forked from VoxeLibre/VoxeLibre
Added the 'infested' status effect and potions
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@ -412,7 +412,6 @@ end
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-- check if mob is dead or only hurt
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-- check if mob is dead or only hurt
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function mob_class:check_for_death(cause, cmi_cause)
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function mob_class:check_for_death(cause, cmi_cause)
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if self.state == "die" then
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if self.state == "die" then
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return true
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return true
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end
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end
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@ -425,6 +424,8 @@ function mob_class:check_for_death(cause, cmi_cause)
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local damaged = self.health < self.old_health
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local damaged = self.health < self.old_health
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self.old_health = self.health
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self.old_health = self.health
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mcl_potions.check_infested_on_damage(self.object)
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-- still got some health?
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-- still got some health?
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if self.health > 0 then
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if self.health > 0 then
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@ -1117,6 +1117,39 @@ end)
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-- update when hitting mob implemented in mcl_mobs/combat.lua
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-- update when hitting mob implemented in mcl_mobs/combat.lua
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mcl_potions.register_effect({
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name = "infested",
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description = S("Infested"),
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res_condition = function(obj)
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-- apply to players and non-silverfish mobs
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if obj:is_player() then return false end
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local entity = obj:get_luaentity()
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minetest.debug(entity, entity.is_mob, entity.name, entity and entity.is_mob and entity.name ~= "mobs_mc:silverfish")
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if entity and entity.is_mob and entity.name ~= "mobs_mc:silverfish" then return false end
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return true
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end,
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get_tt = function(factor)
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return S("Causes 1-2 silverfish to spawn with a 10% chance when damaged")
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end,
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particle_color = "#472331",
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uses_factor = false,
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})
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function mcl_potions.check_infested_on_damage(obj)
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-- check for infested status effect
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minetest.debug(mcl_potions.get_effect(obj, "infested"))
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if mcl_potions.get_effect(obj, "infested") and math.random(1, 10) == 1 then
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-- 50-50 for 1 or 2 silverfish
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minetest.add_entity(obj:get_pos(), "mobs_mc:silverfish")
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if math.random(1, 2) == 1 then
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minetest.add_entity(obj:get_pos(), "mobs_mc:silverfish")
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end
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end
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end
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mcl_damage.register_on_damage(function (obj, damage, reason)
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mcl_potions.check_infested_on_damage(obj)
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end)
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-- ██╗░░░██╗██████╗░██████╗░░█████╗░████████╗███████╗
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-- ██╗░░░██╗██████╗░██████╗░░█████╗░████████╗███████╗
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-- ██║░░░██║██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██╔════╝
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-- ██║░░░██║██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██╔════╝
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@ -398,6 +398,7 @@ local awkward_table = {
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["mcl_mobitems:spider_eye"] = "mcl_potions:poison",
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["mcl_mobitems:spider_eye"] = "mcl_potions:poison",
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["mcl_flowers:wither_rose"] = "mcl_potions:withering",
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["mcl_flowers:wither_rose"] = "mcl_potions:withering",
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["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping",
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["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping",
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["mcl_core:stone"] = "mcl_potions:infestation",
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["mcl_flowers:fourleaf_clover"] = "mcl_potions:luck",
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["mcl_flowers:fourleaf_clover"] = "mcl_potions:luck",
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["mcl_farming:potato_item_poison"] = "mcl_potions:nausea",
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["mcl_farming:potato_item_poison"] = "mcl_potions:nausea",
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@ -798,6 +798,17 @@ mcl_potions.register_potion({
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})
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})
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mcl_potions.register_potion({
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name = "infestation",
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desc_suffix = S("of Infestation"),
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_tt = nil,
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_longdesc = S("Causes 1-2 silverfish to spawn with a 10% chance when damaged"),
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color = "#292929",
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_effect_list = {
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infested = {},
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},
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has_arrow = true,
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})
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-- COMPAT CODE
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-- COMPAT CODE
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