forked from VoxeLibre/VoxeLibre
Move old set_yaw and add node on set_velocity
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@ -228,6 +228,9 @@ end
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-- move mob in facing direction
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--this has been modified to be internal
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--internal = lua (self.yaw)
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--engine = c++ (self.object:get_yaw())
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local set_velocity = function(self, v)
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local yaw = (self.yaw or 0)
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@ -271,37 +274,6 @@ local get_velocity = function(self)
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return 0
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end
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-- set and return valid yaw
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local set_yaw = function(self, yaw, delay, dtime)
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if not yaw or yaw ~= yaw then
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yaw = 0
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end
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delay = delay or 0
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if delay == 0 then
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if self.shaking and dtime then
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yaw = yaw + (math_random() * 2 - 1) * 5 * dtime
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end
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self.yaw(yaw)
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update_roll(self)
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return yaw
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end
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self.target_yaw = yaw
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self.delay = delay
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return self.target_yaw
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end
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-- global function to set mob yaw
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function mobs:yaw(self, yaw, delay, dtime)
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set_yaw(self, yaw, delay, dtime)
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end
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-- set defined animation
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local set_animation = function(self, anim, fixed_frame)
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if not self.animation or not anim then
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@ -3267,3 +3267,33 @@ local create_mob_on_rightclick = function(on_rightclick)
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end
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end
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end
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-- set and return valid yaw
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local set_yaw = function(self, yaw, delay, dtime)
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if not yaw or yaw ~= yaw then
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yaw = 0
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end
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delay = delay or 0
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if delay == 0 then
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if self.shaking and dtime then
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yaw = yaw + (math_random() * 2 - 1) * 5 * dtime
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end
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self.yaw(yaw)
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update_roll(self)
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return yaw
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end
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self.target_yaw = yaw
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self.delay = delay
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return self.target_yaw
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end
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-- global function to set mob yaw
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function mobs:yaw(self, yaw, delay, dtime)
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set_yaw(self, yaw, delay, dtime)
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end
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