forked from VoxeLibre/VoxeLibre
Removed some debug statements
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@ -278,7 +278,6 @@ local function get_liquid_height(pos_origin, pos_offset)
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local corner_heights = get_liquid_corner_heights(pos_origin)
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if corner_heights == nil then return end
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-- order: -+ ++ +- --
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minetest.debug("offsets: ", pos_offset.x, pos_offset.z)
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if pos_offset.x + pos_offset.z > 0 then
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-- first triangle
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pos_offset = {x=0.5, y=0, z=0.5} - pos_offset
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@ -294,7 +293,6 @@ local function get_liquid_height(pos_origin, pos_offset)
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local height_x = corner_heights[3].y
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local height_z = corner_heights[1].y
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local height = height_centre + (height_x - height_centre) * pos_offset.x + (height_z - height_centre) * pos_offset.z
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minetest.debug(height_centre, height_x, height_z, pos_offset.x, pos_offset.z, height)
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return height + pos_origin.y
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end
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end
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@ -306,7 +304,6 @@ local function liquid_at_exact(pos, pos_offset)
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end
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local liq_height = get_liquid_height(pos_origin, pos_offset)
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if liq_height == nil then return nil end
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minetest.debug("lae", d, pos_offset.y, pos_origin.y, liq_height)
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if liq_height > (pos_offset.y + pos_origin.y) then
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return minetest.get_node(pos_origin).name
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else
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@ -154,7 +154,6 @@ mcl_weather.skycolor = {
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local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos))
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local name = player:get_player_name()
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local head_liquid = mcl_playerinfo[name].head_submerged_in
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minetest.debug("Skycolor update:", head_liquid)
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if head_liquid and minetest.get_item_group(head_liquid, "water") > 0 then
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local biome_index = minetest.get_biome_data(player:get_pos()).biome
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local biome_name = minetest.get_biome_name(biome_index)
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@ -62,18 +62,13 @@ local function get_player_nodes(player)
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part_pos = get_playerpart_pos("head", player_pos, collisionbox, eye_height)
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infotable.node_head = node_ok(part_pos).name
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minetest.debug("head in water:", flowlib.liquid_at_exact(part_pos))
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minetest.debug("player " .. player:get_player_name() .. " has head submerged in:", flowlib.liquid_at_exact(part_pos))
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infotable.head_submerged_in = flowlib.liquid_at_exact(part_pos)
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part_pos = get_playerpart_pos("head_top", player_pos, collisionbox, eye_height)
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infotable.node_head_top = node_ok(part_pos).name
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part_pos = get_playerpart_pos("feet", player_pos, collisionbox, eye_height)
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local lch = flowlib.get_liquid_corner_heights(part_pos)
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local lh = flowlib.get_liquid_height(vector.round(part_pos), part_pos - vector.round(part_pos))
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--infotable.debug_markers = mcl_playerinfo[player:get_player_name()].debug_markers
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--minetest.debug("Debug markers: ", infotable.debug_markers)
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if lch then
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minetest.debug("current liquid corner heights: ", "-+", lch[1].y , "++", lch[2].y , "+-", lch[3].y , "--", lch[4].y)
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end
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@ -83,15 +78,19 @@ local function get_player_nodes(player)
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end
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end
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for i=1,4 do
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--if infotable.debug_markers[i] ~= nil then infotable.debug_markers[i]:remove() end
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if lch then
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minetest.add_entity(vector.add(vector.round(part_pos), vector.divide(lch[i], 1)), "mcl_playerinfo:debug_marker")
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end
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if lh then
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minetest.add_entity({x=part_pos.x, y=lh, z=part_pos.z}, "mcl_playerinfo:debug_marker")
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end
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minetest.add_entity(part_pos, "mcl_playerinfo:debug_marker")
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end
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part_pos = get_playerpart_pos("head_top", player_pos, collisionbox, eye_height)
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infotable.node_head_top = node_ok(part_pos).name
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part_pos = get_playerpart_pos("feet", player_pos, collisionbox, eye_height)
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infotable.node_feet = node_ok(part_pos).name
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part_pos = get_playerpart_pos("stand_below", player_pos, collisionbox, eye_height)
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@ -125,7 +124,6 @@ minetest.register_globalstep(function(dtime)
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for _,player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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minetest.debug("mcl_playerinfo", name)
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mcl_playerinfo[name] = get_player_nodes(player)
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end
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@ -147,8 +145,6 @@ minetest.register_on_joinplayer(function(player)
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ndef_stand_below = "",
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ndef_head_top = "",
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}
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mcl_playerinfo[name].debug_markers = {}
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minetest.debug("Player info cleared")
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end)
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