diff --git a/mods/ITEMS/mcl_core/nodes_misc.lua b/mods/ITEMS/mcl_core/nodes_misc.lua index abe86879e7..ceee500049 100644 --- a/mods/ITEMS/mcl_core/nodes_misc.lua +++ b/mods/ITEMS/mcl_core/nodes_misc.lua @@ -250,6 +250,7 @@ minetest.register_node("mcl_core:realm_barrier", { --- Light blocks +--- TODO: make node only pointable when wielding it for i = 0, 14 do --minetest.LIGHT_MAX minetest.register_node("mcl_core:light_" .. i, { @@ -265,7 +266,7 @@ for i = 0, 14 do --minetest.LIGHT_MAX wield_image = "mcl_core_light_" .. i .. ".png", sunlight_propagates = true, is_ground_content = false, - groups = {creative_breakable = 1, not_solid = 1}, + groups = {creative_breakable = 1, not_solid = 1, light_block = i + 1}, on_blast = function() end, on_use = function(itemstack, _, _) itemstack:set_name("mcl_core:light_" .. ((i == 14) and 0 or i + 1)) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 0faa9c53f7..28822d1bca 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -627,7 +627,7 @@ minetest.register_globalstep(function(dtime) -- Show positions of barriers when player is wielding a barrier local wi = player:get_wielded_item():get_name() - if wi == "mcl_core:barrier" or wi == "mcl_core:realm_barrier" then + if wi == "mcl_core:barrier" or wi == "mcl_core:realm_barrier" or minetest.get_item_group(wi, "light_block") ~= 0 then local pos = vector.round(player:get_pos()) local r = 8 local vm = get_voxel_manip() @@ -642,11 +642,15 @@ minetest.register_globalstep(function(dtime) for z=pos.z-r, pos.z+r do local vi = area:indexp({x=x, y=y, z=z}) local nodename = get_name_from_content_id(data[vi]) + local light_block_group = minetest.get_item_group(nodename, "light_block") + local tex if nodename == "mcl_core:barrier" then tex = "mcl_core_barrier.png" elseif nodename == "mcl_core:realm_barrier" then tex = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX" + elseif light_block_group ~= 0 then + tex = "mcl_core_light_" .. (light_block_group - 1) .. ".png" end if tex then add_particle({