From 4d515e95c6bc5b6e30ed6a5d9ebcca0941731a9f Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sat, 17 Apr 2021 12:58:40 +0200 Subject: [PATCH] Remove wieldview --- mods/PLAYER/wieldview/init.lua | 131 --------------------------------- 1 file changed, 131 deletions(-) delete mode 100644 mods/PLAYER/wieldview/init.lua diff --git a/mods/PLAYER/wieldview/init.lua b/mods/PLAYER/wieldview/init.lua deleted file mode 100644 index 91b2cd7215..0000000000 --- a/mods/PLAYER/wieldview/init.lua +++ /dev/null @@ -1,131 +0,0 @@ -local update_time = tonumber(minetest.settings:get("wieldview_update_time")) -if not update_time then - update_time = 2 - minetest.settings:set("wieldview_update_time", tostring(update_time)) -end -local node_tiles = minetest.settings:get_bool("wieldview_node_tiles") -if not node_tiles then - node_tiles = false - minetest.settings:set("wieldview_node_tiles", "false") -end - -wieldview = { - wielded_item = {}, - transform = {}, -} - -dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua") - -wieldview.get_item_texture = function(self, item) - local texture = "blank.png" - if item ~= "" then - if minetest.registered_items[item] then - if minetest.registered_items[item].inventory_image ~= "" then - texture = minetest.registered_items[item].inventory_image - elseif node_tiles == true and minetest.registered_items[item].tiles - and type(minetest.registered_items[item].tiles[1]) == "string" - and minetest.registered_items[item].tiles[1] ~= "" then - texture = minetest.inventorycube(minetest.registered_items[item].tiles[1]) - end - end - -- Get item image transformation, first from group, then from transform.lua - local transform = minetest.get_item_group(item, "wieldview_transform") - if transform == 0 then - transform = wieldview.transform[item] - end - if transform then - -- This actually works with groups ratings because transform1, transform2, etc. - -- have meaning and transform0 is used for identidy, so it can be ignored - texture = texture.."^[transform"..tostring(transform) - end - end - return texture -end - -wieldview.update_wielded_item = function(self, player) - if not player then - return - end - local name = player:get_player_name() - local stack = player:get_wielded_item() - local item = stack:get_name() - if not item then - return - end - if self.wielded_item[name] then - if self.wielded_item[name] == item then - return - end - if not armor.textures[name] then - return - end - armor.textures[name].wielditem = self:get_item_texture(item) - armor:update_player_visuals(player) - end - self.wielded_item[name] = item -end - -minetest.register_on_joinplayer(function(player) - local name = player:get_player_name() - wieldview.wielded_item[name] = "" - minetest.after(0, function(target) - -- if the player left :is_player() will return nil - if not target:is_player() then - return - end - wieldview:update_wielded_item(target) - local itementity = minetest.add_entity(target:get_pos(), "wieldview:wieldnode") - itementity:set_attach(target, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45)) - itementity:get_luaentity().wielder = name - end, player) -end) - -minetest.register_globalstep(function() - for _,player in pairs(minetest.get_connected_players()) do - wieldview:update_wielded_item(player) - end -end) - -minetest.register_entity("wieldview:wieldnode", { - initial_properties = { - hp_max = 1, - visual = "wielditem", - physical = false, - textures = {""}, - automatic_rotate = 1.5, - is_visible = true, - pointable = false, - collide_with_objects = false, - static_save = false, - collisionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21}, - selectionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21}, - visual_size = {x = 0.21, y = 0.21}, - }, - - itemstring = "", - - on_step = function(self) - local player = minetest.get_player_by_name(self.wielder) - if player then - local wielded = player:get_wielded_item() - local itemstring = wielded:get_name() - - if self.itemstring ~= itemstring then - local def = minetest.registered_items[itemstring] - self.object:set_properties({glow = def and def.light_source or 0}) - - -- wield item as cubic - if armor.textures[self.wielder].wielditem == "blank.png" then - self.object:set_properties({textures = {itemstring}}) - -- wield item as flat - else - self.object:set_properties({textures = {""}}) - end - - self.itemstring = itemstring - end - else - self.object:remove() - end - end, -})