forked from VoxeLibre/VoxeLibre
Added some missing effects and improved API
* added a way to have a damage modifier relying on type instead of flag * added Slow Falling * added Levitation * added Health Boost * added Absorption
This commit is contained in:
parent
08942d3b25
commit
fce73ab2bf
|
@ -521,7 +521,9 @@ end
|
||||||
|
|
||||||
local function update_health(player)
|
local function update_health(player)
|
||||||
local hp_max = player:get_properties().hp_max
|
local hp_max = player:get_properties().hp_max
|
||||||
hb.change_hudbar(player, "health", player:get_hp(), hp_max)
|
local hp = player:get_hp()
|
||||||
|
if hp > hp_max then hp = hp_max end
|
||||||
|
hb.change_hudbar(player, "health", hp, hp_max)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- update built-in HUD bars
|
-- update built-in HUD bars
|
||||||
|
|
|
@ -59,14 +59,19 @@ local function generate_rational_fac_to_lvl(l1, l2)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function generate_modifier_func(name, dmg_flag, mod_func)
|
local function generate_modifier_func(name, dmg_flag, mod_func, is_type)
|
||||||
if dmg_flag ~= "" then return function(object, damage, reason)
|
if dmg_flag == "" then return function(object, damage, reason)
|
||||||
if EF[name][object] and not reason.flags.bypasses_magic and reason.flags[dmg_flag] then
|
if EF[name][object] and not reason.flags.bypasses_magic then
|
||||||
|
return mod_func and mod_func(damage, EF[name][object]) or 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif is_type then return function(object, damage, reason)
|
||||||
|
if EF[name][object] and not reason.flags.bypasses_magic and reason.type == dmg_flag then
|
||||||
return mod_func and mod_func(damage, EF[name][object]) or 0
|
return mod_func and mod_func(damage, EF[name][object]) or 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else return function(object, damage, reason)
|
else return function(object, damage, reason)
|
||||||
if EF[name][object] and not reason.flags.bypasses_magic then
|
if EF[name][object] and not reason.flags.bypasses_magic and reason.flags[dmg_flag] then
|
||||||
return mod_func and mod_func(damage, EF[name][object]) or 0
|
return mod_func and mod_func(damage, EF[name][object]) or 0
|
||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
|
@ -92,6 +97,7 @@ end
|
||||||
-- timer_uses_factor - bool - whether hit_timer uses factor (uses_factor must be true) or a constant value (hit_timer_step must be defined)
|
-- timer_uses_factor - bool - whether hit_timer uses factor (uses_factor must be true) or a constant value (hit_timer_step must be defined)
|
||||||
-- hit_timer_step - float - interval between hit_timer hits
|
-- hit_timer_step - float - interval between hit_timer hits
|
||||||
-- damage_modifier - string - damage flag of which damage is changed as defined by modifier_func, pass empty string for all damage
|
-- damage_modifier - string - damage flag of which damage is changed as defined by modifier_func, pass empty string for all damage
|
||||||
|
-- dmg_mod_is_type - bool - damage_modifier string is used as type instead of flag of damage, defaults to false
|
||||||
-- modifier_func - function(damage, effect_vals) - see damage_modifier, if not defined damage_modifier defaults to 100% resistance
|
-- modifier_func - function(damage, effect_vals) - see damage_modifier, if not defined damage_modifier defaults to 100% resistance
|
||||||
-- modifier_priority - integer - priority passed when registering damage_modifier - defaults to -50
|
-- modifier_priority - integer - priority passed when registering damage_modifier - defaults to -50
|
||||||
function mcl_potions.register_effect(def)
|
function mcl_potions.register_effect(def)
|
||||||
|
@ -164,7 +170,7 @@ function mcl_potions.register_effect(def)
|
||||||
end
|
end
|
||||||
if def.damage_modifier then
|
if def.damage_modifier then
|
||||||
mcl_damage.register_modifier(
|
mcl_damage.register_modifier(
|
||||||
generate_modifier_func(name, def.damage_modifier, def.modifier_func),
|
generate_modifier_func(name, def.damage_modifier, def.modifier_func, def.dmg_mod_is_type),
|
||||||
def.modifier_priority or -50
|
def.modifier_priority or -50
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
@ -295,6 +301,28 @@ mcl_potions.register_effect({
|
||||||
lvl2_factor = 1,
|
lvl2_factor = 1,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
mcl_potions.register_effect({
|
||||||
|
name = "slow_falling",
|
||||||
|
description = S("Slow Falling"),
|
||||||
|
get_tt = function(factor)
|
||||||
|
return S("decreases gravity effects")
|
||||||
|
end,
|
||||||
|
res_condition = function(object)
|
||||||
|
return (not object:is_player())
|
||||||
|
end,
|
||||||
|
on_start = function(object, factor)
|
||||||
|
playerphysics.add_physics_factor(object, "gravity", "mcl_potions:slow_falling", 0.5)
|
||||||
|
end,
|
||||||
|
on_step = function(dtime, object, factor, duration)
|
||||||
|
local vel = object:get_velocity().y
|
||||||
|
if vel < -3 then object:add_velocity(vector.new(0,-3-vel,0)) end
|
||||||
|
end,
|
||||||
|
on_end = function(object)
|
||||||
|
playerphysics.remove_physics_factor(object, "gravity", "mcl_potions:slow_falling")
|
||||||
|
end,
|
||||||
|
particle_color = "#ACCCFF",
|
||||||
|
})
|
||||||
|
|
||||||
mcl_potions.register_effect({
|
mcl_potions.register_effect({
|
||||||
name = "swiftness",
|
name = "swiftness",
|
||||||
description = S("Swiftness"),
|
description = S("Swiftness"),
|
||||||
|
@ -337,6 +365,22 @@ mcl_potions.register_effect({
|
||||||
lvl2_factor = 0.3,
|
lvl2_factor = 0.3,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
mcl_potions.register_effect({
|
||||||
|
name = "levitation",
|
||||||
|
description = S("Levitation"),
|
||||||
|
get_tt = function(factor)
|
||||||
|
return S("moves you upwards at @1 nodes/s", factor)
|
||||||
|
end,
|
||||||
|
on_step = function(dtime, object, factor, duration)
|
||||||
|
local vel = object:get_velocity().y
|
||||||
|
if vel<factor then object:add_velocity(vector.new(0,factor,0)) end
|
||||||
|
end,
|
||||||
|
particle_color = "#420E7E",
|
||||||
|
uses_factor = true,
|
||||||
|
lvl1_factor = 0.9,
|
||||||
|
lvl2_factor = 1.8,
|
||||||
|
})
|
||||||
|
|
||||||
mcl_potions.register_effect({
|
mcl_potions.register_effect({
|
||||||
name = "night_vision",
|
name = "night_vision",
|
||||||
description = S("Night Vision"),
|
description = S("Night Vision"),
|
||||||
|
@ -348,7 +392,7 @@ mcl_potions.register_effect({
|
||||||
end,
|
end,
|
||||||
on_start = function(object, factor)
|
on_start = function(object, factor)
|
||||||
object:get_meta():set_int("night_vision", 1)
|
object:get_meta():set_int("night_vision", 1)
|
||||||
mcl_weather.skycolor.update_sky_color({object})
|
mcl_weather.skycolor.update_sky_color({object})
|
||||||
end,
|
end,
|
||||||
on_step = function(dtime, object, factor, duration)
|
on_step = function(dtime, object, factor, duration)
|
||||||
mcl_weather.skycolor.update_sky_color({object})
|
mcl_weather.skycolor.update_sky_color({object})
|
||||||
|
@ -362,6 +406,64 @@ mcl_potions.register_effect({
|
||||||
uses_factor = false,
|
uses_factor = false,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
mcl_potions.register_effect({
|
||||||
|
name = "health_boost",
|
||||||
|
description = S("Health Boost"),
|
||||||
|
get_tt = function(factor)
|
||||||
|
return S("increases HP by @1", factor)
|
||||||
|
end,
|
||||||
|
res_condition = function(object)
|
||||||
|
return (not object:is_player())
|
||||||
|
end,
|
||||||
|
on_start = function(object, factor)
|
||||||
|
object:set_properties({hp_max = minetest.PLAYER_MAX_HP_DEFAULT+factor})
|
||||||
|
end,
|
||||||
|
on_end = function(object)
|
||||||
|
object:set_properties({hp_max = minetest.PLAYER_MAX_HP_DEFAULT})
|
||||||
|
end,
|
||||||
|
particle_color = "#FF2222",
|
||||||
|
uses_factor = true,
|
||||||
|
lvl1_factor = 4,
|
||||||
|
lvl2_factor = 8,
|
||||||
|
})
|
||||||
|
|
||||||
|
mcl_potions.register_effect({
|
||||||
|
name = "absorption",
|
||||||
|
description = S("Absorption"),
|
||||||
|
get_tt = function(factor)
|
||||||
|
return S("absorbs up to @1 incoming damage", factor)
|
||||||
|
end,
|
||||||
|
res_condition = function(object)
|
||||||
|
return (not object:is_player())
|
||||||
|
end,
|
||||||
|
on_start = function(object, factor)
|
||||||
|
hb.change_hudbar(object, "absorption", factor, math.floor(factor/20+1)*20)
|
||||||
|
EF.absorption[object].absorb = factor
|
||||||
|
end,
|
||||||
|
on_step = function(dtime, object, factor, duration)
|
||||||
|
hb.change_hudbar(object, "absorption", EF.absorption[object].absorb)
|
||||||
|
end,
|
||||||
|
on_end = function(object)
|
||||||
|
hb.change_hudbar(object, "absorption", 0)
|
||||||
|
end,
|
||||||
|
particle_color = "#B59500",
|
||||||
|
uses_factor = true,
|
||||||
|
lvl1_factor = 4,
|
||||||
|
lvl2_factor = 8,
|
||||||
|
damage_modifier = "",
|
||||||
|
modifier_func = function(damage, effect_vals)
|
||||||
|
local absorb = effect_vals.absorb
|
||||||
|
local carryover = 0
|
||||||
|
if absorb > damage then
|
||||||
|
effect_vals.absorb = absorb - damage
|
||||||
|
else
|
||||||
|
carryover = damage - absorb
|
||||||
|
effect_vals.absorb = 0
|
||||||
|
end
|
||||||
|
return carryover
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
mcl_potions.register_effect({
|
mcl_potions.register_effect({
|
||||||
name = "fire_resistance",
|
name = "fire_resistance",
|
||||||
description = S("Fire Resistance"),
|
description = S("Fire Resistance"),
|
||||||
|
@ -438,6 +540,8 @@ mcl_potions.register_effect({
|
||||||
-- ██║░░██║╚██████╔╝██████╦╝
|
-- ██║░░██║╚██████╔╝██████╦╝
|
||||||
-- ╚═╝░░╚═╝░╚═════╝░╚═════╝░
|
-- ╚═╝░░╚═╝░╚═════╝░╚═════╝░
|
||||||
|
|
||||||
|
hb.register_hudbar("absorption", 0xFFFFFF, S("Absorption"), {bar = "[fill:2x16:#B59500", icon = "mcl_potions_icon_absorb.png"}, 0, 0, 0, false)
|
||||||
|
|
||||||
local icon_ids = {}
|
local icon_ids = {}
|
||||||
|
|
||||||
local function potions_set_hudbar(player)
|
local function potions_set_hudbar(player)
|
||||||
|
@ -496,6 +600,7 @@ local function potions_init_icons(player)
|
||||||
})
|
})
|
||||||
table.insert(icon_ids[name], id)
|
table.insert(icon_ids[name], id)
|
||||||
end
|
end
|
||||||
|
hb.init_hudbar(player, "absorption")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function potions_set_icons(player)
|
local function potions_set_icons(player)
|
||||||
|
|
|
@ -247,13 +247,13 @@ minetest.register_globalstep(function(dtime)
|
||||||
food_tick_timer = 0
|
food_tick_timer = 0
|
||||||
|
|
||||||
-- let hunger work always
|
-- let hunger work always
|
||||||
if player_health > 0 and player_health <= 20 then
|
if player_health > 0 then
|
||||||
--mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_HUNGER) -- later for hunger status effect
|
--mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_HUNGER) -- later for hunger status effect
|
||||||
mcl_hunger.update_exhaustion_hud(player)
|
mcl_hunger.update_exhaustion_hud(player)
|
||||||
end
|
end
|
||||||
|
|
||||||
if food_level >= 18 then -- slow regeneration
|
if food_level >= 18 then -- slow regeneration
|
||||||
if player_health > 0 and player_health < 20 then
|
if player_health > 0 and player_health < player:get_properties().hp_max then
|
||||||
player:set_hp(player_health+1)
|
player:set_hp(player_health+1)
|
||||||
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
||||||
mcl_hunger.update_exhaustion_hud(player)
|
mcl_hunger.update_exhaustion_hud(player)
|
||||||
|
@ -270,7 +270,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif food_tick_timer > max_tick_timer and food_level == 20 and food_saturation_level > 0 then -- fast regeneration
|
elseif food_tick_timer > max_tick_timer and food_level == 20 and food_saturation_level > 0 then -- fast regeneration
|
||||||
if player_health > 0 and player_health < 20 then
|
if player_health > 0 and player_health < player:get_properties().hp_max then
|
||||||
food_tick_timer = 0
|
food_tick_timer = 0
|
||||||
player:set_hp(player_health+1)
|
player:set_hp(player_health+1)
|
||||||
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
||||||
|
|
Before Width: | Height: | Size: 130 B After Width: | Height: | Size: 130 B |
Binary file not shown.
After Width: | Height: | Size: 128 B |
Loading…
Reference in New Issue