forked from VoxeLibre/VoxeLibre
Knockback fixes
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e29654a0f6
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@ -719,12 +719,12 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
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end
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end
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if hitter and is_player then
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if hitter and is_player then
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local wielditem = hitter:get_wielded_item()
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local wielditem = hitter:get_wielded_item()
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kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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-- add player velocity to mob knockback
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local hv = hitter:get_velocity()
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local hv = hitter:get_velocity()
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local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
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local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
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local player_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
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local player_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
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local mob_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
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local mob_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
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kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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-- add player velocity to mob knockback
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if dir_dot > 0 and mob_mag <= player_mag * 0.625 then
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if dir_dot > 0 and mob_mag <= player_mag * 0.625 then
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kb = kb + ((math.abs(hv.x) + math.abs(hv.z)) * r)
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kb = kb + ((math.abs(hv.x) + math.abs(hv.z)) * r)
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end
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end
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@ -156,7 +156,6 @@ mcl_death_messages = {
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plain = "@1 died a sweet death",
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plain = "@1 died a sweet death",
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assist = "@1 was poked to death by a sweet berry bush whilst trying to escape @2",
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assist = "@1 was poked to death by a sweet berry bush whilst trying to escape @2",
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},
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},
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-- Missing snowballs: The Minecraft wiki mentions them but the MC source code does not.
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},
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},
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}
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}
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@ -278,7 +278,13 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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end
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end
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if hitter and hitter:is_player() then
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if hitter and hitter:is_player() then
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local wielditem = hitter:get_wielded_item()
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local wielditem = hitter:get_wielded_item()
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knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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knockback = knockback + 5 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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-- add player velocity to knockback
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local hv = hitter:get_velocity()
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local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
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if dir_dot > 0 then
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knockback = knockback + dir_dot * 2
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end
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elseif luaentity and luaentity._knockback then
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elseif luaentity and luaentity._knockback then
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knockback = knockback + luaentity._knockback
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knockback = knockback + luaentity._knockback
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end
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end
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@ -23,8 +23,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
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texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
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})
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})
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minetest.sound_play("mcl_criticals_hit", {object = obj})
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minetest.sound_play("mcl_criticals_hit", {object = obj})
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-- the minecraft wiki is actually wrong about a crit dealing 150% damage, see minecraft source code
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return damage * math.random(1.5, 2.5)
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return damage + math.random(0, math.floor(damage * 1.5 + 2))
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end
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end
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end
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end
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end, -100)
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end, -100)
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