forked from VoxeLibre/VoxeLibre
Make variable local
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@ -84,7 +84,7 @@ mcl_structures.generate_igloo = function(pos)
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if success and r == 1 then
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if success and r == 1 then
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-- Select basement depth
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-- Select basement depth
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local dim = mcl_worlds.pos_to_dimension(pos)
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local dim = mcl_worlds.pos_to_dimension(pos)
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buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
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local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
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if dim == "nether" then
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if dim == "nether" then
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buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10)
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buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10)
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elseif dim == "end" then
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elseif dim == "end" then
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