diff --git a/mods/ITEMS/mcl_core/nodes_misc.lua b/mods/ITEMS/mcl_core/nodes_misc.lua index 5f5b005e20..50c683232c 100644 --- a/mods/ITEMS/mcl_core/nodes_misc.lua +++ b/mods/ITEMS/mcl_core/nodes_misc.lua @@ -8,7 +8,14 @@ if mod_screwdriver then on_rotate = screwdriver.rotate_3way end -local alldirs = {{x=0,y=0,z=1}, {x=1,y=0,z=0}, {x=0,y=0,z=-1}, {x=-1,y=0,z=0}, {x=0,y=-1,z=0}, {x=0,y=1,z=0}} +local alldirs = { + {x = 0, y = 0, z = 1}, + {x = 1, y = 0, z = 0}, + {x = 0, y = 0, z = -1}, + {x = -1, y = 0, z = 0}, + {x = 0, y = -1, z = 0}, + {x = 0, y = 1, z = 0}, +} minetest.register_node("mcl_core:bone_block", { description = S("Bone Block"), @@ -17,7 +24,7 @@ minetest.register_node("mcl_core:bone_block", { is_ground_content = false, paramtype2 = "facedir", on_place = mcl_util.rotate_axis, - groups = {pickaxey=1, building_block=1, material_stone=1}, + groups = {pickaxey = 1, building_block = 1, material_stone = 1}, sounds = mcl_sounds.node_sound_stone_defaults(), on_rotate = on_rotate, _mcl_blast_resistance = 2, @@ -46,11 +53,11 @@ minetest.register_node("mcl_core:slimeblock", { -- According to Minecraft Wiki, bouncing off a slime block from a height off 255 blocks should result in a bounce height of 50 blocks -- bouncy=44 makes the player bounce up to 49.6. This value was chosen by experiment. -- bouncy=80 was chosen because it is higher than 66 (bounciness of bed) - groups = {dig_immediate=3, bouncy=80,fall_damage_add_percent=-100,deco_block=1}, + groups = {dig_immediate = 3, bouncy = 80, fall_damage_add_percent = -100, deco_block = 1}, sounds = { - dug = {name="slimenodes_dug", gain=0.6}, - place = {name="slimenodes_place", gain=0.6}, - footstep = {name="slimenodes_step", gain=0.3}, + dug = {name = "slimenodes_dug", gain = 0.6}, + place = {name = "slimenodes_place", gain = 0.6}, + footstep = {name = "slimenodes_step", gain = 0.3}, }, _mcl_blast_resistance = 0, _mcl_hardness = 0, @@ -74,7 +81,8 @@ minetest.register_node("mcl_core:slimeblock", { elseif name == "mesecons_pistons:piston_down_sticky_off" or name == "mesecons_pistons:piston_down_normal_off" then piston, piston_down = true, true end - if not( (piston_side and (n-1==neighbor_node.param2)) or (piston_up and (n==5)) or (piston_down and (n==6)) ) then + if not + ((piston_side and (n - 1 == neighbor_node.param2)) or (piston_up and (n == 5)) or (piston_down and (n == 6))) then if piston and piston_pos then if piston_pos.x == neighbor_pos.x and piston_pos.y == neighbor_pos.y and piston_pos.z == neighbor_pos.z then -- Loopback to the same piston! Preventing unwanted behavior: @@ -109,7 +117,8 @@ minetest.register_node("mcl_core:cobweb", { liquid_renewable = false, liquid_range = 0, walkable = false, - groups = {swordy_cobweb=1, shearsy_cobweb=1, fake_liquid=1, disable_jump=1, deco_block=1, dig_by_piston=1, dig_by_water=1,destroy_by_lava_flow=1,}, + groups = {swordy_cobweb = 1, shearsy_cobweb = 1, fake_liquid = 1, disable_jump = 1, deco_block = 1, dig_by_piston = 1, + dig_by_water = 1, destroy_by_lava_flow = 1,}, drop = "mcl_mobitems:string", _mcl_shears_drop = true, sounds = mcl_sounds.node_sound_leaves_defaults(), @@ -133,7 +142,8 @@ minetest.register_node("mcl_core:deadbush", { walkable = false, stack_max = 64, buildable_to = true, - groups = {handy=1,shearsy=1, flammable=3,attached_node=1,plant=1,non_mycelium_plant=1,dig_by_water=1,destroy_by_lava_flow=1,deco_block=1, fire_encouragement=60, fire_flammability=100}, + groups = {handy = 1, shearsy = 1, flammable = 3, attached_node = 1, plant = 1, non_mycelium_plant = 1, dig_by_water = 1, + destroy_by_lava_flow = 1, deco_block = 1, fire_encouragement = 60, fire_flammability = 100}, drop = { max_items = 1, items = { @@ -151,7 +161,7 @@ minetest.register_node("mcl_core:deadbush", { sounds = mcl_sounds.node_sound_leaves_defaults(), selection_box = { type = "fixed", - fixed = {-5/16, -8/16, -5/16, 5/16, 1/16, 5/16}, + fixed = {-5 / 16, -8 / 16, -5 / 16, 5 / 16, 1 / 16, 5 / 16}, }, _mcl_blast_resistance = 0, _mcl_hardness = 0, @@ -165,11 +175,11 @@ minetest.register_node("mcl_core:barrier", { paramtype = "light", inventory_image = "mcl_core_barrier.png", wield_image = "mcl_core_barrier.png", - tiles = { "blank.png" }, + tiles = {"blank.png"}, stack_max = 64, sunlight_propagates = true, is_ground_content = false, - groups = {creative_breakable=1, not_in_creative_inventory = 1, not_solid = 1 }, + groups = {creative_breakable = 1, not_in_creative_inventory = 1, not_solid = 1}, on_blast = function() end, drop = "", _mcl_blast_resistance = 36000008, @@ -222,14 +232,14 @@ minetest.register_node("mcl_core:realm_barrier", { paramtype = "light", inventory_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX", wield_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX", - tiles = { "blank.png" }, + tiles = {"blank.png"}, stack_max = 64, -- To avoid players getting stuck forever between realms damage_per_second = 8, sunlight_propagates = true, is_ground_content = false, pointable = false, - groups = {not_in_creative_inventory = 1, not_solid = 1 }, + groups = {not_in_creative_inventory = 1, not_solid = 1}, on_blast = function() end, drop = "", _mcl_blast_resistance = 36000008, @@ -237,7 +247,8 @@ minetest.register_node("mcl_core:realm_barrier", { -- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of. node_placement_prediction = "", on_place = function(pos, placer, itemstack, pointed_thing) - minetest.chat_send_player(placer:get_player_name(), minetest.colorize(mcl_colors.RED, "You can't just place a realm barrier by hand!")) + minetest.chat_send_player(placer:get_player_name(), + minetest.colorize(mcl_colors.RED, "You can't just place a realm barrier by hand!")) return end, }) @@ -262,12 +273,13 @@ minetest.register_node("mcl_core:void", { stack_max = 64, sunlight_propagates = true, is_ground_content = false, - groups = { not_in_creative_inventory = 1 }, + groups = {not_in_creative_inventory = 1}, on_blast = function() end, -- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of. node_placement_prediction = "", on_place = function(pos, placer, itemstack, pointed_thing) - minetest.chat_send_player(placer:get_player_name(), minetest.colorize(mcl_colors.RED, "You can't just place the void by hand!")) + minetest.chat_send_player(placer:get_player_name(), + minetest.colorize(mcl_colors.RED, "You can't just place the void by hand!")) return end, drop = "",