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VoxeLibre-WolfyCode/mods/ENTITIES/mobs_mc/zombie.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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--###################
--################### ZOMBIE
--###################
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local drops_common = {
{name = mobs_mc.items.rotten_flesh,
chance = 1,
min = 0,
max = 2,},
{name = mobs_mc.items.iron_ingot,
chance = 120, -- 2.5% / 3
min = 1,
max = 1,},
{name = mobs_mc.items.carrot,
chance = 120, -- 2.5% / 3
min = 1,
max = 1,},
{name = mobs_mc.items.potato,
chance = 120, -- 2.5% / 3
min = 1,
max = 1,},
}
local drops_zombie = table.copy(drops_common)
table.insert(drops_zombie, {
-- Zombie Head
-- TODO: Only drop if killed by charged creeper
name = mobs_mc.items.head_zombie,
chance = 200, -- 0.5%
min = 1,
max = 1,
})
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local zombie = {
type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
hp_max = 20,
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xp_min = 5,
xp_max = 5,
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breath_max = -1,
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armor = {undead = 90, fleshy = 90},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_zombie.b3d",
textures = {
{"mobs_mc_zombie.png"},
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
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random = "mobs_mc_zombie_growl",
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war_cry = "mobs_mc_zombie_growl",
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death = "mobs_mc_zombie_death",
damage = "mobs_mc_zombie_hurt",
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distance = 16,
},
walk_velocity = .8,
run_velocity = 1.6,
damage = 3,
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reach = 2,
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fear_height = 4,
pathfinding = 1,
jump = true,
jump_height = 4,
group_attack = { "mobs_mc:zombie", "mobs_mc:baby_zombie", "mobs_mc:husk", "mobs_mc:baby_husk" },
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drops = drops_zombie,
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animation = {
speed_normal = 25, speed_run = 50,
stand_start = 40, stand_end = 80,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
sunlight_damage = 2,
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view_range = 16,
attack_type = "dogfight",
harmed_by_heal = true,
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}
mobs:register_mob("mobs_mc:zombie", zombie)
-- Baby zombie.
-- A smaller and more dangerous variant of the zombie
local baby_zombie = table.copy(zombie)
baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_zombie.xp_min = 12
baby_zombie.xp_max = 12
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baby_zombie.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2}
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baby_zombie.walk_velocity = 1.2
baby_zombie.run_velocity = 2.4
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baby_zombie.child = 1
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mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
-- Husk.
-- Desert variant of the zombie
local husk = table.copy(zombie)
husk.textures = {{"mobs_mc_husk.png"}}
husk.sunlight_damage = 0
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husk.drops = drops_common
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-- TODO: Husks avoid water
mobs:register_mob("mobs_mc:husk", husk)
-- Baby husk.
-- A smaller and more dangerous variant of the husk
local baby_husk = table.copy(husk)
baby_husk.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_husk.xp_min = 12
baby_husk.xp_max = 12
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baby_husk.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2}
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baby_husk.walk_velocity = 1.2
baby_husk.run_velocity = 2.4
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baby_husk.child = 1
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mobs:register_mob("mobs_mc:baby_husk", baby_husk)
-- Spawning
mobs:spawn_specific("mobs_mc:zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 6000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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-- Baby zombie is 20 times less likely than regular zombies
mobs:spawn_specific("mobs_mc:baby_zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:husk", mobs_mc.spawn.desert, {"air"}, 0, 7, 30, 6500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:baby_husk", mobs_mc.spawn.desert, {"air"}, 0, 7, 30, 65000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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-- Spawn eggs
mobs:register_egg("mobs_mc:husk", S("Husk"), "mobs_mc_spawn_icon_husk.png", 0)
mobs:register_egg("mobs_mc:zombie", S("Zombie"), "mobs_mc_spawn_icon_zombie.png", 0)