diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 94a6bf425f..0da7ddc55c 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -3723,7 +3723,7 @@ local mob_step = function(self, dtime) self._locked_object = obj end else - if math.random(5000/self.curiosity) == 1 then + if math.random(10000/self.curiosity) == 1 then self._locked_object = nil end end @@ -3746,7 +3746,7 @@ local mob_step = function(self, dtime) local player_pos = self._locked_object:get_pos() local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0))) local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))--+self.head_yaw_offset - local mob_pitch = math.deg(-dir_to_pitch(direction_player)) + local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.type == "monster") then mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9)) elseif self.attack and self.type == "monster" then @@ -4012,6 +4012,7 @@ minetest.register_entity(name, { use_texture_alpha = def.use_texture_alpha, head_swivel = def.head_swivel or nil, -- bool to activate this function head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones + head_pitch_multiplier = def.head_pitch_multiplier or 1, --for inverted pitch bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player curiosity = def.curiosity or 1, -- how often mob will look at player on idle diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_zombie.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_zombie.b3d index b3b588ffa6..1da2bc66b0 100644 Binary files a/mods/ENTITIES/mobs_mc/models/mobs_mc_zombie.b3d and b/mods/ENTITIES/mobs_mc/models/mobs_mc_zombie.b3d differ diff --git a/mods/ENTITIES/mobs_mc/zombie.lua b/mods/ENTITIES/mobs_mc/zombie.lua index 0858fb3ece..62f3312e57 100644 --- a/mods/ENTITIES/mobs_mc/zombie.lua +++ b/mods/ENTITIES/mobs_mc/zombie.lua @@ -53,6 +53,11 @@ local zombie = { hp_max = 20, xp_min = 5, xp_max = 5, + head_swivel = "head.control", + bone_eye_height = 6.3, + head_eye_height = 2.2, + curiosity = 7, + head_pitch_multiplier=-1, breath_max = -1, armor = {undead = 90, fleshy = 90}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.8, 0.3}, @@ -60,8 +65,8 @@ local zombie = { mesh = "mobs_mc_zombie.b3d", textures = { { - "mobs_mc_zombie.png", -- texture "mobs_mc_empty.png", -- armor + "mobs_mc_zombie.png", -- texture } }, makes_footstep_sound = true, @@ -126,8 +131,8 @@ local husk = table.copy(zombie) husk.description = S("Husk") husk.textures = { { - "mobs_mc_husk.png", -- texture "mobs_mc_empty.png", -- armor + "mobs_mc_husk.png", -- texture } } husk.ignited_by_sunlight = false @@ -142,8 +147,8 @@ mcl_mobs:register_mob("mobs_mc:husk", husk) local baby_husk = table.copy(baby_zombie) baby_husk.description = S("Baby Husk") baby_husk.textures = {{ - "mobs_mc_husk.png", -- texture "mobs_mc_empty.png", -- wielded_item + "mobs_mc_husk.png", -- texture }} baby_husk.ignited_by_sunlight = false baby_husk.sunlight_damage = 0