From 14207dd96aa60652c0ad1f4351441659c33d3ff6 Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Thu, 15 Apr 2021 11:23:52 -0400 Subject: [PATCH] Smooth out mob movement set_velocity more --- mods/ENTITIES/mcl_mobs/api.lua | 23 ++++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 0517d3cffa..4d3b2af4ad 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -229,14 +229,7 @@ end -- move mob in facing direction local set_velocity = function(self, v) - --local c_x, c_y = 0, 0 - - -- halt mob if it has been ordered to stay - --if self.order == "stand" then - --self.object:set_velocity({x = 0, y = 0, z = 0}) - -- return - --end - + local yaw = (self.yaw or 0) local current_velocity = self.object:get_velocity() @@ -247,11 +240,19 @@ local set_velocity = function(self, v) z = (math_cos(yaw) * v), } + local new_velocity_addition = vector.subtract(goal_velocity,current_velocity) + if vector_length(new_velocity_addition) > vector_length(goal_velocity) then + vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition))) + end + new_velocity_addition.y = 0 - self.object:add_velocity(new_velocity_addition) + --smooths out mobs a bit + if vector_length(new_velocity_addition) >= 0.0001 then + self.object:add_velocity(new_velocity_addition) + end end @@ -620,7 +621,7 @@ local movement_rotation_lock = function(self) if current_engine_yaw > math.pi * 2 then current_engine_yaw = current_engine_yaw - (math.pi * 2) end - + if math.abs(current_engine_yaw - current_lua_yaw) <= 0.05 and self.object:get_properties().automatic_face_movement_dir then self.object:set_properties{automatic_face_movement_dir = false} elseif math.abs(current_engine_yaw - current_lua_yaw) > 0.05 and self.object:get_properties().automatic_face_movement_dir == false then @@ -1204,7 +1205,7 @@ function mobs:register_arrow(name, def) rotate = def.rotate, on_punch = function(self) local vel = self.object:get_velocity() - self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1}) + --self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1}) local pos = self.object:get_pos() if self.switch == 0