forked from VoxeLibre/VoxeLibre
96 lines
2.3 KiB
Lua
96 lines
2.3 KiB
Lua
-- mcl_raids
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mcl_raids = {}
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-- Define the amount of illagers to spawn each wave.
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mcl_raids.wave_definitions = {
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-- Pillager
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{
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illager_name = "mobs_mc:pillager",
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wave_1 = 5,
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wave_2 = 4,
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wave_3 = 4,
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wave_4 = 5,
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wave_5 = 5,
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extra_wave = 5,
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},
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-- Vindicator aka Angry Axeman
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{
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illager_name = "mobs_mc:vindicator",
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wave_1 = 1,
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wave_2 = 3,
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wave_3 = 1,
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wave_4 = 2,
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wave_5 = 5,
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extra_wave = 5,
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},
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--{"mobs_mc:ravager", 0, 0, 1, 0, 0, 2},
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-- Witch
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{
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illager_name = "mobs_mc:witch",
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wave_1 = 0,
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wave_2 = 0,
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wave_3 = 1,
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wave_4 = 3,
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wave_5 = 1,
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extra_wave = 1,
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},
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-- Evoker
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{
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illager_name = "mobs_mc:evoker",
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wave_1 = 0,
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wave_2 = 0,
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wave_3 = 0,
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wave_4 = 0,
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wave_5 = 1,
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extra_wave = 1,
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},
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}
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mcl_raids.spawn_raid = function(pos, wave)
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local illager_count = 0
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local spawnable = false
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local r = 32
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local n = 12
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local i = math.random(1, n)
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local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
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local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,0,100,0), vector.offset(raid_pos,0,-100,0), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand"})
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if sn and #sn > 0 then
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spawn_pos = sn[1]
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if spawn_pos then
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minetest.log("action", "[mcl_raids] Raid Spawn Position chosen at " .. minetest.pos_to_string(spawn_pos) .. ".")
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spawnable = true
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else
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minetest.log("action", "[mcl_raids] Raid Spawn Postion not chosen.")
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end
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elseif not sn then
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minetest.log("action", "[mcl_raids] Raid Spawn Position error, no appropriate site found.")
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end
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if spawnable and spawn_pos then
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for _, raiddefs in pairs(mcl_raids.wave_definitions) do
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local wave_count = raiddefs.wave_1
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for i = 0, wave_count do
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local entity = minetest.add_entity(spawn_pos, raiddefs.illager_name)
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if entity then
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local l = entity:get_luaentity()
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l.raidmember = true
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illager_count = illager_count + 1
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end
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end
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end
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minetest.log("action", "[mcl_raids] Raid Spawned. Illager Count: " .. illager_count .. ".")
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end
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end
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minetest.register_chatcommand("spawn_raid", {
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privs = {
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server = true,
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},
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func = function(name)
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local wave = 1
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local player = minetest.get_player_by_name(name)
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local pos = player:get_pos()
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mcl_raids.spawn_raid(pos, wave)
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end
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})
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