From ce7f4918b061fa9a4d46045a389497cb0da1a5ee Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Fri, 16 Apr 2021 19:35:19 -0400 Subject: [PATCH] Re-organize comments --- mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua index e89aba317a..ed7998c08b 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua @@ -69,10 +69,11 @@ local jump_check = function(self,dtime) local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0 - - if green_flag_1 and green_flag_2 then -- can jump over node + if green_flag_1 and green_flag_2 then + --can jump over node return(1) - elseif green_flag_1 and not green_flag_2 then --wall in front of + elseif green_flag_1 and not green_flag_2 then + --wall in front of mob return(2) end @@ -131,6 +132,7 @@ local state_execution = function(self,dtime) if node_in_front_of == 1 then mobs.jump(self) + --turn if on the edge of cliff --(this is written like this because unlike --jump_check which simply tells the mob to jump