From e90e17e533d64a955e8a693a6b297def9b29f1ed Mon Sep 17 00:00:00 2001 From: cora Date: Mon, 23 May 2022 00:09:38 +0200 Subject: [PATCH] clean up perch code, smoother behavior --- mods/ENTITIES/mobs_mc/parrot.lua | 67 +++++++++++++++++++++----------- 1 file changed, 45 insertions(+), 22 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/parrot.lua b/mods/ENTITIES/mobs_mc/parrot.lua index ee1a08de80..21930b2396 100644 --- a/mods/ENTITIES/mobs_mc/parrot.lua +++ b/mods/ENTITIES/mobs_mc/parrot.lua @@ -9,24 +9,30 @@ local S = minetest.get_translator("mobs_mc") --################### PARROT --################### local shoulders = { - left = vector.new(-3.25,10.5,0), - right = vector.new(3.25,10.5,0) + left = vector.new(-3.75,10.5,0), + right = vector.new(3.75,10.5,0) } --find a free shoulder or return nil local function get_shoulder(player) - local sh = 0 + local sh = "left" for _,o in pairs(player:get_children()) do local l = o:get_luaentity() if l and l.name == "mobs_mc:parrot" then local _,_,a = l.object:get_attach() for _,s in pairs(shoulders) do - if a and vector.equals(a,s) then sh = sh + 1 end + if a and vector.equals(a,s) then + if sh == "left" then + sh = "right" + else + return + end + + end end end end - if sh == 0 then return shoulders["left"] - elseif sh == 1 then return shoulders["right"] end + return shoulders[sh] end local function perch(self,player) @@ -38,6 +44,38 @@ local function perch(self,player) end end +local function check_perch(self,dtime) + if self.object:get_attach() then + for _,p in pairs(minetest.get_connected_players()) do + for _,o in pairs(p:get_children()) do + local l = o:get_luaentity() + if l and l.name == "mobs_mc:parrot" then + local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name + local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name + local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name + if n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0 then + o:set_detach() + self.detach_timer = 0 + return + end + end + end + end + elseif not self.detach_timer then + for _,p in pairs(minetest.get_connected_players()) do + if vector.distance(self.object:get_pos(),p:get_pos()) < 0.5 then + perch(self,p) + return + end + end + elseif self.detach_timer then + if self.detach_timer > 1 then + self.detach_timer = nil + else + self.detach_timer = self.detach_timer + dtime + end + end +end mcl_mobs:register_mob("mobs_mc:parrot", { description = S("Parrot"), @@ -121,22 +159,7 @@ mcl_mobs:register_mob("mobs_mc:parrot", { perch(self,clicker) end, do_custom = function(self,dtime) - for _,p in pairs(minetest.get_connected_players()) do - if vector.distance(self.object:get_pos(),p:get_pos()) < 1 then - perch(self,p) - end - for _,o in pairs(p:get_children()) do - local l = o:get_luaentity() - if l and l.name == "mobs_mc:parrot" then - local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name - local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name - local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name - if n1 == "air" or minetest.get_item_group(n2,"water") ~= 0 or minetest.get_item_group(n2,"lava") ~= 0 then - o:set_detach() - end - end - end - end + check_perch(self,dtime) end })