forked from VoxeLibre/VoxeLibre
Added oozing effect
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f8abdea966
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@ -464,6 +464,8 @@ function mob_class:check_for_death(cause, cmi_cause)
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self:mob_sound("death")
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mcl_potions.check_oozing_on_death(self.object)
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local function death_handle(self)
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if cmi_cause and cmi_cause["type"] then
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--minetest.log("cmi_cause: " .. tostring(cmi_cause["type"]))
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@ -1124,7 +1124,6 @@ mcl_potions.register_effect({
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-- apply to players and non-silverfish mobs
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if obj:is_player() then return false end
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local entity = obj:get_luaentity()
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minetest.debug(entity, entity.is_mob, entity.name, entity and entity.is_mob and entity.name ~= "mobs_mc:silverfish")
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if entity and entity.is_mob and entity.name ~= "mobs_mc:silverfish" then return false end
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return true
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end,
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@ -1137,7 +1136,7 @@ mcl_potions.register_effect({
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function mcl_potions.check_infested_on_damage(obj)
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-- check for infested status effect
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minetest.debug(mcl_potions.get_effect(obj, "infested"))
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-- TODO: silverfish should fling out in direction entity faces
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if mcl_potions.get_effect(obj, "infested") and math.random(1, 10) == 1 then
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-- 50-50 for 1 or 2 silverfish
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minetest.add_entity(obj:get_pos(), "mobs_mc:silverfish")
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@ -1151,6 +1150,49 @@ mcl_damage.register_on_damage(function (obj, damage, reason)
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mcl_potions.check_infested_on_damage(obj)
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end)
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mcl_potions.register_effect({
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name = "oozing",
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description = S("Oozing"),
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res_condition = function(obj)
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-- apply to players and non-slime mobs
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if obj:is_player() then return false end
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local entity = obj:get_luaentity()
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if entity and entity.is_mob and not string.find(entity.name, "mobs_mc:slime") then return false end
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return true
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end,
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get_tt = function(factor)
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return S("Causes 2 medium slimes to spawn on death")
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end,
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particle_color = "#60AA30",
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uses_factor = false,
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})
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function mcl_potions.check_oozing_on_death(obj)
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-- check for oozing status effect
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-- TODO: maybe slimes shouldn't spawn through walls (is this practical without line of sight check?)
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if mcl_potions.get_effect(obj, "oozing") then
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local pos = vector.round(obj:get_pos())
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-- Use distance of 2 for 5x5x5 area as find_nodes_in_area is quite zealous with valid nodes
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local nodes_under_air = minetest.find_nodes_in_area_under_air(vector.offset(pos, -2, -2, -2), vector.offset(pos, 2, 2, 2), "group:solid")
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minetest.debug(#nodes_under_air, #nodes, dump(pos), dump(nodes))
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-- always 2 medium ('small') slimes
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for i=1,2 do
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local spawn_pos
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if #nodes_under_air == 0 then
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spawn_pos = pos
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else
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spawn_pos = vector.offset(nodes_under_air[math.random(#nodes_under_air)], 0, 1, 0)
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end
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minetest.add_entity(spawn_pos, "mobs_mc:slime_small")
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end
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end
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end
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mcl_damage.register_on_death(function (obj, damage, reason)
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mcl_potions.check_oozing_on_death(obj)
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end)
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-- ██╗░░░██╗██████╗░██████╗░░█████╗░████████╗███████╗
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-- ██║░░░██║██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██╔════╝
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-- ██║░░░██║██████╔╝██║░░██║███████║░░░██║░░░█████╗░░
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@ -399,6 +399,7 @@ local awkward_table = {
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["mcl_flowers:wither_rose"] = "mcl_potions:withering",
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["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping",
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["mcl_core:stone"] = "mcl_potions:infestation",
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["mcl_core:slimeblock"] = "mcl_potions:oozing",
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["mcl_flowers:fourleaf_clover"] = "mcl_potions:luck",
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["mcl_farming:potato_item_poison"] = "mcl_potions:nausea",
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@ -803,13 +803,25 @@ mcl_potions.register_potion({
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desc_suffix = S("of Infestation"),
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_tt = nil,
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_longdesc = S("Causes 1-2 silverfish to spawn with a 10% chance when damaged"),
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color = "#292929",
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color = "#472331",
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_effect_list = {
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infested = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "oozing",
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desc_suffix = S("of Oozing"),
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_tt = nil,
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_longdesc = S("Causes 2 medium slimes to spawn on death"),
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color = "#60AA30",
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_effect_list = {
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oozing = {},
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},
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has_arrow = true,
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})
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-- COMPAT CODE
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local function replace_legacy_potion(itemstack)
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