forked from VoxeLibre/VoxeLibre
return pathfinding changes
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702ba25283
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@ -13,6 +13,8 @@ local FLOP_HOR_SPEED = 1.5
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local ENTITY_CRAMMING_MAX = 24
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local ENTITY_CRAMMING_MAX = 24
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local CRAMMING_DAMAGE = 3
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local CRAMMING_DAMAGE = 3
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local PATHFINDING = "gowp"
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-- Localize
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-- Localize
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local S = minetest.get_translator("mcl_mobs")
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local S = minetest.get_translator("mcl_mobs")
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@ -2552,10 +2554,11 @@ local function check_doors(self)
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if n.name:find("_b_") then
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if n.name:find("_b_") then
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local def = minetest.registered_nodes[n.name]
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local def = minetest.registered_nodes[n.name]
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local closed = n.name:find("_b_1")
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local closed = n.name:find("_b_1")
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if t < 0.3 or t > 0.8 then
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if self.state == PATHFINDING then
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if not closed and def.on_rightclick then def.on_rightclick(d,n,self) end
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else
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if closed and def.on_rightclick then def.on_rightclick(d,n,self) end
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if closed and def.on_rightclick then def.on_rightclick(d,n,self) end
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--if not closed and def.on_rightclick then def.on_rightclick(d,n,self) end
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else
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end
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end
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end
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end
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@ -2566,7 +2569,7 @@ local gowp_etime = 0
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local function check_gowp(self,dtime)
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local function check_gowp(self,dtime)
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gowp_etime = gowp_etime + dtime
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gowp_etime = gowp_etime + dtime
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if gowp_etime < 0.2 then return end
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if gowp_etime < 0.1 then return end
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gowp_etime = 0
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gowp_etime = 0
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local p = self.object:get_pos()
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local p = self.object:get_pos()
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@ -2577,7 +2580,7 @@ local function check_gowp(self,dtime)
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return
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return
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end
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end
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-- arrived at location
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-- arrived at location, finish gowp
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local distance_to_targ = vector.distance(p,self._target)
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local distance_to_targ = vector.distance(p,self._target)
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mcl_log("Distance to targ: ".. tostring(distance_to_targ))
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mcl_log("Distance to targ: ".. tostring(distance_to_targ))
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if distance_to_targ < 2 then
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if distance_to_targ < 2 then
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@ -2593,34 +2596,79 @@ local function check_gowp(self,dtime)
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return true
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return true
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end
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end
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if self.waypoints and ( not self.current_target or vector.distance(p,self.current_target) < 2 ) then
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-- More pathing to be done
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if self.waypoints and #self.waypoints > 0 and ( not self.current_target or vector.distance(p,self.current_target) < 2 ) then
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-- We have waypoints, and no current target, or we're at it. We need a new current_target.
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if not self.current_target then
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if not self.current_target then
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for i, j in pairs (self.waypoints) do
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for i, j in pairs (self.waypoints) do
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mcl_log("Way: ".. tostring(i))
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mcl_log("Val: ".. tostring(j))
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mcl_log("Val: ".. tostring(j))
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end
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end
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--mcl_log("nextwp:".. tostring(self.waypoints) )
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end
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end
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self.current_target = table.remove(self.waypoints, 1)
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self.current_target = table.remove(self.waypoints, 1)
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mcl_log("current target:".. tostring(self.current_target) )
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mcl_log("current target:".. minetest.pos_to_string(self.current_target) )
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--mcl_log("type:".. type(self.current_target) )
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--mcl_log("type:".. type(self.current_target) )
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go_to_pos(self,self.current_target)
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go_to_pos(self,self.current_target)
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return
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return
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elseif self.current_target then
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elseif self.current_target then
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-- No waypoints left, but have current target. Potentially last waypoint to go to.
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mcl_log("self.current_target: ".. minetest.pos_to_string(self.current_target))
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mcl_log("pos: ".. minetest.pos_to_string(p))
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go_to_pos(self,self.current_target)
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go_to_pos(self,self.current_target)
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-- Do i just delete current_target, and return so we can find final path.
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else
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-- Not at target, no current waypoints or current_target. Through the door and should be able to path to target.
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-- Is a little sensitive and could take 1 - 7 times. A 10 fail count might be a good exit condition.
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mcl_log("We don't have waypoints or a current target. Let's try to path to target")
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local final_wp = minetest.find_path(p,self._target,150,1,4)
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if final_wp then
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mcl_log("We might be able to get to target here.")
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self.waypoints = final_wp
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--go_to_pos(self,self._target)
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else
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mcl_log("Cannot plot final route to target")
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end
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end
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end
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if self.current_target and not minetest.line_of_sight(self.object:get_pos(),self.current_target) then
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--if self.current_target and not minetest.line_of_sight(self.object:get_pos(),self.current_target) then
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self.waypoints=minetest.find_path(p,self._target,150,1,4)
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if self.current_target and (self.waypoints and #self.waypoints == 0) then
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if not self.waypoints then self.state = "walk" end --give up
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local updated_p = self.object:get_pos()
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self.current_target = nil
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local distance_to_cur_targ = vector.distance(updated_p,self.current_target)
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mcl_log("Distance to current target: ".. tostring(distance_to_cur_targ))
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mcl_log("Current p: ".. minetest.pos_to_string(updated_p))
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--if not minetest.line_of_sight(self.object:get_pos(),self._target) then
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-- 1.6 is good. is 1.9 better? It could fail less, but will it path to door when it isn't after door
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if distance_to_cur_targ > 1.9 then
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mcl_log("no LOS to target: ".. minetest.pos_to_string(self.current_target))
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go_to_pos(self,self._current_target)
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else
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mcl_log("Let's go to target: ".. minetest.pos_to_string(self.current_target))
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self.current_target = nil
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--go_to_pos(self,self._target)
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self.waypoints=minetest.find_path(updated_p,self._target,150,1,4)
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--if not self.waypoints then
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--mcl_log("Give up ")
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--self.state = "walk"
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--end --give up
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end
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--self.waypoints=minetest.find_path(p,self._target,150,1,4)
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--if not self.waypoints then
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--mcl_log("Give up ")
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--self.state = "walk"
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--end --give up
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--self.current_target = nil
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return
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return
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end
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end
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if not self.current_target then
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--if not self.current_target then
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--mcl_log("no path")
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--mcl_log("no path. Give up")
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self.state = "walk"
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--self.state = "walk"
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end
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--end
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end
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end
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-- execute current state (stand, walk, run, attacks)
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-- execute current state (stand, walk, run, attacks)
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@ -2669,7 +2717,7 @@ local do_states = function(self, dtime)
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end
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end
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-- npc's ordered to stand stay standing
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-- npc's ordered to stand stay standing
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if self.type == "npc" or (self.order == "stand" or self.order == "sleep" or self.order == "work") then
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if self.order == "stand" or self.order == "sleep" or self.order == "work" then
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else
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else
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if self.walk_chance ~= 0
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if self.walk_chance ~= 0
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@ -2683,7 +2731,7 @@ local do_states = function(self, dtime)
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end
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end
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end
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end
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elseif self.state == "gowp" then
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elseif self.state == PATHFINDING then
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check_gowp(self,dtime)
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check_gowp(self,dtime)
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elseif self.state == "walk" then
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elseif self.state == "walk" then
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@ -3220,7 +3268,7 @@ local plane_adjacents = {
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local gopath_last = os.time()
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local gopath_last = os.time()
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function mcl_mobs:gopath(self,target,callback_arrived)
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function mcl_mobs:gopath(self,target,callback_arrived)
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if self.state == "gowp" then mcl_log("Already set as gowp, don't set another path until done.") return end
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if self.state == PATHFINDING then mcl_log("Already set as gowp, don't set another path until done.") return end
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if os.time() - gopath_last < 15 then
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if os.time() - gopath_last < 15 then
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mcl_log("Not ready to path yet")
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mcl_log("Not ready to path yet")
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@ -3243,11 +3291,15 @@ function mcl_mobs:gopath(self,target,callback_arrived)
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--mcl_log("Found a door near")
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--mcl_log("Found a door near")
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for _,v in pairs(plane_adjacents) do
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for _,v in pairs(plane_adjacents) do
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local pos = vector.add(d,v)
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local pos = vector.add(d,v)
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local n = minetest.get_node(pos)
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local n = minetest.get_node(pos)
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if n.name == "air" then
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if n.name == "air" then
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wp = minetest.find_path(p,pos,150,1,4)
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wp = minetest.find_path(p,pos,150,1,4)
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if wp then
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if wp then
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--mcl_log("Found a path to next to door".. minetest.pos_to_string(pos))
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mcl_log("Found a path to next to door".. minetest.pos_to_string(pos))
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local other_side_of_door = vector.add(d,-v)
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mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
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table.insert(wp, other_side_of_door)
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break
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break
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else
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else
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@ -3267,7 +3319,7 @@ function mcl_mobs:gopath(self,target,callback_arrived)
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self.callback_arrived = callback_arrived
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self.callback_arrived = callback_arrived
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table.remove(wp,1)
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table.remove(wp,1)
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self.waypoints = wp
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self.waypoints = wp
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self.state = "gowp"
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self.state = PATHFINDING
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return true
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return true
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else
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else
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self.state = "walk"
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self.state = "walk"
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@ -4318,7 +4370,7 @@ local mob_step = function(self, dtime)
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-- attack timer
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-- attack timer
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self.timer = self.timer + dtime
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self.timer = self.timer + dtime
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if self.state ~= "attack" and self.state ~= "gowp" then
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if self.state ~= "attack" and self.state ~= PATHFINDING then
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if self.timer < 1 then
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if self.timer < 1 then
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return
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return
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end
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end
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