forked from VoxeLibre/VoxeLibre
remove unnecessary on_dimensionchange
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c146426c5c
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53715212a2
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@ -29,7 +29,7 @@ local psdef= {
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minpos = vector.new(-6,3,-6),
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minpos = vector.new(-6,3,-6),
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maxpos = vector.new(6,15,6),
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maxpos = vector.new(6,15,6),
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minvel = vector.new(-vel,-falling_speed,-vel),
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minvel = vector.new(-vel,-falling_speed,-vel),
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maxvel = math.random(vel,-falling_speed+vel,vel),
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maxvel = vector.new(vel,-falling_speed+vel,vel),
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minacc = vector.new(0,0,0),
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minacc = vector.new(0,0,0),
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maxacc = vector.new(0,-0.4,0),
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maxacc = vector.new(0,-0.4,0),
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minexptime = 0.5,
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minexptime = 0.5,
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@ -119,19 +119,6 @@ function mcl_weather.rain.remove_player(player)
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end
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end
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end
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end
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mcl_worlds.register_on_dimension_change(function(player, dimension)
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if dimension ~= "overworld" and dimension ~= "void" then
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mcl_weather.rain.remove_sound(player)
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mcl_weather.rain.remove_player(player)
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elseif dimension == "overworld" then
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mcl_weather.rain.update_sound(player)
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if mcl_weather.rain.raining then
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mcl_weather.rain.add_rain_particles(player)
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mcl_weather.rain.add_player(player)
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end
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end
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end)
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-- adds and removes rain sound depending how much rain particles around player currently exist.
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-- adds and removes rain sound depending how much rain particles around player currently exist.
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-- have few seconds delay before each check to avoid on/off sound too often
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-- have few seconds delay before each check to avoid on/off sound too often
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-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
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-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
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