forked from VoxeLibre/VoxeLibre
Made swift sneak enchantment unobtainable
This commit is contained in:
parent
86d42f52be
commit
fc7cdb9ff2
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@ -1544,7 +1544,7 @@ local function init_trades(self, inv)
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local offered_stack = ItemStack({name = offered_item, count = offered_count})
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if mcl_enchanting.is_enchanted(offered_item) then
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if mcl_enchanting.is_book(offered_item) then
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offered_stack = mcl_enchanting.enchant_uniform_randomly(offered_stack, {"soul_speed"})
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offered_stack = mcl_enchanting.enchant_uniform_randomly(offered_stack, {"soul_speed", "swift_sneak"})
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else
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mcl_enchanting.enchant_randomly(offered_stack, math.random(5, 19), false, false, true)
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mcl_enchanting.unload_enchantments(offered_stack)
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@ -76,7 +76,7 @@ local loottable =
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{ itemstring = "mcl_mobitems:iron_horse_armor", weight = 15 },
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{ itemstring = "mcl_core:apple_gold", weight = 15 },
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{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 10 },
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{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 5 },
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@ -161,15 +161,15 @@ mcl_structures.register_structure("nether_bulwark",{
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{ itemstring = "mcl_core:gold_ingot", weight = 1, amount_min = 4, amount_max=9 },
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{ itemstring = "mcl_core:crying_obsidian", weight = 1, amount_min = 3, amount_max=8 },
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{ itemstring = "mcl_bows:crossbow", weight = 1, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_core:goldblock", weight = 1, },
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{ itemstring = "mcl_tools:sword_gold", weight = 1, },
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{ itemstring = "mcl_tools:axe_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:helmet_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:chestplate_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:leggings_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:boots_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:axe_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:helmet_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:chestplate_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:leggings_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:boots_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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}
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},
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{
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@ -56,7 +56,7 @@ mcl_structures.register_structure("desert_temple",{
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
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{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
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{ itemstring = "mcl_books:book", weight = 20, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_mobitems:saddle", weight = 20, },
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{ itemstring = "mcl_core:apple_gold", weight = 20, },
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@ -60,22 +60,22 @@ mcl_structures.register_structure("end_shipwreck",{
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{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_armor:spire", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_tools:pick_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:shovel_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:sword_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:helmet_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:chestplate_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:leggings_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:boots_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:pick_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:shovel_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:sword_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:helmet_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:chestplate_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:leggings_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:boots_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:pick_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_tools:shovel_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_tools:sword_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:helmet_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:chestplate_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:leggings_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:boots_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_tools:pick_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_tools:shovel_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_tools:sword_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:helmet_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:chestplate_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:leggings_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:boots_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, },
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{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
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@ -113,18 +113,18 @@ mcl_structures.register_structure("end_boat",{
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{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 },
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{ itemstring = "mcl_mobitems:saddle", weight = 3, },
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{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_tools:pick_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:shovel_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:sword_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:helmet_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:chestplate_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:leggings_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:boots_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:pick_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:shovel_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:helmet_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:leggings_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:boots_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:pick_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_tools:shovel_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_tools:sword_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:helmet_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:chestplate_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:leggings_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:boots_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_tools:pick_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_tools:shovel_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:helmet_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:leggings_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_armor:boots_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
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{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, },
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{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
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@ -32,7 +32,7 @@ mcl_structures.register_structure("jungle_temple",{
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{ itemstring = "mcl_mobitems:saddle", weight = 3, },
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{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, },
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{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
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@ -101,10 +101,10 @@ local cold = {
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--{ itemstring = "mcl_maps:treasure_map", weight = 20, }, --FIXME Treasure map
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{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_fishing:fishing_rod_enchanted", weight = 20, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_armor:chestplate_leather", weight = 15, amount_min = 1, amount_max = 1 },
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@ -42,7 +42,7 @@ mcl_structures.register_structure("pillager_outpost",{
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{ itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max=6 },
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{ itemstring = "mcl_core:iron_ingot", weight = 3, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_armor:sentry"},
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}
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@ -61,32 +61,32 @@ local def = {
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{ itemstring = "mcl_core:apple_gold", weight = 15, },
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{ itemstring = "mcl_tools:axe_gold", weight = 15, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_farming:hoe_gold", weight = 15, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_tools:pick_gold", weight = 15, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_tools:shovel_gold", weight = 15, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_tools:sword_gold", weight = 15, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_armor:helmet_gold", weight = 15, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_armor:chestplate_gold", weight = 15, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_armor:leggings_gold", weight = 15, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
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end },
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{ itemstring = "mcl_armor:boots_gold", weight = 15, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
|
||||
end },
|
||||
|
||||
{ itemstring = "mcl_potions:speckled_melon", weight = 5, amount_min = 4, amount_max = 12 },
|
||||
|
|
|
@ -130,13 +130,13 @@ mcl_structures.register_structure("shipwreck",{
|
|||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 },
|
||||
{ itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 },
|
||||
{ itemstring = "mcl_armor:helmet_leather_enchanted", weight = 3, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}) end },
|
||||
{ itemstring = "mcl_armor:chestplate_leather_enchanted", weight = 3, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}) end },
|
||||
{ itemstring = "mcl_armor:leggings_leather_enchanted", weight = 3, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}) end },
|
||||
{ itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}) end },
|
||||
--{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
|
||||
|
|
|
@ -59,7 +59,7 @@ mcl_structures.register_structure("woodland_cabin",{
|
|||
items = {
|
||||
--{ itemstring = "FIXME:lead", weight = 20, amount_min = 1, amount_max = 1 },
|
||||
{ itemstring = "mcl_mobs:nametag", weight = 2, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
|
||||
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr) end },
|
||||
{ itemstring = "mcl_armor:chestplate_chain", weight = 1, },
|
||||
{ itemstring = "mcl_armor:chestplate_diamond", weight = 1, },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
||||
|
|
|
@ -75,7 +75,7 @@ function tsm_railcorridors.get_treasures(pr)
|
|||
{ itemstring = "mcl_mobs:nametag", weight = 30 },
|
||||
{ itemstring = "mcl_core:apple_gold", weight = 20 },
|
||||
{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed", "swift_sneak"}, pr)
|
||||
end },
|
||||
{ itemstring = "", weight = 5},
|
||||
{ itemstring = "mcl_core:pick_iron", weight = 5 },
|
||||
|
|
Loading…
Reference in New Issue