From 546b9ade6f7f77b198b3694df00ab374325ab885 Mon Sep 17 00:00:00 2001 From: cora Date: Wed, 12 Oct 2022 18:22:37 +0200 Subject: [PATCH] Make mobs outside of player radius stop moving --- mods/ENTITIES/mcl_mobs/api.lua | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 696aced93f..5d7940f3df 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -204,6 +204,13 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement end end +local function player_in_active_range(self) + for _,p in pairs(minetest.get_connected_players()) do + if vector.distance(self.object:get_pos(),p:get_pos()) <= 38 then return true end + -- slightly larger than the mc 32 since mobs spawn on that circle and easily stand still immediately right after spawning. + end +end + -- play sound local mob_sound = function(self, soundname, is_opinion, fixed_pitch) @@ -3819,6 +3826,11 @@ end -- main mob function local mob_step = function(self, dtime) self.lifetimer = self.lifetimer - dtime + if not player_in_active_range(self) then + set_animation(self, "stand", true) + self.object:set_velocity(vector.new(0,0,0)) + return + end check_item_pickup(self) check_aggro(self,dtime) particlespawner_check(self,dtime)