diff --git a/mods/ITEMS/mcl_potions/functions.lua b/mods/ITEMS/mcl_potions/functions.lua index 2c47d50d1b..b7102d8a47 100644 --- a/mods/ITEMS/mcl_potions/functions.lua +++ b/mods/ITEMS/mcl_potions/functions.lua @@ -375,38 +375,41 @@ end, -50) -- ███████╗╚█████╔╝██║░░██║██████╔╝██╔╝░░░██████╔╝██║░░██║░░╚██╔╝░░███████╗ -- ╚══════╝░╚════╝░╚═╝░░╚═╝╚═════╝░╚═╝░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝ - -function mcl_potions._reset_player_effects(player, set_hud) - - if not player:is_player() then - return - end - meta = player:get_meta() - - mcl_potions.make_invisible(player, false) +function mcl_potions._clear_cached_player_data(player) EF.invisible[player] = nil EF.poisoned[player] = nil EF.regenerating[player] = nil EF.strong[player] = nil EF.weak[player] = nil EF.water_breathing[player] = nil - EF.leaping[player] = nil - playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping") - EF.swift[player] = nil - playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness") - EF.night_vision[player] = nil - meta:set_int("night_vision", 0) - mcl_weather.skycolor.update_sky_color({player}) - EF.fire_proof[player] = nil + + meta = player:get_meta() + meta:set_int("night_vision", 0) +end + +function mcl_potions._reset_player_effects(player, set_hud) + + if not player:is_player() then + return + end + + mcl_potions.make_invisible(player, false) + + playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping") + + playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness") + + mcl_weather.skycolor.update_sky_color({player}) if set_hud ~= false then potions_set_hud(player) end + mcl_potions._clear_cached_player_data(player) end function mcl_potions._save_player_effects(player) @@ -489,7 +492,7 @@ end minetest.register_on_leaveplayer( function(player) mcl_potions._save_player_effects(player) - mcl_potions._reset_player_effects(player) -- clearout the buffer to prevent looking for a player not there + mcl_potions._clear_cached_player_data(player) -- clearout the buffer to prevent looking for a player not there icon_ids[player:get_player_name()] = nil end)