Wuzzy
679e2b1b70
Explosions: Reduce repeated code
2020-04-30 21:08:42 +02:00
Wuzzy
772ea01aff
Explosions: Fix syntax error
2020-04-30 21:00:13 +02:00
Wuzzy
2b5ddbd62d
Explosions: Change item drop handler
2020-04-30 20:58:58 +02:00
Wuzzy
9ee0ef5a8d
Explosions: Replace some API calls
2020-04-30 20:57:38 +02:00
Elias Åström
a10dff8421
Use walkable for entity exposure
...
This makes TNT do full damage under water.
2020-04-19 13:08:36 +02:00
Elias Åström
a62a75c799
Do not drop items in creative mode
...
It works like this in Minecraft. This will also reduce lag when playing
with TNT in creative.
2020-04-19 13:08:36 +02:00
Elias Åström
b4ea2afe77
Add tnt_knockback flag for entities
...
When set to true, entities will be knocked back when affected by TNT
explosions. Also ignore '__builtin:item' entities to reduce lag, and
replace tabs with spaces in 'mcl_explosions/init.lua'.
2020-04-19 13:08:36 +02:00
Elias Åström
92ab90fd1b
Add knockback for mobs
2020-04-19 13:08:36 +02:00
Elias Åström
ca7c8c23c7
Add entity damage and player knockback
...
Could not find a way to add knockback to entities. After adding a
velocity to them they will just slide around indefinitely. Because of
this, knockback is only enabled on players for now.
2020-04-19 13:08:36 +02:00
Elias Åström
77c95fe8c3
Add particles and sounds from explosions
2020-04-19 13:08:36 +02:00
Elias Åström
1d5c11f683
Add mcl_explosions for ray traced explosions
...
Code has been adapted from the Minetest explosions API mod to have
Minecraft-like explosion mechanics and work with MineClone 2.
2020-04-17 20:47:12 +02:00