--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local pi = math.pi local atann = math.atan local atan = function(x) if not x or x ~= x then return 0 else return atann(x) end end local dir_to_pitch = function(dir) local dir2 = vector.normalize(dir) local xz = math.abs(dir.x) + math.abs(dir.z) return -math.atan2(-dir.y, xz) end local function degrees(rad) return rad * 180.0 / math.pi end local S = minetest.get_translator(minetest.get_current_modname()) --################### --################### axolotl --################### local axolotl = { type = "animal", spawn_class = "water", can_despawn = true, passive = true, hp_min = 14, hp_max = 14, xp_min = 1, xp_max = 7, armor = 100, spawn_in_group_min = 3, spawn_in_group = 5, tilt_swim = true, collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3}, visual = "mesh", mesh = "mobs_mc_axolotl.b3d", textures = { {"mobs_mc_axolotl_brown.png"}, {"mobs_mc_axolotl_yellow.png"}, {"mobs_mc_axolotl_green.png"}, {"mobs_mc_axolotl_pink.png"}, {"mobs_mc_axolotl_black.png"}, {"mobs_mc_axolotl_purple.png"}, {"mobs_mc_axolotl_white.png"} }, sounds = { random = "mobs_mc_axolotl", damage = "mobs_mc_axolotl_hurt", distance = 16, }, animation = {-- Stand: 1-20; Walk: 20-60; Swim: 61-81 stand_start = 61, stand_end = 81, stand_speed = 15, walk_start = 61, walk_end = 81, walk_speed = 15, run_start = 61, run_end = 81, run_speed = 20, }, -- Somewhere in here is where hostility toward aquatic creatures should go. -- There is no flag for that yet though. -- Placeholder until someone fixes breeding. follow = { "mcl_fishing:clownfish_raw" }, -- Yes, the axolotl is huge. Blame Mojang, not me. -- Due to a quirk, axolotls can fly in air as well as water. But they still die to it. makes_footstep_sound = false, fly = true, fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" }, breathes_in_water = true, jump = true, view_range = 16, runaway = true, fear_height = 4, do_custom = function(self) --[[ this is supposed to make them jump out the water but doesn't appear to work very well self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0)) if minetest.get_item_group(self.standing_in, "water") ~= 0 then if self.object:get_velocity().y < 5 then self.object:add_velocity({ x = 0 , y = math.random(-.007, .007), z = 0 }) end end --]] for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 10)) do local lp = object:get_pos() local s = self.object:get_pos() local vec = { x = lp.x - s.x, y = lp.y - s.y, z = lp.z - s.z } if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "extra_mobs_tropical_fish" then self.state = "runaway" self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0}) end end end, on_rightclick = function(self, clicker) if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then self.object:remove() clicker:set_wielded_item("mcl_buckets:bucket_axolotl") awards.unlock(clicker:get_player_name(), "mcl:cutestPredator") end end } mcl_mobs:register_mob("mobs_mc:axolotl", axolotl) --spawning TODO: in schools of 1-5 local water = 0 mcl_mobs:spawn_specific( "mobs_mc:axolotl", "overworld", "water", { "Swampland", "MushroomIsland", "RoofedForest", "FlowerForest_beach", "Forest_beach", "StoneBeach", "Taiga_beach", "Savanna_beach", "Plains_beach", "ExtremeHills_beach", "Swampland_shore", "MushroomIslandShore", "JungleM_shore", "Jungle_shore", "RoofedForest_ocean", "JungleEdgeM_ocean", "BirchForestM_ocean", "BirchForest_ocean", "IcePlains_deep_ocean", "Jungle_deep_ocean", "Savanna_ocean", "MesaPlateauF_ocean", "SunflowerPlains_ocean", "Swampland_ocean", "ExtremeHillsM_ocean", "Mesa_ocean", "StoneBeach_ocean", "Plains_ocean", "MesaPlateauFM_ocean", "MushroomIsland_ocean", "MegaTaiga_ocean", "StoneBeach_deep_ocean", "SavannaM_ocean", "ExtremeHills_ocean", "Forest_ocean", "JungleEdge_ocean", "MesaBryce_ocean", "MegaSpruceTaiga_ocean", "ExtremeHills+_ocean", "Jungle_ocean", "FlowerForest_ocean", "Desert_ocean", "Taiga_ocean", "JungleM_ocean", "FlowerForest_underground", "JungleEdge_underground", "StoneBeach_underground", "MesaBryce_underground", "Mesa_underground", "RoofedForest_underground", "Jungle_underground", "Swampland_underground", "MushroomIsland_underground", "BirchForest_underground", "Plains_underground", "MesaPlateauF_underground", "ExtremeHills_underground", "MegaSpruceTaiga_underground", "BirchForestM_underground", "SavannaM_underground", "MesaPlateauFM_underground", "Desert_underground", "Savanna_underground", "Forest_underground", "SunflowerPlains_underground", "MegaTaiga_underground", "Taiga_underground", "ExtremeHills+_underground", "JungleM_underground", "ExtremeHillsM_underground", "JungleEdgeM_underground", "LushCaves", }, 0, minetest.LIGHT_MAX+1, 30, 4000, 3, water-16, water+1) -- spawn eggs mcl_mobs:register_egg("mobs_mc:axolotl", S("Axolotl"), "#e890bf", "#b83D7e", 0)