forked from VoxeLibre/VoxeLibre
Balance out collision forces for mobs
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@ -9,12 +9,6 @@ local vector_new = vector.new
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local minetest_dir_to_yaw = minetest.dir_to_yaw
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local minetest_dir_to_yaw = minetest.dir_to_yaw
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-- simple degrees calculation
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local degrees = function(yaw)
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return(yaw*180.0/math_pi)
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end
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-- set defined animation
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-- set defined animation
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mobs.set_mob_animation = function(self, anim, fixed_frame)
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mobs.set_mob_animation = function(self, anim, fixed_frame)
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@ -1,6 +1,7 @@
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local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
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local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
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local math_random = math.random
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local math_random = math.random
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local vector_multiply = vector.multiply
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local integer_test = {-1,1}
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local integer_test = {-1,1}
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@ -74,8 +75,12 @@ mobs.collision = function(self)
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local vel1 = vector.multiply(velocity, -1.5)
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local vel1 = vector.multiply(velocity, -1.5)
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local vel2 = vector.multiply(velocity, 1.5)
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local vel2 = vector.multiply(velocity, 1.5)
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vel1 = vector.multiply(vel1, force)
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vel1 = vector.multiply(vel1, force * 10)
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vel2 = vector.multiply(vel2, force)
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vel2 = vector.multiply(vel2, force)
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if object:is_player() then
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vel2 = vector_multiply(vel2, 2.5)
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end
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self.object:add_velocity(vel1)
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self.object:add_velocity(vel1)
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object:add_velocity(vel2)
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object:add_velocity(vel2)
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