diff --git a/mods/ENVIRONMENT/mcl_raids/init.lua b/mods/ENVIRONMENT/mcl_raids/init.lua index 087cbf6668..a5b47f5ddf 100644 --- a/mods/ENVIRONMENT/mcl_raids/init.lua +++ b/mods/ENVIRONMENT/mcl_raids/init.lua @@ -116,7 +116,7 @@ function mcl_raids.promote_to_raidcaptain(c) -- object end function mcl_raids.is_raidcaptain_near(pos) - for k,v in pairs(minetest.get_objects_inside_radius(pos,128)) do + for k,v in pairs(minetest.get_objects_inside_radius(pos,32)) do local l = v:get_luaentity() if l and l._raidcaptain then return true end end @@ -176,6 +176,7 @@ function mcl_raids.spawn_raid(event) local mob = mcl_mobs.spawn(p,m) local l = mob:get_luaentity() if l then + l.raidmob = true event.health_max = event.health_max + l.health table.insert(event.mobs,mob) mcl_mobs:gopath(l,pos) @@ -253,6 +254,36 @@ local function make_firework(pos,stime) minetest.after(10,make_firework,pos,stime) end +local function is_player_near(self) + for _,pl in pairs(minetest.get_connected_players()) do + if self.pos and vector.distance(pl:get_pos(),self.pos) < 64 then return true end + end +end + +local function check_mobs(self) + local m = {} + local h = 0 + for k,o in pairs(self.mobs) do + if o and o:get_pos() then + local l = o:get_luaentity() + h = h + l.health + table.insert(m,o) + end + end + if #m == 0 then --if no valid mobs in table search if there are any (reloaded ones) in the area + for k,o in pairs(minetest.get_objects_inside_radius(self.pos,64)) do + local l = o:get_luaentity() + if l and l.raidmob then + local l = o:get_luaentity() + h = h + l.health + table.insert(m,o) + end + end + end + self.mobs = m + return h +end + mcl_events.register_event("raid",{ readable_name = "Raid", max_stage = 5, @@ -280,38 +311,19 @@ mcl_events.register_event("raid",{ if lv and lv.factor and lv.factor > 1 then self.max_stage = 6 end end, cond_progress = function(self) - local m = {} - local h = 0 - for k,o in pairs(self.mobs) do - if o and o:get_pos() then - local l = o:get_luaentity() - h = h + l.health - table.insert(m,o) - end - end - self.mobs = m - self.health = h + if not is_player_near(self) then return false end + self.health = check_mobs(self) self.percent = math.max(0,(self.health / self.health_max ) * 100) - if #m < 1 then + if #self.mobs < 1 then return true end end, on_stage_begin = mcl_raids.spawn_raid, cond_complete = function(self) - local player_near = false - for _,pl in pairs(minetest.get_connected_players()) do - if self.pos and vector.distance(pl:get_pos(),self.pos) < 72 then player_near = true end - end - if not player_near then return false end + if not is_player_near(self) then return false end --let the event api handle cancel the event when no players are near --without this check it would sort out the unloaded mob entities and --think the raid is defeated. - local m = {} - for k,o in pairs(self.mobs) do - if o and o:get_pos() then - local l = o:get_luaentity() - table.insert(m,o) - end - end + check_mobs(self) return self.stage >= self.max_stage and #m < 1 end, on_complete = function(self)