VoxeLibre/mods/PLAYER/mcl_playerinfo/init.lua

115 lines
3.0 KiB
Lua

local table = table
-- Player state for public API
mcl_playerinfo = {}
local function get_playerpart_pos(part, player_pos, collisionbox, eye_height)
--<part> can be "head", "head_top", "stand", "stand_below", "feet"
local part_pos = table.copy(player_pos)
if part == "head" then
part_pos.y = part_pos.y + eye_height
elseif part == "head_top" then
part_pos.y = part_pos.y + collisionbox[5]
elseif part == "stand" then
-- small amount below bottom of hitbox
part_pos.y = part_pos.y + collisionbox[2] - 0.05
elseif part == "stand_below" then
-- node below stood node
part_pos.y = part_pos.y + collisionbox[2] - 1.05
elseif part == "feet" then
-- small amount above bottom of hitbox
part_pos.y = part_pos.y + collisionbox[2] + 0.05
end
return part_pos
end
mcl_playerinfo.get_playerpart_pos = get_playerpart_pos
-- Get node but use fallback for nil or unknown
local function node_ok(pos, fallback)
fallback = fallback or {name="air", param2=0, param1=0}
local node = minetest.get_node_or_nil(pos)
if not node then
return fallback
end
if minetest.registered_nodes[node.name] then
return node
end
return fallback
end
local time = 0
local function get_player_nodes(player, infotable)
infotable.player_pos = player:get_pos()
infotable.collisionbox = player:get_properties().collisionbox
infotable.eye_height = player:get_properties().eye_height
local part_pos
part_pos = get_playerpart_pos("stand", infotable.player_pos, infotable.collisionbox, infotable.eye_height)
infotable.node_stand = node_ok(part_pos).name
part_pos = get_playerpart_pos("head", infotable.player_pos, infotable.collisionbox, infotable.eye_height)
infotable.node_head = node_ok(part_pos).name
part_pos = get_playerpart_pos("head_top", infotable.player_pos, infotable.collisionbox, infotable.eye_height)
infotable.node_head_top = node_ok(part_pos).name
part_pos = get_playerpart_pos("feet", infotable.player_pos, infotable.collisionbox, infotable.eye_height)
infotable.node_feet = node_ok(part_pos).name
part_pos = get_playerpart_pos("stand_below", infotable.player_pos, infotable.collisionbox, infotable.eye_height)
infotable.node_stand_below = node_ok(part_pos).name
return infotable
end
minetest.register_globalstep(function(dtime)
time = time + dtime
-- Run the rest of the code every 0.5 seconds
if time < 0.5 then
return
end
-- reset time for next check
-- FIXME: Make sure a regular check interval applies
time = 0
-- get cbox, eye height, pos and relevant nodes around each player
for _,player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
get_player_nodes(player, mcl_playerinfo[name])
end
end)
-- set to blank on join (for 3rd party mods)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
mcl_playerinfo[name] = {
node_head = "",
node_feet = "",
node_stand = "",
node_stand_below = "",
node_head_top = "",
}
end)
-- clear when player leaves
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
mcl_playerinfo[name] = nil
end)