VoxeLibre/mods/ITEMS/mcl_bamboo/globals.lua

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---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by michieal.
--- DateTime: 12/29/22 12:34 PM -- Restructure Date
---
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local bamboo = "mcl_bamboo:bamboo"
local DEBUG = false
local strlen = string.len
local substr = string.sub
local rand = math.random
--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
mcl_bamboo.bamboo_dirt_nodes = {
"mcl_core:redsand",
"mcl_core:sand",
"mcl_core:dirt",
"mcl_core:coarse_dirt",
"mcl_core:dirt_with_grass",
"mcl_core:podzol",
"mcl_core:mycelium",
"mcl_lush_caves:rooted_dirt",
"mcl_lush_caves:moss",
"mcl_mud:mud",
}
--- pos: node position; placer: ObjectRef that is placing the item
--- returns: true if protected, otherwise false.
function mcl_bamboo.is_protected(pos, placer)
local name = placer:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return true
end
return false
end
function mcl_bamboo.grow_bamboo(pos, _)
local BAMBOO_SOIL_DIST = -16
local BAM_MAX_HEIGHT_STPCHK = 11
local BAM_MAX_HEIGHT_TOP = 15
local chk_pos
local soil_pos
if minetest.get_node_light(pos) < 8 then
return
end
local found = false -- used for the soil check
local mboo = ""
for py = -1, BAMBOO_SOIL_DIST, -1 do
chk_pos = vector.offset(pos, 0, py, 0)
local name = minetest.get_node(chk_pos).name
for i = 1, #mcl_bamboo.bamboo_dirt_nodes do
if name == mcl_bamboo.bamboo_dirt_nodes[i] then
found = true
soil_pos = chk_pos
break
end
end
if found then
break
else
mboo = substr(name, strlen(name) - 3, strlen(name))
if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
break
end
end
end
-- requires knowing where the soil node is.
if not found then
return
end
local grow_amount = rand(1, 32)
grow_amount = rand(1, 32)
grow_amount = rand(1, 32)
grow_amount = rand(1, 32) -- because yeah, not truly random, or even a good prng.
-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
for py = 1, BAM_MAX_HEIGHT_TOP do
chk_pos = vector.offset(pos, 0, py, 0)
local node_below = minetest.get_node(pos).name
local name = minetest.get_node(chk_pos).name
local dist = vector.distance(soil_pos, chk_pos)
if dist >= BAM_MAX_HEIGHT_STPCHK then
-- stop growing check.
if name == "air" then
local height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP)
if height == dist then
minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"})
end
end
break
end
mboo = substr(name, strlen(name) - 3, strlen(name))
if name == "air" then
minetest.set_node(chk_pos, {name = node_below})
-- handle growing a second node.
if grow_amount == 2 then
chk_pos = vector.offset(chk_pos, 0, 1, 0)
if minetest.get_node(chk_pos).name == "air" then
minetest.set_node(chk_pos, {name = node_below})
end
end
break
elseif mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
break
end
end
end
-- Add Groups function, courtesy of Warr1024.
function mcl_bamboo.addgroups(name, ...)
local def = minetest.registered_items[name] or error(name .. " not found")
local groups = {}
for k, v in pairs(def.groups) do
groups[k] = v
end
local function addall(x, ...)
if not x then
return
end
groups[x] = 1
return addall(...)
end
addall(...)
return minetest.override_item(name, {groups = groups})
end