forked from VoxeLibre/VoxeLibre
Depth strider bugfix and remove old mcl_playerplus:surface modifier on player join
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@ -526,9 +526,10 @@ minetest.register_globalstep(function(dtime)
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if get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
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if get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
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local boots = player:get_inventory():get_stack("armor", 5)
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local boots = player:get_inventory():get_stack("armor", 5)
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local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
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local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
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if depth_strider > 0 then
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if depth_strider > 0 then
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:depth_strider", (depth_strider / 3) + 0.75)
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:depth_strider", (depth_strider / 3) + 0.75)
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else
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:depth_strider")
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end
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end
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else
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else
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:depth_strider")
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:depth_strider")
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@ -682,6 +683,8 @@ minetest.register_on_joinplayer(function(player)
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player:respawn()
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player:respawn()
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minetest.log("warning", name .. " joined the game with 0 hp and has been forced to respawn")
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minetest.log("warning", name .. " joined the game with 0 hp and has been forced to respawn")
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end
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end
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
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end)
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end)
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-- clear when player leaves
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-- clear when player leaves
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