forked from VoxeLibre/VoxeLibre
Optimisation of liquid level check code
This commit is contained in:
parent
4d591cf3fb
commit
4548ee4000
|
@ -188,21 +188,30 @@ end
|
||||||
|
|
||||||
-- Based on https://github.com/minetest/minetest/blob/master/src/client/content_mapblock.cpp#L536-L813
|
-- Based on https://github.com/minetest/minetest/blob/master/src/client/content_mapblock.cpp#L536-L813
|
||||||
local function get_liquid_corner_heights(pos)
|
local function get_liquid_corner_heights(pos)
|
||||||
|
|
||||||
|
local stime = minetest.get_us_time() -- debug
|
||||||
|
|
||||||
local cur_liquid = {}
|
local cur_liquid = {}
|
||||||
local node = get_node(pos)
|
local node = get_node(pos)
|
||||||
local ndef = registered_nodes[node.name]
|
local ndef = registered_nodes[node.name]
|
||||||
if not (get_item_group(node.name, "liquid") > 0) then return end
|
if not (get_item_group(node.name, "liquid") > 0) then return end
|
||||||
|
|
||||||
local node_above = get_node({x=pos.x, y=pos.y+1, z=pos.z})
|
local node_above = get_node({x=pos.x, y=pos.y+1, z=pos.z})
|
||||||
local node_below = get_node({x=pos.x, y=pos.y+1, z=pos.z})
|
|
||||||
|
|
||||||
|
minetest.debug("glch1", minetest.get_us_time() - stime)
|
||||||
|
stime = minetest.get_us_time()
|
||||||
|
|
||||||
-- BEGIN prepareLiquidNodeDrawing
|
-- BEGIN prepareLiquidNodeDrawing
|
||||||
cur_liquid.content = node.name
|
cur_liquid.content = node.name
|
||||||
local c_flowing = ndef.liquid_alternative_flowing
|
local c_flowing = ndef.liquid_alternative_flowing
|
||||||
local c_source = ndef.liquid_alternative_source
|
local c_source = ndef.liquid_alternative_source
|
||||||
cur_liquid.top_is_same_liquid = (node_above.name == c_flowing or node_above.name == c_source)
|
cur_liquid.top_is_same_liquid = (node_above.name == c_flowing or node_above.name == c_source)
|
||||||
-- cur_liquid.draw_bottom and lighting skipped
|
-- quick return if the liquid above is the same
|
||||||
|
if cur_liquid.top_is_same_liquid then return {0.5, 0.5, 0.5, 0.5} end
|
||||||
-- END prepareLiquidNodeDrawing
|
-- END prepareLiquidNodeDrawing
|
||||||
|
minetest.debug("glch2", minetest.get_us_time() - stime)
|
||||||
|
stime = minetest.get_us_time()
|
||||||
|
|
||||||
local c_flowing_ndef = registered_nodes[c_flowing]
|
local c_flowing_ndef = registered_nodes[c_flowing]
|
||||||
|
|
||||||
|
@ -219,8 +228,6 @@ local function get_liquid_corner_heights(pos)
|
||||||
local neighbor_node = get_node({x=pos.x + u, y=pos.y, z=pos.z + w})
|
local neighbor_node = get_node({x=pos.x + u, y=pos.y, z=pos.z + w})
|
||||||
neighbor.content = neighbor_node.name
|
neighbor.content = neighbor_node.name
|
||||||
neighbor.level = -0.5
|
neighbor.level = -0.5
|
||||||
neighbor.is_same_liquid = false
|
|
||||||
neighbor.top_is_same_liquid = false
|
|
||||||
|
|
||||||
if neighbor.content == c_source then
|
if neighbor.content == c_source then
|
||||||
neighbor.is_same_liquid = true
|
neighbor.is_same_liquid = true
|
||||||
|
@ -241,57 +248,46 @@ local function get_liquid_corner_heights(pos)
|
||||||
end
|
end
|
||||||
--END getLiquidNeighborhood
|
--END getLiquidNeighborhood
|
||||||
|
|
||||||
cur_liquid.corner_levels = {{}, {}}
|
|
||||||
--BEGIN calculateCornerLevels
|
|
||||||
for z=1,2 do
|
|
||||||
for x=1,2 do
|
|
||||||
cur_liquid.corner_levels[z][x] = get_corner_level(x, z, c_flowing, c_source, neighbors)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
--END calculateCornerLevels
|
|
||||||
|
|
||||||
--BEGIN drawLiquidTop
|
minetest.debug("glch3", minetest.get_us_time() - stime)
|
||||||
local corner_resolve = {{0, 1}, {1, 1}, {1, 0}, {0, 0}}
|
stime = minetest.get_us_time()
|
||||||
|
|
||||||
|
--BEGIN drawLiquidTop calculateCornerLevels
|
||||||
local vertices = {
|
local vertices = {
|
||||||
{x=-0.5, y=0, z= 0.5},
|
get_corner_level(1, 2, c_flowing, c_source, neighbors),
|
||||||
{x= 0.5, y=0, z= 0.5},
|
get_corner_level(2, 2, c_flowing, c_source, neighbors),
|
||||||
{x= 0.5, y=0, z=-0.5},
|
get_corner_level(2, 1, c_flowing, c_source, neighbors),
|
||||||
{x=-0.5, y=0, z=-0.5},
|
get_corner_level(1, 1, c_flowing, c_source, neighbors),
|
||||||
}
|
}
|
||||||
for i=1,4 do
|
|
||||||
local u = corner_resolve[i][1]
|
|
||||||
local w = corner_resolve[i][2]
|
|
||||||
if cur_liquid.top_is_same_liquid then
|
|
||||||
vertices[i].y = 0.5
|
|
||||||
else
|
|
||||||
vertices[i].y = vertices[i].y + cur_liquid.corner_levels[w+1][u+1]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--first 3 vertices are connected, so are last 2 and first
|
--first 3 vertices are connected, so are last 2 and first
|
||||||
|
|
||||||
--END drawLiquidTop
|
minetest.debug("glch4", minetest.get_us_time() - stime)
|
||||||
|
stime = minetest.get_us_time()
|
||||||
|
--END drawLiquidTop calculateCornerLevels
|
||||||
return vertices
|
return vertices
|
||||||
end
|
end
|
||||||
|
|
||||||
local function get_liquid_height(pos_origin, pos_offset)
|
local function get_liquid_height(pos_origin, pos_offset)
|
||||||
|
local stime = minetest.get_us_time() -- debug
|
||||||
local corner_heights = get_liquid_corner_heights(pos_origin)
|
local corner_heights = get_liquid_corner_heights(pos_origin)
|
||||||
|
minetest.debug("glh1", minetest.get_us_time() - stime)
|
||||||
|
stime = minetest.get_us_time()
|
||||||
if corner_heights == nil then return end
|
if corner_heights == nil then return end
|
||||||
-- order: -+ ++ +- --
|
-- order: -+ ++ +- --
|
||||||
if pos_offset.x + pos_offset.z > 0 then
|
if pos_offset.x + pos_offset.z > 0 then
|
||||||
-- first triangle
|
-- first triangle
|
||||||
pos_offset = {x=0.5, y=0, z=0.5} - pos_offset
|
pos_offset = {x=0.5, y=0, z=0.5} - pos_offset
|
||||||
local height_centre = corner_heights[2].y
|
local height_centre = corner_heights[2]
|
||||||
local height_x = corner_heights[1].y
|
local height_x = corner_heights[1]
|
||||||
local height_z = corner_heights[3].y
|
local height_z = corner_heights[3]
|
||||||
local height = height_centre + (height_x - height_centre) * pos_offset.x + (height_z - height_centre) * pos_offset.z
|
local height = height_centre + (height_x - height_centre) * pos_offset.x + (height_z - height_centre) * pos_offset.z
|
||||||
return height + pos_origin.y
|
return height + pos_origin.y
|
||||||
else
|
else
|
||||||
-- second triangle
|
-- second triangle
|
||||||
pos_offset = {x=0.5, y=0, z=0.5} + pos_offset
|
pos_offset = {x=0.5, y=0, z=0.5} + pos_offset
|
||||||
local height_centre = corner_heights[4].y
|
local height_centre = corner_heights[4]
|
||||||
local height_x = corner_heights[3].y
|
local height_x = corner_heights[3]
|
||||||
local height_z = corner_heights[1].y
|
local height_z = corner_heights[1]
|
||||||
local height = height_centre + (height_x - height_centre) * pos_offset.x + (height_z - height_centre) * pos_offset.z
|
local height = height_centre + (height_x - height_centre) * pos_offset.x + (height_z - height_centre) * pos_offset.z
|
||||||
return height + pos_origin.y
|
return height + pos_origin.y
|
||||||
end
|
end
|
||||||
|
|
|
@ -44,6 +44,10 @@ end
|
||||||
|
|
||||||
local time = 0
|
local time = 0
|
||||||
|
|
||||||
|
local function get_head_submerged_node(head_pos)
|
||||||
|
return flowlib.liquid_at_exact(head_pos)
|
||||||
|
end
|
||||||
|
|
||||||
local function get_player_nodes(player)
|
local function get_player_nodes(player)
|
||||||
local player_pos = player:get_pos()
|
local player_pos = player:get_pos()
|
||||||
local collisionbox = player:get_properties().collisionbox
|
local collisionbox = player:get_properties().collisionbox
|
||||||
|
@ -62,25 +66,29 @@ local function get_player_nodes(player)
|
||||||
|
|
||||||
part_pos = get_playerpart_pos("head", player_pos, collisionbox, eye_height)
|
part_pos = get_playerpart_pos("head", player_pos, collisionbox, eye_height)
|
||||||
infotable.node_head = node_ok(part_pos).name
|
infotable.node_head = node_ok(part_pos).name
|
||||||
minetest.debug("player " .. player:get_player_name() .. " has head submerged in:", flowlib.liquid_at_exact(part_pos))
|
infotable.head_submerged_in = get_head_submerged_node(part_pos)
|
||||||
infotable.head_submerged_in = flowlib.liquid_at_exact(part_pos)
|
minetest.debug("player " .. player:get_player_name() .. " has head submerged in:", infotable.head_submerged_in)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
local lch = flowlib.get_liquid_corner_heights(part_pos)
|
local lch = flowlib.get_liquid_corner_heights(part_pos)
|
||||||
local lh = flowlib.get_liquid_height(vector.round(part_pos), part_pos - vector.round(part_pos))
|
local lh = flowlib.get_liquid_height(vector.round(part_pos), part_pos - vector.round(part_pos))
|
||||||
if lch then
|
if lch then
|
||||||
minetest.debug("current liquid corner heights: ", "-+", lch[1].y , "++", lch[2].y , "+-", lch[3].y , "--", lch[4].y)
|
--minetest.debug("current liquid corner heights: ", "-+", lch[1].y , "++", lch[2].y , "+-", lch[3].y , "--", lch[4].y)
|
||||||
end
|
end
|
||||||
for i,v in ipairs(minetest.get_objects_inside_radius(player_pos, 5)) do
|
for i,v in ipairs(minetest.get_objects_inside_radius(player_pos, 5)) do
|
||||||
if (v:get_luaentity() or {}).name == "mcl_playerinfo:debug_marker" then
|
if (v:get_luaentity() or {}).name == "mcl_playerinfo:debug_marker" then
|
||||||
v:remove()
|
v:remove()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i=1,4 do
|
|
||||||
if lch then
|
if lch then
|
||||||
minetest.add_entity(vector.add(vector.round(part_pos), vector.divide(lch[i], 1)), "mcl_playerinfo:debug_marker")
|
minetest.add_entity(vector.add(vector.round(part_pos), {x=-0.5, y=lch[1], z= 0.5}), "mcl_playerinfo:debug_marker")
|
||||||
|
minetest.add_entity(vector.add(vector.round(part_pos), {x= 0.5, y=lch[2], z= 0.5}), "mcl_playerinfo:debug_marker")
|
||||||
|
minetest.add_entity(vector.add(vector.round(part_pos), {x= 0.5, y=lch[3], z=-0.5}), "mcl_playerinfo:debug_marker")
|
||||||
|
minetest.add_entity(vector.add(vector.round(part_pos), {x=-0.5, y=lch[4], z=-0.5}), "mcl_playerinfo:debug_marker")
|
||||||
end
|
end
|
||||||
|
for i=1,4 do
|
||||||
|
|
||||||
if lh then
|
if lh then
|
||||||
minetest.add_entity({x=part_pos.x, y=lh, z=part_pos.z}, "mcl_playerinfo:debug_marker")
|
minetest.add_entity({x=part_pos.x, y=lh, z=part_pos.z}, "mcl_playerinfo:debug_marker")
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue