forked from VoxeLibre/VoxeLibre
Change jungle tree schematic, update jungle biome
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@ -227,7 +227,11 @@ function mcl_core.generate_tree(pos, tree_type, two_by_two)
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local node
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local node
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if tree_type == nil or tree_type == 1 then
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if tree_type == nil or tree_type == 1 then
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if mg_name == "v6" then
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mcl_core.generate_v6_oak_tree(pos)
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else
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mcl_core.generate_oak_tree(pos)
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mcl_core.generate_oak_tree(pos)
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end
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elseif tree_type == 2 and two_by_two then
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elseif tree_type == 2 and two_by_two then
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mcl_core.generate_dark_oak_tree(pos)
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mcl_core.generate_dark_oak_tree(pos)
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elseif tree_type == 3 then
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elseif tree_type == 3 then
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@ -241,16 +245,20 @@ function mcl_core.generate_tree(pos, tree_type, two_by_two)
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elseif tree_type == 5 then
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elseif tree_type == 5 then
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if two_by_two then
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if two_by_two then
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mcl_core.generate_huge_jungle_tree(pos)
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mcl_core.generate_huge_jungle_tree(pos)
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else
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if mg_name == "v6" then
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mcl_core.generate_v6_jungle_tree(pos)
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else
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else
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mcl_core.generate_jungle_tree(pos)
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mcl_core.generate_jungle_tree(pos)
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end
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end
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end
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elseif tree_type == 6 then
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elseif tree_type == 6 then
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mcl_core.generate_birch_tree(pos)
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mcl_core.generate_birch_tree(pos)
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end
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end
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end
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end
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-- Classic oak in v6 style
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-- Classic oak in v6 style
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local function generate_v6_oak(pos)
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function mcl_core.generate_v6_oak_tree(pos)
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local trunk = "mcl_core:tree"
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local trunk = "mcl_core:tree"
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local leaves = "mcl_core:leaves"
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local leaves = "mcl_core:leaves"
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node = {name = ""}
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node = {name = ""}
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@ -316,14 +324,10 @@ end
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-- Oak
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-- Oak
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function mcl_core.generate_oak_tree(pos)
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function mcl_core.generate_oak_tree(pos)
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if mg_name == "v6" then
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generate_v6_oak_tree(pos)
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else
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local path = minetest.get_modpath("mcl_core") ..
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local path = minetest.get_modpath("mcl_core") ..
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"/schematics/mcl_core_oak_classic.mts"
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"/schematics/mcl_core_oak_classic.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1 , z = pos.z - 2}, path, "random", nil, false)
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1 , z = pos.z - 2}, path, "random", nil, false)
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end
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end
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end
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-- Birch
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-- Birch
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function mcl_core.generate_birch_tree(pos)
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function mcl_core.generate_birch_tree(pos)
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@ -538,7 +542,7 @@ local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid,
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end
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end
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-- Old jungle tree grow function from Minetest Game 0.4.15, imitating v6 jungle trees
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-- Old jungle tree grow function from Minetest Game 0.4.15, imitating v6 jungle trees
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function mcl_core.generate_jungle_tree(pos)
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function mcl_core.generate_v6_jungle_tree(pos)
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--[[
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--[[
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NOTE: Jungletree-placing code is currently duplicated in the engine
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NOTE: Jungletree-placing code is currently duplicated in the engine
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and in games that have saplings; both are deprecated but not
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and in games that have saplings; both are deprecated but not
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@ -584,6 +588,12 @@ function mcl_core.generate_jungle_tree(pos)
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vm:update_map()
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vm:update_map()
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end
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end
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function mcl_core.generate_jungle_tree(pos)
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local path = minetest.get_modpath("mcl_core") ..
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"/schematics/mcl_core_jungle_tree.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, false)
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end
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-- Generate huge jungle tree with 2×2 trunk.
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-- Generate huge jungle tree with 2×2 trunk.
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-- With pos being the lower X and the higher Z value of the trunk.
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-- With pos being the lower X and the higher Z value of the trunk.
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function mcl_core.generate_huge_jungle_tree(pos)
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function mcl_core.generate_huge_jungle_tree(pos)
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Binary file not shown.
Binary file not shown.
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@ -1023,7 +1023,7 @@ local function register_decorations()
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-- Oak
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-- Oak
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minetest.register_decoration({
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minetest.register_decoration({
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deco_type = "schematic",
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass"},
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 16,
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sidelen = 16,
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noise_params = {
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noise_params = {
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offset = 0.025,
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offset = 0.025,
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@ -1044,9 +1044,9 @@ local function register_decorations()
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-- Jungle tree
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-- Jungle tree
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minetest.register_decoration({
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minetest.register_decoration({
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deco_type = "schematic",
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt", "mcl_core:podzol"},
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 80,
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sidelen = 80,
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fill_ratio = 0.002,
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fill_ratio = 0.0025,
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biomes = {"rainforest"},
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biomes = {"rainforest"},
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y_min = 4,
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y_min = 4,
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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@ -1056,13 +1056,26 @@ local function register_decorations()
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})
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})
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minetest.register_decoration({
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minetest.register_decoration({
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deco_type = "schematic",
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt", "mcl_core:podzol"},
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 80,
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sidelen = 80,
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fill_ratio = 0.09,
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fill_ratio = 0.045,
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biomes = {"rainforest", "rainforest_swamp"},
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biomes = {"rainforest", "rainforest_swamp"},
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y_min = 0,
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_core").."/schematics/jungle_tree.mts",
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schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_tree.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- Oak in jungle
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 80,
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fill_ratio = 0.004,
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biomes = {"rainforest"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_oak_classic.mts",
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flags = "place_center_x, place_center_z",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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rotation = "random",
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})
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})
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@ -1348,7 +1361,7 @@ local function register_decorations()
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 80,
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sidelen = 80,
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noise_params = {
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noise_params = {
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offset = 0.0096,
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offset = 0.0196,
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scale = 0.025,
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scale = 0.025,
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spread = {x = 250, y = 250, z = 250},
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spread = {x = 250, y = 250, z = 250},
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seed = 2930,
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seed = 2930,
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@ -2,8 +2,5 @@
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-- Because these legacy schematics still use Minetest Game node names.
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-- Because these legacy schematics still use Minetest Game node names.
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-- TODO: Update the offending schematics and delete this mod.
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-- TODO: Update the offending schematics and delete this mod.
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minetest.register_alias("default:jungletree", "mcl_core:jungletree")
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minetest.register_alias("default:pine_tree", "mcl_core:sprucetree")
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minetest.register_alias("default:pine_tree", "mcl_core:sprucetree")
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minetest.register_alias("default:jungleleaves", "mcl_core:jungleleaves")
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minetest.register_alias("default:pine_needles", "mcl_core:spruceleaves")
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minetest.register_alias("default:pine_needles", "mcl_core:spruceleaves")
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