Added API support for positions of parts of player in mcl_playerinfo

This commit is contained in:
WillConker 2024-06-08 18:48:27 +01:00
parent 0609d6fb23
commit 6898aa919c
2 changed files with 52 additions and 34 deletions

View File

@ -552,14 +552,12 @@ end
local function do_breath_tick(player, dtime)
-- don't use default breath
minetest.set_node({x=0, y=100, z=0}, {name="mcl_core:lava_flowing", param2=math.random(0,7)})
player:set_breath(player:get_properties().breath_max)
local breath_max = hb.settings.breath_max
local player_name = player:get_player_name()
local node_head = mcl_playerinfo[player_name].node_head
minetest.debug(mcl_playerinfo[player_name].node_head,
mcl_playerinfo[player_name].ndef_head.param2 and
bit.band(mcl_playerinfo[player_name].ndef_head.param2, 7))
local in_water = mcl_player.is_head_in_water(player)
local current_breath = hb.get_breath(player)

View File

@ -3,11 +3,32 @@ local table = table
-- Player state for public API
mcl_playerinfo = {}
local function get_playerpart_pos(part, player_pos, collisionbox, eye_height)
--<part> can be "head", "head_top", "stand", "stand_below", "feet"
local part_pos = table.copy(player_pos)
if part == "head" then
part_pos.y = part_pos.y + eye_height
elseif part == "head_top" then
part_pos.y = part_pos.y + collisionbox[5]
elseif part == "stand" then
-- small amount below bottom of hitbox
part_pos.y = part_pos.y + collisionbox[2] - 0.05
elseif part == "stand_below" then
-- node below stood node
part_pos.y = part_pos.y + collisionbox[2] - 1.05
elseif part == "feet" then
-- small amount above bottom of hitbox
part_pos.y = part_pos.y + collisionbox[2] + 0.05
end
return part_pos
end
mcl_playerinfo.get_playerpart_pos = get_playerpart_pos
-- Get node but use fallback for nil or unknown
local function node_ok(pos, fallback)
fallback = fallback or {name="air", param1=0, param2=0}
fallback = fallback or {name="air", param2=0, param1=0}
local node = minetest.get_node_or_nil(pos)
if not node then
@ -23,29 +44,33 @@ end
local time = 0
local function get_player_nodes(player_pos)
local infotable = {}
local work_pos = table.copy(player_pos)
local function get_player_nodes(player)
local player_pos = player:get_pos()
local collisionbox = player:get_properties().collisionbox
local eye_height = player:get_properties().eye_height
-- what is around me?
work_pos.y = work_pos.y - 0.1 -- standing on
infotable.ndef_stand = node_ok(work_pos)
infotable.node_stand = infotable.ndef_stand.name
local infotable = {
player_pos = player_pos,
collisionbox = collisionbox,
eye_height = eye_height,
}
infotable.ndef_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
infotable.node_stand_below = infotable.ndef_stand_below.name
local part_pos
work_pos.y = work_pos.y + 1.5 -- head level
infotable.ndef_head = node_ok(work_pos)
infotable.node_head = infotable.ndef_head.name
work_pos.y = work_pos.y + 0.5 -- top of head level, at collision box height
infotable.ndef_head_top = node_ok(work_pos)
infotable.node_head_top = infotable.ndef_head_top.name
work_pos.y = work_pos.y - 0.5
part_pos = get_playerpart_pos("stand", player_pos, collisionbox, eye_height)
infotable.node_stand = node_ok(part_pos).name
work_pos.y = work_pos.y - 1.2 -- feet level
infotable.ndef_feet = node_ok(work_pos)
infotable.node_feet = infotable.ndef_feet.name
part_pos = get_playerpart_pos("head", player_pos, collisionbox, eye_height)
infotable.node_head = node_ok(part_pos).name
part_pos = get_playerpart_pos("head_top", player_pos, collisionbox, eye_height)
infotable.node_head_top = node_ok(part_pos).name
part_pos = get_playerpart_pos("feet", player_pos, collisionbox, eye_height)
infotable.node_feet = node_ok(part_pos).name
part_pos = get_playerpart_pos("stand_below", player_pos, collisionbox, eye_height)
infotable.node_stand_below = node_ok(part_pos).name
return infotable
end
@ -63,16 +88,11 @@ minetest.register_globalstep(function(dtime)
-- FIXME: Make sure a regular check interval applies
time = 0
-- check players
-- get cbox, eye height, pos and relevant nodes around each player
for _,player in pairs(minetest.get_connected_players()) do
-- who am I?
local name = player:get_player_name()
-- where am I?
local pos = player:get_pos()
-- what is around me?
mcl_playerinfo[name] = get_player_nodes(pos)
mcl_playerinfo[name] = get_player_nodes(player)
end
end)