
3f734ec550
|
@ -53,8 +53,8 @@ Range: 4=Range: 4
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||||||
Rating @1=Classificação @1
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Rating @1=Classificação @1
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||||||
# @1 is minimal rating, @2 is maximum rating
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# @1 is minimal rating, @2 is maximum rating
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||||||
Rating @1-@2=Classificação @1-@2
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Rating @1-@2=Classificação @1-@2
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||||||
The fall damage on this block is increased by @1%.=O dano por queda nesse bloco é aumentado em @ 1%.
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The fall damage on this block is increased by @1%.=O dano por queda nesse bloco é aumentado em @1%.
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||||||
The fall damage on this block is reduced by @1%.=O dano por queda nesse bloco é reduzido em @ 1%.
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The fall damage on this block is reduced by @1%.=O dano por queda nesse bloco é reduzido em @1%.
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||||||
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Esse bloco permite que a luz se propague com uma pequena perda de brilho, e a luz solar pode até passar sem perdas.
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This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Esse bloco permite que a luz se propague com uma pequena perda de brilho, e a luz solar pode até passar sem perdas.
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This block allows light to propagate with a small loss of brightness.=Esse bloco permite que a luz se propague com uma pequena perda de brilho.
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This block allows light to propagate with a small loss of brightness.=Esse bloco permite que a luz se propague com uma pequena perda de brilho.
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||||||
This block allows sunlight to propagate without loss in brightness.=Esse bloco permite que a luz solar se propague sem perda de brilho.
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This block allows sunlight to propagate without loss in brightness.=Esse bloco permite que a luz solar se propague sem perda de brilho.
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||||||
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@ -78,7 +78,7 @@ This block connects to this block: @1.=Esse bloco se conecta a esse bloco: @1.
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||||||
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 ponto de vida a cada 2 segundos.
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This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 ponto de vida a cada 2 segundos.
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||||||
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 pontos de vida a cada 2 segundos.
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This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 pontos de vida a cada 2 segundos.
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||||||
This block is a light source with a light level of @1.=Esse bloco é uma fonte de luz com um nível de luz de @1.
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This block is a light source with a light level of @1.=Esse bloco é uma fonte de luz com um nível de luz de @1.
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||||||
This block glows faintly with a light level of @1.=Esse bloco tem um brilho fraco com um nível de luz de @ 1.
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This block glows faintly with a light level of @1.=Esse bloco tem um brilho fraco com um nível de luz de @1.
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||||||
This block is a building block for creating various buildings.=Esse bloco é um bloco de construção para criar vários edifícios.
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This block is a building block for creating various buildings.=Esse bloco é um bloco de construção para criar vários edifícios.
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||||||
This block is a liquid with these properties:=Esse bloco é um líquido com as seguintes propriedades:
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This block is a liquid with these properties:=Esse bloco é um líquido com as seguintes propriedades:
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||||||
This block is affected by gravity and can fall.=Esse bloco é afetado pela gravidade e pode cair.
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This block is affected by gravity and can fall.=Esse bloco é afetado pela gravidade e pode cair.
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@ -123,7 +123,7 @@ any level=qualquer nível
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level 0=nível 0
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level 0=nível 0
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level 0-@1=nivel 0-@1
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level 0-@1=nivel 0-@1
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unknown=desconhecido
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unknown=desconhecido
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Unknown item (@1)=Item desconhecido
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Unknown item (@1)=Item desconhecido (@1)
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||||||
• @1: @2=
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• @1: @2=
|
||||||
• @1: @2 HP=
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• @1: @2 HP=
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||||||
• @1: @2, @3=
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• @1: @2, @3=
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||||||
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|
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@ -203,11 +203,11 @@ local bamboo_def = {
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||||||
if node_above_name ~= "mcl_core:water_source" and node_above_name ~= "mcl_core:lava_source"
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if node_above_name ~= "mcl_core:water_source" and node_above_name ~= "mcl_core:lava_source"
|
||||||
and node_above_name ~= "mcl_nether:nether_lava_source" then
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and node_above_name ~= "mcl_nether:nether_lava_source" then
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||||||
local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
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local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
|
||||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
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if position then
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||||||
itemstack:take_item(1)
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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||||||
end
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itemstack:take_item(1)
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if rand_height and rand_height > 1 then
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end
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if position then
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if rand_height and rand_height > 1 then
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||||||
mcl_bamboo.mcl_log("Setting Height Data...")
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mcl_bamboo.mcl_log("Setting Height Data...")
|
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meta = minetest.get_meta(position)
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meta = minetest.get_meta(position)
|
||||||
if meta then
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if meta then
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||||||
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@ -0,0 +1,45 @@
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# textdomain: mcl_bamboo
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||||||
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||||||
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### bamboo_base.lua ###
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Bamboo=Бамбук
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Bamboo Mosaic Plank=Бамбуковая мозаика
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Bamboo Plank=Бамбуковые доски
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||||||
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Stripped Bamboo Block=Блок обтёсанного бамбука
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Bamboo Block=Блок бамбука
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||||||
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||||||
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### bamboo_items.lua ###
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A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.=Бамбуковая кнопка - это компонент красного камня, который изготовлен из краснокаменной руды. Ее можно нажать, чтобы обеспечить питание красному камню. При нажатии он приводит в действие соседние компоненты красного камня на 1 секунду.
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A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=Деревянная нажимная пластина - это компонент красного камня, который снабжает окружающие блоки энергией красного камня, в то время как любой подвижный объект (включая выпавшие предметы, игроков и мобов) стоит на ней.
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Bamboo=Бамбук
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Bamboo Button=Бамбуковая кнопка
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Bamboo Door=Бамбуковая дверь
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Bamboo Fence=Бамбуковый забор
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Bamboo Fence Gate=Бамбуковая калитка
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Bamboo Mosaic Slab=Плита из бамбуковой мозаики
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Bamboo Mosaic Stair=Ступеньки из бамбуковой мозаики
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Bamboo Plank Slab=Бамбуковая плита из досок
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Bamboo Plank Stair=Бамбуковые ступеньки из досок
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Bamboo Pressure Plate=Бамбуковая нажимная плита
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Bamboo Slab=Бамбуковая плита
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Bamboo Stair=Бамбуковые ступеньки
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Bamboo Trapdoor=Бамбуковый люк
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Double Bamboo Mosaic Slab=Двойная бамбуковая мозаичная плита
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Double Bamboo Plank Slab=Двойная бамбуковая дощатая плита
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Double Bamboo Slab=Двойная бамбуковая плита
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Double Stripped Bamboo Slab=Двойная обтесанная бамбуковая плита
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Scaffolding=Строительные леса
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Scaffolding (horizontal)=Строительные леса (горизонтальный)
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Scaffolding block used to climb up or out across areas.=Блок строительных лесов, используемый для подъема вверх или перемещения по другим участкам.
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Stripped Bamboo Slab=Обтесанная бамбуковая плита
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Stripped Bamboo Stair=Обтесанные бамбуковые ступеньки
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To open or close the trapdoor, rightclick it or send a redstone signal to it.=Чтобы открыть или закрыть люк, щелкните по нему правой кнопкой мыши или отправьте на него сигнал redstone.
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Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Деревянные люки - это горизонтальные барьеры, которые можно открывать и закрывать вручную или по сигналу красного камня. Они занимают верхнюю или нижнюю часть блока, в зависимости от того, как они были размещены. Когда они открыты, по ним можно подниматься, как по лестнице.
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Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal.=Деревянные двери представляют собой барьеры высотой в 2 блока, которые можно открывать или закрывать вручную и по сигналу redstone.
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To open or close a wooden door, rightclick it or supply its lower half with a redstone signal.=Чтобы открыть или закрыть деревянную дверь, щелкните по ней правой кнопкой мыши или снабдите ее нижнюю половину сигналом красного камня.
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@ -0,0 +1,6 @@
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# textdomain: mcl_beacons
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Beacon=Маяк
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Beacon:=Маяк:
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Primary Power:=Основной эффект:
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||||||
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Inventory:=Инвентарь:
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@ -0,0 +1,29 @@
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# textdomain: mcl_blackstone
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Blackstone=Чернит
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Polished Blackstone=Полированный чернит
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Chiseled Polished Blackstone=Резной полированный чернит
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||||||
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Polished Blackstone Bricks=Полированный чернокаменный кирпич
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Basalt=Базальт
|
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Polished Basalt=Полированный базальт
|
||||||
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Blackstone Slab=Чернитная плита
|
||||||
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Polished Blackstone Slab=Плита из полированного чернита
|
||||||
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Chiseled Polished Blackstone Slab=Резная полированная чернитная плита
|
||||||
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Polished Blackstone Brick Slab=Плита из полированно-чернитного кирпича
|
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Blackstone Stair=Чернитные ступеньки
|
||||||
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Polished Blackstone Stair=Ступеньки из полированно-чернитного кирпича
|
||||||
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Chiseled Polished Blackstone Stair=Резные полированные чернитные ступеньки
|
||||||
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Polished Blackstone Brick Stair=Ступеньки из полированно-чернитного кирпича
|
||||||
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Quartz Bricks=Кварцевые кирпичи
|
||||||
|
Soul Torch=Факел душ
|
||||||
|
Torches are light sources which can be placed at the side or on the top of most blocks.=Факелы - это источники света, которые могут быть размещены сбоку или сверху большинства блоков.
|
||||||
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Soul Lantern=Фонарь душ
|
||||||
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Soul Soil=Почва душ
|
||||||
|
Eternal Soul Fire=Пламя душ
|
||||||
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Gilded Blackstone=Золочёный чернит
|
||||||
|
Nether Gold Ore=Незерская золотая руда
|
||||||
|
Smooth Basalt=Гладкий базальт
|
||||||
|
Blackstone Wall=Чернитная стена
|
||||||
|
Double Blackstone Slab=Двойная чернитная плита
|
||||||
|
Polished Double Blackstone Slab=Полированная двойная чернитная плита
|
||||||
|
Double Chiseled Polished Blackstone Slab=Двойная резная полированная чернитная плита
|
||||||
|
Double Polished Blackstone Brick Slab=Двойная плита из полированно-чернитного кирпича
|
|
@ -105,8 +105,20 @@ local function player_shoot_arrow(wielditem, player, power, damage, is_critical)
|
||||||
local yaw = player:get_look_horizontal()
|
local yaw = player:get_look_horizontal()
|
||||||
|
|
||||||
if has_multishot_enchantment then
|
if has_multishot_enchantment then
|
||||||
mcl_bows_s.shoot_arrow_crossbow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, {x=dir.x, y=dir.y, z=dir.z + .2}, yaw, player, power, damage, is_critical, player:get_wielded_item(), false)
|
-- calculate rotation by 10 degrees 'left' and 'right' of facing direction
|
||||||
mcl_bows_s.shoot_arrow_crossbow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, {x=dir.x, y=dir.y, z=dir.z - .2}, yaw, player, power, damage, is_critical, player:get_wielded_item(), false)
|
local pitch = player:get_look_vertical()
|
||||||
|
local pitch_c = math.cos(pitch)
|
||||||
|
local pitch_s = math.sin(pitch)
|
||||||
|
local yaw_c = math.cos(yaw + math.pi / 2)
|
||||||
|
local yaw_s = math.sin(yaw + math.pi / 2)
|
||||||
|
|
||||||
|
local rot_left = {x = yaw_c * pitch_s * math.pi / 18, y = pitch_c * math.pi / 18, z = yaw_s * pitch_s * math.pi / 18}
|
||||||
|
local rot_right = {x = - yaw_c * pitch_s * math.pi / 18, y = - pitch_c * math.pi / 18, z = - yaw_s * pitch_s * math.pi / 18}
|
||||||
|
local dir_left = vector.rotate(dir, rot_left)
|
||||||
|
local dir_right = vector.rotate(dir, rot_right)
|
||||||
|
|
||||||
|
mcl_bows_s.shoot_arrow_crossbow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, {x=dir_left.x, y=dir_left.y, z=dir_left.z}, yaw, player, power, damage, is_critical, player:get_wielded_item(), false)
|
||||||
|
mcl_bows_s.shoot_arrow_crossbow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, {x=dir_right.x, y=dir_right.y, z=dir_right.z}, yaw, player, power, damage, is_critical, player:get_wielded_item(), false)
|
||||||
mcl_bows_s.shoot_arrow_crossbow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical, player:get_wielded_item(), true)
|
mcl_bows_s.shoot_arrow_crossbow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical, player:get_wielded_item(), true)
|
||||||
else
|
else
|
||||||
mcl_bows_s.shoot_arrow_crossbow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical, player:get_wielded_item(), true)
|
mcl_bows_s.shoot_arrow_crossbow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical, player:get_wielded_item(), true)
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
# textdomain: mcl_cherry_blossom
|
||||||
|
Cherry Log=Вишнёвое бревно
|
||||||
|
The trunk of a cherry blossom tree.=Ствол цветущего вишневого дерева.
|
||||||
|
Stripped Cherry Log=Обтёсанное вишнёвое бревно
|
||||||
|
The stripped trunk of a cherry blossom tree.=Обтёсанный ствол цветущей вишни.
|
||||||
|
Cherry Bark=Вишня
|
||||||
|
This is a decorative block surrounded by the bark of a tree trunk.=Это декоративный блок, окруженный корой ствола дерева.
|
||||||
|
Stripped Cherry Wood=Обтёсанная вишнёвая древесина
|
||||||
|
The stripped wood of a cherry blossom tree.=Обтёсанная древесина цветущей вишни.
|
||||||
|
Cherry Wood Planks=Вишнёвые доски
|
||||||
|
Cherry Leaves=Вишнёвые листья
|
||||||
|
Cherry blossom leaves are grown from cherry blossom trees.=Листья цветущей вишни выращивают на вишневых деревьях.
|
||||||
|
Cherry Sapling=Саженец вишни
|
||||||
|
Cherry blossom sapling can be planted to grow cherry trees.=Саженец цветущей вишни можно посадить для выращивания вишневых деревьев.
|
||||||
|
Cherry Door=Вишнёвая дверь
|
||||||
|
Cherry Trapdoor=Вишнёвый люк
|
||||||
|
Cherry Stairs=Вишнёвые ступеньки
|
||||||
|
Cherry Slab=Вишнёвая плита
|
||||||
|
Double Cherry Slab=Двойная вишнёвая плита
|
||||||
|
Cherry Sign=Вишнёвая табличка
|
||||||
|
Cherry Fence=Вишнёвый забор
|
||||||
|
Cherry Gate=Вишнёвая калитка
|
||||||
|
Cherry Pressure Plate=Вишнёвая нажимная плита
|
||||||
|
Cherry Button=Вишнёвая кнопка
|
|
@ -217,8 +217,7 @@ Stripped Spruce Wood=Madeira de Pinheiro Descascada
|
||||||
Stone Bricks=Tijolo de Rocha
|
Stone Bricks=Tijolo de Rocha
|
||||||
Sugar=Açúcar
|
Sugar=Açúcar
|
||||||
Sugar Canes=Cana de Açúcar
|
Sugar Canes=Cana de Açúcar
|
||||||
Sugar canes are a plant which has some uses in crafting. Sugar canes will slowly grow up to 3 blocks when they are next to water and are placed on a grass block, dirt, sand, red sand, podzol or coarse dirt. When a sugar cane is broken, all sugar canes connected above will break as well.=
|
Sugar canes are a plant which has some uses in crafting. Sugar canes will slowly grow up to 3 blocks when they are next to water and are placed on a grass block, dirt, sand, red sand, podzol or coarse dirt. When a sugar cane is broken, all sugar canes connected above will break as well.=Canas de açúcar são plantas que possui alguns usos em fabricações. Canas de açúcar crescerão lentamente até 3 blocos quando estão próximas da água e são colocadas em blocos de grama, terra, areia, areia vermelha, podzol ou terra infértil. Quando uma cana de açúcar é quebrada, todas as canas de açúcar conectadas acima também se quebrarão.
|
||||||
Canas de açúcar são plantas que possui alguns usos em fabricações. Canas de açúcar crescerão lentamente até 3 blocos quando estão próximas da água e são colocadas em blocos de grama, terra, areia, areia vermelha, podzol ou terra infértil.
|
|
||||||
Sugar canes can only be placed top of other sugar canes and on top of blocks on which they would grow.=Canas de açúcar só podem ser colocados emcima de outras canas de açúcar ou sobre blocos em qual elas podem crescer.
|
Sugar canes can only be placed top of other sugar canes and on top of blocks on which they would grow.=Canas de açúcar só podem ser colocados emcima de outras canas de açúcar ou sobre blocos em qual elas podem crescer.
|
||||||
Sugar comes from sugar canes and is used to make sweet foods.=Açúcar vem de canas de açúcar e é utilizado para fazer doces comidas.
|
Sugar comes from sugar canes and is used to make sweet foods.=Açúcar vem de canas de açúcar e é utilizado para fazer doces comidas.
|
||||||
The stripped trunk of an acacia tree.=O tronco descascado de uma acácia.
|
The stripped trunk of an acacia tree.=O tronco descascado de uma acácia.
|
||||||
|
|
|
@ -681,7 +681,7 @@ mcl_doors:register_trapdoor("mcl_crimson:crimson_trapdoor", {
|
||||||
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
||||||
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
||||||
tile_front = "mcl_crimson_crimson_trapdoor.png",
|
tile_front = "mcl_crimson_crimson_trapdoor.png",
|
||||||
tile_side = "mcl_crimson_crimson_hyphae_wood.png",
|
tile_side = "mcl_crimson_crimson_trapdoor_side.png",
|
||||||
wield_image = "mcl_crimson_crimson_trapdoor.png",
|
wield_image = "mcl_crimson_crimson_trapdoor.png",
|
||||||
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
|
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
|
||||||
_mcl_hardness = 3,
|
_mcl_hardness = 3,
|
||||||
|
@ -719,7 +719,7 @@ mcl_doors:register_trapdoor("mcl_crimson:warped_trapdoor", {
|
||||||
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
||||||
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
||||||
tile_front = "mcl_crimson_warped_trapdoor.png",
|
tile_front = "mcl_crimson_warped_trapdoor.png",
|
||||||
tile_side = "mcl_crimson_warped_hyphae_wood.png",
|
tile_side = "mcl_crimson_warped_trapdoor_side.png",
|
||||||
wield_image = "mcl_crimson_warped_trapdoor.png",
|
wield_image = "mcl_crimson_warped_trapdoor.png",
|
||||||
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
|
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
|
||||||
_mcl_hardness = 3,
|
_mcl_hardness = 3,
|
||||||
|
|
|
@ -298,7 +298,7 @@ mcl_doors:register_trapdoor("mcl_mangrove:mangrove_trapdoor", {
|
||||||
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
||||||
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
||||||
tile_front = "mcl_mangrove_trapdoor.png",
|
tile_front = "mcl_mangrove_trapdoor.png",
|
||||||
tile_side = "mcl_mangrove_planks.png",
|
tile_side = "mcl_mangrove_trapdoor_side.png",
|
||||||
wield_image = "mcl_mangrove_trapdoor.png",
|
wield_image = "mcl_mangrove_trapdoor.png",
|
||||||
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
|
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
|
||||||
_mcl_hardness = 3,
|
_mcl_hardness = 3,
|
||||||
|
|
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Reference in New Issue