forked from VoxeLibre/VoxeLibre
Fix crash with non-punch attack mobs in collision
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@ -32,7 +32,7 @@ mobs.collision = function(self)
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local check_for_attack = false
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local check_for_attack = false
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if self.hostile and self.attacking then
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if self.attack_type == "punch" and self.hostile and self.attacking then
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check_for_attack = true
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check_for_attack = true
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end
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end
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