VoxeLibre/mods/ENTITIES/mobs_mc/witch.lua

106 lines
2.6 KiB
Lua

--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
--###################
--################### WITCH
--###################
mobs:register_mob("mobs_mc:witch", {
type = "monster",
spawn_class = "hostile",
hp_min = 26,
hp_max = 26,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_witch.b3d",
textures = {
{"mobs_mc_witch.png"},
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
damage = 2,
reach = 2,
walk_velocity = 1.2,
run_velocity = 2.4,
pathfinding = 1,
group_attack = true,
attack_type = "dogshoot",
arrow = "mobs_mc:potion_arrow",
shoot_interval = 2.5,
shoot_offset = 1,
dogshoot_switch = 1,
dogshoot_count_max =1.8,
max_drops = 3,
drops = {
{name = mobs_mc.items.glass_bottle, chance = 8, min = 0, max = 2,},
{name = mobs_mc.items.glowstone_dust, chance = 8, min = 0, max = 2,},
{name = mobs_mc.items.gunpowder, chance = 8, min = 0, max = 2,},
{name = mobs_mc.items.redstone, chance = 8, min = 0, max = 2,},
{name = mobs_mc.items.spider_eye, chance = 8, min = 0, max = 2,},
{name = mobs_mc.items.sugar, chance = 8, min = 0, max = 2,},
{name = mobs_mc.items.stick, chance = 4, min = 0, max = 2,},
},
-- TODO: sounds
animation = {
speed_normal = 30,
speed_run = 60,
stand_start = 0,
stand_end = 0,
walk_start = 0,
walk_end = 40,
run_start = 0,
run_end = 40,
hurt_start = 85,
hurt_end = 115,
death_start = 117,
death_end = 145,
shoot_start = 50,
shoot_end = 82,
},
view_range = 16,
fear_height = 4,
})
-- potion projectile (EXPERIMENTAL)
mobs:register_arrow("mobs_mc:potion_arrow", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
--textures = {"vessels_glass_bottle.png"}, --TODO fix to else if default
textures = {"mcl_potions_dragon_breath.png"},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_mob = function(self, mob)
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
--TODO
end
})
-- TODO: Spawn when witch works properly
--mobs:spawn_specific("mobs_mc:witch", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX-6, 12, 20000, 2, mobs_mc.spawn_height.water-6, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:witch", S("Witch"), "mobs_mc_spawn_icon_witch.png", 0, true)