diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index a1721ec625..2927807d29 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -61,6 +61,14 @@ if minetest.get_mapgen_setting("mg_name") == "v6" then TRADE_V6_BIRCH_SAPLING = { { "mcl_core:emerald", 8, 11 }, { "mcl_core:birchsapling", 1, 1 } } end +local tiernames = { + "Novice", + "Apprentice", + "Journeyman", + "Expert", + "Master", +} + local professions = { unemployed = { name = N("Unemployed"), @@ -536,7 +544,6 @@ local stand_still = function(self) end local function init_trader_vars(self) - self.object:set_properties({textures=professions[self._profession].textures}) if not self._max_trade_tier then self._max_trade_tier = 1 end @@ -562,7 +569,7 @@ local function go_to_pos(entity,b) if not entity then return end local s=entity.object:get_pos() if vector.distance(b,s) < 1 then - set_velocity(entity,0) + --set_velocity(entity,0) return true end local v = { x = b.x - s.x, z = b.z - s.z } @@ -631,7 +638,7 @@ local function employ(self,jobsite_pos) self._profession=p m:set_string("villager",self._id) self._jobsite = jobsite_pos - init_trader_vars(self) + self.object:set_properties({textures=professions[self._profession].textures}) return true end end @@ -805,7 +812,7 @@ local function show_trade_formspec(playername, trader, tradenum) "size[9,8.75]" .."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]" ..disabled_img - .."label[4,0;"..F(minetest.colorize("#313131", S(profession))).."]" +.."label[3,0;"..F(minetest.colorize("#313131", S(profession).." - "..S(tiernames[trader._max_trade_tier]))) .."]" .."list[current_player;main;0,4.5;9,3;9]" .."list[current_player;main;0,7.74;9,1;]" ..b_prev..b_next @@ -1351,10 +1358,12 @@ mobs:register_mob("mobs_mc:villager", { on_spawn = function(self) if self._id then + self.object:set_properties({textures=professions[self._profession].textures}) return end self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random())) self._profession = "unemployed" + self.object:set_properties({textures=professions[self._profession].textures}) end, on_die = function(self, pos) -- Close open trade formspecs and give input back to players