diff --git a/mods/ENTITIES/mobs_mc/glow_squid.lua b/mods/ENTITIES/mobs_mc/glow_squid.lua index 6aac27a756..5b3e5f8b0a 100644 --- a/mods/ENTITIES/mobs_mc/glow_squid.lua +++ b/mods/ENTITIES/mobs_mc/glow_squid.lua @@ -5,6 +5,30 @@ local S = minetest.get_translator("extra_mobs") +local base_psdef = { + amount = 8, + time=0, + minpos = vector.new(-1,-1,-1), + maxpos = vector.new(1,1,1), + minvel = vector.new(-0.25,-0.25,-0.25), + maxvel = vector.new(0.25,0.25,0.25), + minacc = vector.new(-0.5,-0.5,-0.5), + maxacc = vector.new(0.5,0.5,0.5), + minexptime = 1, + maxexptime = 2, + minsize = 0.8, + maxsize= 1.5, + glow = 5, + collisiondetection = true, + collision_removal = true, +} +local psdefs = {} +for i=1,4 do + local p = table.copy(base_psdef) + p.texture = "extra_mobs_glow_squid_glint"..i..".png" + table.insert(psdefs,p) +end + mcl_mobs:register_mob("mobs_mc:glow_squid", { type = "animal", spawn_class = "water", @@ -61,24 +85,22 @@ mcl_mobs:register_mob("mobs_mc:glow_squid", { glow = minetest.LIGHT_MAX, do_custom = function(self, dtime) - local glowSquidPos = 0 - if self.object:get_pos() ~= nil then - glowSquidPos = self.object:get_pos() - - local chanceOfParticle = math.random(0, 2) - if chanceOfParticle >= 1 then - minetest.add_particle({ - pos = { x = glowSquidPos.x + math.random(-2, 2) * math.random() / 2, y = glowSquidPos.y + math.random(-1, 2), z = glowSquidPos.z + math.random(-2, 2) * math.random() / 2 }, - velocity = { x = math.random(-0.25, 0.25), y = math.random(-0.25, 0.25), z = math.random(-0.25, 0.25) }, - acceleration = { x = math.random(-0.5, 0.5), y = math.random(-0.5, 0.5), z = math.random(-0.5, 0.5) }, - expirationtime = math.random(), - size = 1.5 + math.random(), - collisiondetection = true, - vertical = false, - texture = "extra_mobs_glow_squid_glint" .. math.random(1, 4) .. ".png", - glow = minetest.LIGHT_MAX, - }) - end + if not self.particlespawners then self.particlespawners = {} end + local pos = self.object:get_pos() + for _,p in pairs(minetest.get_connected_players()) do + if vector.distance(pos,p:get_pos()) < 150 and not self.particlespawners[p] then + self.particlespawners[p] = {} + for _,psdef in pairs(psdefs) do + psdef.attached = self.object + psdef.playername = p:get_player_name() + table.insert(self.particlespawners[p],minetest.add_particlespawner(psdef)) + end + elseif vector.distance(pos,p:get_pos()) > 150 then + for _,ps in pairs(self.particlespawners[p]) do + minetest.delete_particlespawner(ps) + end + self.particlespawners[p] = nil + end end end })