forked from VoxeLibre/VoxeLibre
53 lines
2.0 KiB
Lua
53 lines
2.0 KiB
Lua
local random = math.random
|
|
|
|
mcl_death_drop = {}
|
|
|
|
mcl_death_drop.registered_dropped_lists = {}
|
|
|
|
function mcl_death_drop.register_dropped_list(inv, listname, drop)
|
|
table.insert(mcl_death_drop.registered_dropped_player_lists, {inv=inv, listname=listname, drop=drop})
|
|
end
|
|
|
|
mcl_death_drop.register_dropped_list("PLAYER", "main", true)
|
|
mcl_death_drop.register_dropped_list("PLAYER", "craft", true)
|
|
mcl_death_drop.register_dropped_list("PLAYER", "armor", true)
|
|
mcl_death_drop.register_dropped_list(function(player) return minetest.get_inventory({type="detached", name=player:get_player_name().."_armor"}) end , "armor", false)
|
|
|
|
minetest.register_on_dieplayer(function(player)
|
|
local keep = minetest.settings:get_bool("mcl_keepInventory", false)
|
|
if keep == false then
|
|
-- Drop inventory, crafting grid and armor
|
|
local inv = player:get_inventory()
|
|
local pos = player:get_pos()
|
|
local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
|
|
-- No item drop if in deep void
|
|
local void, void_deadly = mcl_worlds.is_in_void(pos)
|
|
|
|
for l=1,#mcl_death_drop.registered_dropped_lists do
|
|
local inv = mcl_death_drop.registered_dropped_lists[l].inv
|
|
local listname = mcl_death_drop.registered_dropped_lists[l].listname
|
|
local drop = mcl_death_drop.registered_dropped_lists[l].drop
|
|
if inv ~= nil then
|
|
for i, stack in ipairs(inv:get_list(listname)) do
|
|
local x = random(0, 9)/3
|
|
local z = random(0, 9)/3
|
|
pos.x = pos.x + x
|
|
pos.z = pos.z + z
|
|
if not void_deadly and drop and not mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then
|
|
local def = minetest.registered_items[stack:get_name()]
|
|
if def and def.on_drop then
|
|
stack = def.on_drop(stack, player, pos)
|
|
end
|
|
minetest.add_item(pos, stack)
|
|
end
|
|
pos.x = pos.x - x
|
|
pos.z = pos.z - z
|
|
end
|
|
inv:set_list(listname, {})
|
|
end
|
|
end
|
|
armor:set_player_armor(player)
|
|
armor:update_inventory(player)
|
|
end
|
|
end)
|