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VoxeLibre-WolfyCode/mods/ITEMS/mcl_core/nodes_glass.lua

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-- Glass nodes
local S = minetest.get_translator(minetest.get_current_modname())
local mod_doc = minetest.get_modpath("doc")
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minetest.register_node("mcl_core:glass", {
description = S("Glass"),
_doc_items_longdesc = S("A decorative and mostly transparent block."),
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drawtype = "glasslike",
is_ground_content = false,
tiles = {"default_glass.png"},
paramtype = "light",
sunlight_propagates = true,
stack_max = 64,
groups = {handy=1, glass=1, building_block=1, material_glass=1},
sounds = mcl_sounds.node_sound_glass_defaults(),
drop = "",
_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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_mcl_silk_touch_drop = true,
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})
------------------------
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-- Create Color Glass --
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------------------------
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local canonical_color = "yellow"
function mcl_core.add_stained_glass(desc, recipeitem, colorgroup, color)
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local longdesc, create_entry, entry_name
if mod_doc then
if color == canonical_color then
longdesc = S("Stained glass is a decorative and mostly transparent block which comes in various different colors.")
entry_name = S("Stained Glass")
else
create_entry = false
end
end
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minetest.register_node("mcl_core:glass_"..color, {
description = desc,
_doc_items_create_entry = create_entry,
_doc_items_entry_name = entry_name,
_doc_items_longdesc = longdesc,
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drawtype = "glasslike",
is_ground_content = false,
tiles = {"mcl_core_glass_"..color..".png"},
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paramtype = "light",
sunlight_propagates = true,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
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stack_max = 64,
-- TODO: Add color to groups
groups = {handy=1, glass=1, building_block=1, material_glass=1},
sounds = mcl_sounds.node_sound_glass_defaults(),
drop = "",
_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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_mcl_silk_touch_drop = true,
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})
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minetest.register_craft({
output = "mcl_core:glass_"..color.." 8",
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recipe = {
{"mcl_core:glass","mcl_core:glass","mcl_core:glass"},
{"mcl_core:glass",recipeitem,"mcl_core:glass"},
{"mcl_core:glass","mcl_core:glass","mcl_core:glass"},
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}
})
if mod_doc and color ~= canonical_color then
doc.add_entry_alias("nodes", "mcl_core:glass_"..canonical_color, "nodes", "mcl_core:glass_"..color)
end
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end
---- colored glass
mcl_core.add_stained_glass( S("Red Stained Glass"), "mcl_dye:red", "basecolor_red", "red")
mcl_core.add_stained_glass( S("Green Stained Glass"), "mcl_dye:dark_green", "unicolor_dark_green", "green")
mcl_core.add_stained_glass( S("Blue Stained Glass"), "mcl_dye:blue", "basecolor_blue", "blue")
mcl_core.add_stained_glass( S("Light Blue Stained Glass"), "mcl_dye:lightblue", "unicolor_light_blue", "light_blue")
mcl_core.add_stained_glass( S("Black Stained Glass"), "mcl_dye:black", "basecolor_black", "black")
mcl_core.add_stained_glass( S("White Stained Glass"), "mcl_dye:white", "basecolor_white", "white")
mcl_core.add_stained_glass( S("Yellow Stained Glass"), "mcl_dye:yellow", "basecolor_yellow", "yellow")
mcl_core.add_stained_glass( S("Brown Stained Glass"), "mcl_dye:brown", "unicolor_dark_orange", "brown")
mcl_core.add_stained_glass( S("Orange Stained Glass"), "mcl_dye:orange", "excolor_orange", "orange")
mcl_core.add_stained_glass( S("Pink Stained Glass"), "mcl_dye:pink", "unicolor_light_red", "pink")
mcl_core.add_stained_glass( S("Grey Stained Glass"), "mcl_dye:dark_grey", "unicolor_darkgrey", "gray")
mcl_core.add_stained_glass( S("Lime Stained Glass"), "mcl_dye:green", "basecolor_green", "lime")
mcl_core.add_stained_glass( S("Light Grey Stained Glass"), "mcl_dye:grey", "basecolor_grey", "silver")
mcl_core.add_stained_glass( S("Magenta Stained Glass"), "mcl_dye:magenta", "basecolor_magenta", "magenta")
mcl_core.add_stained_glass( S("Purple Stained Glass"), "mcl_dye:violet", "excolor_violet", "purple")
mcl_core.add_stained_glass( S("Cyan Stained Glass"), "mcl_dye:cyan", "basecolor_cyan", "cyan")