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VoxeLibre-WolfyCode/mods/ITEMS/mcl_armor/register.lua

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local S = minetest.get_translator(minetest.get_current_modname())
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mcl_armor.register_set({
name = "gold",
description = "Golden",
durability = 112,
enchantability = 25,
points = {
head = 2,
torso = 5,
legs = 3,
feet = 1,
},
craft_material = "mcl_core:gold_ingot",
cook_material = "mcl_core:gold_nugget",
sound_equip = "mcl_armor_equip_iron",
sound_unequip = "mcl_armor_unequip_iron",
})
mcl_armor.register_set({
name = "chain",
description = "Chain",
durability = 240,
enchantability = 12,
points = {
head = 2,
torso = 5,
legs = 4,
feet = 1,
},
repair_material = "mcl_core:iron_ingot",
cook_material = "mcl_core:iron_nugget",
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sound_equip = "mcl_armor_equip_iron",
sound_unequip = "mcl_armor_unequip_iron",
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})
mcl_armor.register_set({
name = "iron",
description = "Iron",
durability = 240,
enchantability = 9,
points = {
head = 2,
torso = 6,
legs = 5,
feet = 2,
},
craft_material = "mcl_core:iron_ingot",
cook_material = "mcl_core:iron_nugget",
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sound_equip = "mcl_armor_equip_iron",
sound_unequip = "mcl_armor_unequip_iron",
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})
mcl_armor.register_set({
name = "diamond",
description = "Diamond",
durability = 528,
enchantability = 10,
points = {
head = 3,
torso = 8,
legs = 6,
feet = 3,
},
toughness = 2,
craft_material = "mcl_core:diamond",
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sound_equip = "mcl_armor_equip_diamond",
sound_unequip = "mcl_armor_unequip_diamond",
_mcl_upgradable = true,
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_mcl_upgrade_item_material = "_netherite",
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})
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mcl_armor.register_set({
name = "netherite",
description = "Netherite",
durability = 555,
enchantability = 10,
points = {
head = 3,
torso = 8,
legs = 6,
feet = 3,
},
groups = { fire_immune=1 },
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toughness = 2,
craft_material = "mcl_nether:netherite_ingot",
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sound_equip = "mcl_armor_equip_diamond",
sound_unequip = "mcl_armor_unequip_diamond",
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})
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mcl_armor.register_protection_enchantment({
id = "projectile_protection",
name = S("Projectile Protection"),
description = S("Reduces projectile damage."),
power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}},
incompatible = {blast_protection = true, fire_protection = true, protection = true},
factor = 2,
damage_flag = "is_projectile",
})
mcl_armor.register_protection_enchantment({
id = "blast_protection",
name = S("Blast Protection"),
description = S("Reduces explosion damage and knockback."),
power_range_table = {{5, 13}, {13, 21}, {21, 29}, {29, 37}},
weight = 2,
incompatible = {fire_protection = true, protection = true, projectile_protection = true},
factor = 2,
damage_flag = "is_explosion",
})
mcl_armor.register_protection_enchantment({
id = "fire_protection",
name = S("Fire Protection"),
description = S("Reduces fire damage."),
power_range_table = {{5, 13}, {13, 21}, {21, 29}, {29, 37}},
incompatible = {blast_protection = true, protection = true, projectile_protection = true},
factor = 2,
damage_flag = "is_fire",
})
mcl_armor.register_protection_enchantment({
id = "protection",
name = S("Protection"),
description = S("Reduces most types of damage by 4% for each level."),
power_range_table = {{1, 12}, {12, 23}, {23, 34}, {34, 45}},
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
factor = 1,
})
mcl_armor.register_protection_enchantment({
id = "feather_falling",
name = S("Feather Falling"),
description = S("Reduces fall damage."),
power_range_table = {{5, 11}, {11, 17}, {17, 23}, {23, 29}},
factor = 3,
primary = {combat_armor_feet = true},
damage_type = "fall",
})
-- requires engine change
--[[mcl_enchanting.enchantments.aqua_affinity = {
name = S("Aqua Affinity"),
max_level = 1,
primary = {armor_head = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 2,
description = S("Increases underwater mining speed."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{1, 41}},
inv_combat_tab = true,
inv_tool_tab = false,
}]]--
mcl_enchanting.enchantments.curse_of_binding = {
name = S("Curse of Binding"),
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
disallow = {},
incompatible = {},
weight = 1,
description = S("Item cannot be removed from armor slots except due to death, breaking or in Creative Mode."),
curse = true,
on_enchant = function() end,
requires_tool = false,
treasure = true,
power_range_table = {{25, 50}},
inv_combat_tab = true,
inv_tool_tab = false,
}
mcl_enchanting.enchantments.thorns = {
name = S("Thorns"),
max_level = 3,
primary = {combat_armor_chestplate = true},
secondary = {combat_armor = true},
disallow = {},
incompatible = {},
weight = 1,
description = S("Reflects some of the damage taken when hit, at the cost of reducing durability with each proc."),
curse = false,
on_enchant = function() end,
requires_tool = false,
treasure = false,
power_range_table = {{10, 61}, {30, 71}, {50, 81}},
inv_combat_tab = true,
inv_tool_tab = false,
}
-- Elytra
minetest.register_tool("mcl_armor:elytra", {
description = S("Elytra"),
_doc_items_longdesc = mcl_armor.longdesc,
_doc_items_usagehelp = mcl_armor.usage,
inventory_image = "mcl_armor_inv_elytra.png",
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10, enchantability = 1, elytra = 1},
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sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",
},
on_place = mcl_armor.equip_on_use,
on_secondary_use = mcl_armor.equip_on_use,
_mcl_armor_element = "torso",
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_mcl_armor_texture = function(obj, itemstack)
if obj:is_player() then
local cape = mcl_skins.player_skins[obj].cape
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if cape ~= "blank.png" then
return cape:gsub("_body", "_elytra")
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end
end
return "mcl_armor_elytra.png"
end,
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_on_equip = function(obj, itemstack)
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if not obj:is_player() then return end
local cape = mcl_skins.player_skins[obj].cape
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if cape ~= "blank.png" then
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local skinval = mcl_player.player_get_skin(obj)
skinval = skinval:gsub("%^" .. cape, "")
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mcl_player.player_set_skin(obj, skinval)
-- this doesn't mess with the data mcl_skins has, so when mcl_skins reloads (which happens when the elytra is unequipped), the normal cape returns
end
end,
_on_unequip = function(obj, itemstack)
if not obj:is_player() then return end
mcl_skins.update_player_skin(obj)
end
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})