diff --git a/mods/ITEMS/mcl_portals/portal_nether.lua b/mods/ITEMS/mcl_portals/portal_nether.lua index 1dd34d0070..4a0d7c3c0d 100644 --- a/mods/ITEMS/mcl_portals/portal_nether.lua +++ b/mods/ITEMS/mcl_portals/portal_nether.lua @@ -1,4 +1,6 @@ -local S = minetest.get_translator(minetest.get_current_modname()) +local modname = minetest.get_current_modname() +local S = minetest.get_translator(modname) +local modpath = minetest.get_modpath(modname) local SCAN_2_MAP_CHUNKS = true -- slower but helps to find more suitable places @@ -90,6 +92,27 @@ local limits = { }, } +local function save_portal_pos(pos,target_pos) + local p1 = vector.offset(pos,-2,-1,-2) + local p2 = vector.offset(pos,2,15,2) + local nn = find_nodes_in_area(p1,p2,{"mcl_portals:portal"}) + for _,p in pairs(nn) do + minetest.get_meta(p):set_string("target_portal",minetest.hash_node_position(target_pos)) + end +end + +local function get_portal_pos(pos) + local p1 = vector.offset(pos,-5,-1,-5) + local p2 = vector.offset(pos,5,5,5) + local nn = find_nodes_in_area(p1,p2,{"mcl_portals:portal"}) + for _,p in pairs(nn) do + local m = minetest.get_meta(p):get_string("target_portal") + if m and m ~= "" and mcl_vars.get_node(p).name == "mcl_portals:portal" then + return minetest.get_position_from_hash(m) + end + end +end + -- This function registers exits from Nether portals. -- Incoming verification performed: two nodes must be portal nodes, and an obsidian below them. -- If the verification passes - position adds to the table and saves to mod storage on exit. @@ -406,6 +429,10 @@ local function finalize_teleport(obj, exit) end local _, dim = mcl_worlds.y_to_layer(exit.y) + local saved_portal = find_exit(get_portal_pos(objpos),10,10,10) + + if saved_portal then exit = saved_portal end + -- If player stands, player is at ca. something+0.5 which might cause precision problems, so we used ceil for objpos.y objpos = {x = floor(objpos.x+0.5), y = ceil(objpos.y), z = floor(objpos.z+0.5)} @@ -421,8 +448,11 @@ local function finalize_teleport(obj, exit) teleport_cooloff(obj) -- Teleport + save_portal_pos(objpos,exit) obj:set_pos(exit) - + minetest.after(1,function() + save_portal_pos(exit,objpos) + end) if is_player then mcl_worlds.dimension_change(obj, dim) minetest.sound_play("mcl_portals_teleport", {pos=exit, gain=0.5, max_hear_distance = 16}, true)