forked from VoxeLibre/VoxeLibre
fix many warnings (644 remaining)
This commit is contained in:
parent
22a2fdbf5f
commit
02f393998f
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@ -12,7 +12,7 @@ read_globals = {
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"dump", "dump2",
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"vector",
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"VoxelManip", "VoxelArea",
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"PseudoRandom", "PcgRandom", "PerlinNoise",
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"PseudoRandom", "PcgRandom", "PerlinNoise", "PerlinNoiseMap",
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"ItemStack",
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"Settings",
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"unpack",
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@ -25,11 +25,9 @@ dofile(modpath .. "/lingering.lua")
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dofile(modpath .. "/tipped_arrow.lua")
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dofile(modpath .. "/potions.lua")
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local brewhelp = S("Try different combinations to create potions.")
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minetest.register_craftitem("mcl_potions:fermented_spider_eye", {
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description = S("Fermented Spider Eye"),
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_doc_items_longdesc = brewhelp,
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_doc_items_longdesc = S("Try different combinations to create potions."),
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wield_image = "mcl_potions_spider_eye_fermented.png",
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inventory_image = "mcl_potions_spider_eye_fermented.png",
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groups = { brewitem = 1, },
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@ -65,14 +63,12 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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-- Try to fill glass bottle with water
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local get_water = false
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local from_liquid_source = false
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--local from_liquid_source = false
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local river_water = false
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if not def then
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-- Unknown node: no-op
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elseif def.groups and def.groups.water and def.liquidtype == "source" then
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if def and def.groups and def.groups.water and def.liquidtype == "source" then
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-- Water source
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get_water = true
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from_liquid_source = true
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--from_liquid_source = true
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river_water = node.name == "mclx_core:river_water_source"
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-- Or reduce water level of cauldron by 1
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elseif string.sub(node.name, 1, 14) == "mcl_cauldrons:" then
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@ -440,7 +436,6 @@ function mcl_potions.get_alchemy(ingr, pot)
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if brew_table[ingr] ~= nil then
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return brew_table[ingr]
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end
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end
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if mod_table[ingr] ~= nil then
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@ -1,5 +1,5 @@
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local S = minetest.get_translator("mcl_potions")
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local brewhelp = S("Try different combinations to create potions.")
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--local brewhelp = S("Try different combinations to create potions.")
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local potion_image = function(colorstring, opacity)
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if not opacity then
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@ -123,6 +123,6 @@ function mcl_potions.register_splash(name, descr, color, def)
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})
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end
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local function time_string(dur)
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--[[local function time_string(dur)
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return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
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end
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end]]
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@ -4,12 +4,12 @@ local ARROW_TIMEOUT = 60
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-- Time after which stuck arrow is rechecked for being stuck
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local STUCK_RECHECK_TIME = 5
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local GRAVITY = 9.81
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--local GRAVITY = 9.81
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local YAW_OFFSET = -math.pi/2
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local dir_to_pitch = function(dir)
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local dir2 = vector.normalize(dir)
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--local dir2 = vector.normalize(dir)
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local xz = math.abs(dir.x) + math.abs(dir.z)
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return -math.atan2(-dir.y, xz)
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end
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@ -197,7 +197,6 @@ function mcl_potions.register_arrow(name, desc, color, def)
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glow = 1,
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})
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end
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-- We just check for any hurtable objects nearby.
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-- The radius of 3 is fairly liberal, but anything lower than than will cause
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-- arrow to hilariously go through mobs often.
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@ -360,7 +359,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
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if not v then
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v = 0
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end
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local old_v = self._viscosity
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--local old_v = self._viscosity
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self._viscosity = v
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local vpenalty = math.max(0.1, 0.98 - 0.1 * v)
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if math.abs(vel.x) > 0.001 then
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@ -93,7 +93,7 @@ local generate_line = function(s, ypos)
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local chars = 0
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local printed_char_width = CHAR_WIDTH + 1
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while chars < LINE_LENGTH and i <= #s do
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local file = nil
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local file
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-- Get and render character
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if charmap[s:sub(i, i)] ~= nil then
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file = charmap[s:sub(i, i)]
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@ -185,7 +185,7 @@ local function get_wall_signtext_info(param2, nodename)
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end
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end
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local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1, attached_node=1, dig_by_piston=1, flammable=-1}
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local sign_groups = {handy=1,axey=1, deco_block=1, material_wood=1, attached_node=1, dig_by_piston=1, flammable=-1}
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local destruct_sign = function(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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@ -322,7 +322,7 @@ minetest.register_node("mcl_signs:wall_sign", {
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local wdir = minetest.dir_to_wallmounted(dir)
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local placer_pos = placer:get_pos()
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--local placer_pos = placer:get_pos()
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local fdir = minetest.dir_to_facedir(dir)
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@ -20,7 +20,7 @@ local function place_slab_normal(itemstack, placer, pointed_thing)
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local placer_pos = placer:get_pos()
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--local placer_pos = placer:get_pos()
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local fpos = get_fpos(placer, pointed_thing)
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@ -179,7 +179,7 @@ end
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-- Slab facedir to placement 6d matching table
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local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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--local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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-- Register slabs.
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-- Node will be called mcl_stairs:slab_<subname>
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@ -268,6 +268,7 @@ function mcl_stairs.register_slab(subname, recipeitem, groups, images, descripti
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end
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end,
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_mcl_hardness = hardness,
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_mcl_blast_resistance = blast_resistance,
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_mcl_other_slab_half = upper_slab,
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on_rotate = function(pos, node, user, mode, param2)
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-- Flip slab
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@ -331,6 +332,7 @@ function mcl_stairs.register_slab(subname, recipeitem, groups, images, descripti
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sounds = sounds,
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drop = lower_slab .. " 2",
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_mcl_hardness = hardness,
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_mcl_blast_resistance = blast_resistance,
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})
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if recipeitem then
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@ -224,7 +224,7 @@ local pearl_on_step = function(self, dtime)
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lv, ld = math.abs(vc.x), "x"
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end
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if math.abs(vc.z) > lv then
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lv, ld = math.abs(vc.z), "z"
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ld = "z" --math.abs(vc.z)
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end
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if ld ~= "x" then vc.x = 0 end
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if ld ~= "y" then vc.y = 0 end
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@ -30,7 +30,7 @@ local spawn_flames_floor = function(pos)
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end
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local spawn_flames_wall = function(pos)
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local minrelpos, maxrelpos
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--local minrelpos, maxrelpos
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local node = minetest.get_node(pos)
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local dir = minetest.wallmounted_to_dir(node.param2)
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@ -49,12 +49,12 @@ local dungeonsizes = {
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{ x=7, y=4, z=7},
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}
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local dirs = {
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--[[local dirs = {
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{ x= 1, y=0, z= 0 },
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{ x= 0, y=0, z= 1 },
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{ x=-1, y=0, z= 0 },
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{ x= 0, y=0, z=-1 },
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}
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}]]
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local surround_vectors = {
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{ x=-1, y=0, z=0 },
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@ -66,7 +66,7 @@ local surround_vectors = {
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local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
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if calls_remaining >= 1 then return end
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local p1, p2, dim, pr = param.p1, param.p2, param.dim, param.pr
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local p1, _, dim, pr = param.p1, param.p2, param.dim, param.pr
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local x, y, z = p1.x, p1.y, p1.z
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local check = not (param.dontcheck or false)
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@ -404,8 +404,7 @@ local function dungeons_nodes(minp, maxp, blockseed)
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local p1 = {x=x,y=y,z=z}
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local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1}
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minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
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local param = {p1=p1, p2=p2, dim=dim, pr=pr}
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emerge_area(p1, p2, ecb_spawn_dungeon, param)
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emerge_area(p1, p2, ecb_spawn_dungeon, {p1=p1, p2=p2, dim=dim, pr=pr})
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end
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end
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@ -414,8 +413,7 @@ function mcl_dungeons.spawn_dungeon(p1, _, pr)
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local dim = dungeonsizes[pr:next(1, #dungeonsizes)]
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local p2 = {x = p1.x+dim.x+1, y = p1.y+dim.y+1, z = p1.z+dim.z+1}
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minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
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local param = {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true}
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emerge_area(p1, p2, ecb_spawn_dungeon, param)
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emerge_area(p1, p2, ecb_spawn_dungeon, {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true})
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end
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mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999)
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@ -65,21 +65,21 @@ local c_dirt = minetest.get_content_id("mcl_core:dirt")
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local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
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local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
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local c_sand = minetest.get_content_id("mcl_core:sand")
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local c_sandstone = minetest.get_content_id("mcl_core:sandstone")
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--local c_sandstone = minetest.get_content_id("mcl_core:sandstone")
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local c_void = minetest.get_content_id("mcl_core:void")
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local c_lava = minetest.get_content_id("mcl_core:lava_source")
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local c_water = minetest.get_content_id("mcl_core:water_source")
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local c_soul_sand = minetest.get_content_id("mcl_nether:soul_sand")
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local c_netherrack = minetest.get_content_id("mcl_nether:netherrack")
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local c_nether_lava = minetest.get_content_id("mcl_nether:nether_lava_source")
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local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
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--local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
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local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier")
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local c_top_snow = minetest.get_content_id("mcl_core:snow")
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local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
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local c_clay = minetest.get_content_id("mcl_core:clay")
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local c_leaves = minetest.get_content_id("mcl_core:leaves")
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local c_jungleleaves = minetest.get_content_id("mcl_core:jungleleaves")
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local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
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--local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
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local c_cocoa_1 = minetest.get_content_id("mcl_cocoas:cocoa_1")
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local c_cocoa_2 = minetest.get_content_id("mcl_cocoas:cocoa_2")
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local c_cocoa_3 = minetest.get_content_id("mcl_cocoas:cocoa_3")
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@ -1169,13 +1169,13 @@ end
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-- minp and maxp (from an on_generated callback) and returns the real world coordinates
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-- as X, Z.
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-- Inverse function of xz_to_biomemap
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local biomemap_to_xz = function(index, minp, maxp)
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--[[local biomemap_to_xz = function(index, minp, maxp)
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local xwidth = maxp.x - minp.x + 1
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local zwidth = maxp.z - minp.z + 1
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local x = ((index-1) % xwidth) + minp.x
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local z = ((index-1) / zwidth) + minp.z
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return x, z
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end
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end]]
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-- Takes x and z coordinates and minp and maxp of a generated chunk
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-- (in on_generated callback) and returns a biomemap index)
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@ -1897,7 +1897,7 @@ function mcl_mapgen_core.unregister_generator(id)
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local rec = registered_generators[id]
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registered_generators[id] = nil
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if rec.vf then lvm = lvm - 1 end
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if rev.nf then nodes = nodes - 1 end
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if rec.nf then nodes = nodes - 1 end
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if rec.needs_param2 then param2 = param2 - 1 end
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if rec.needs_level0 then level0 = level0 - 1 end
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end
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@ -1979,7 +1979,7 @@ end
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-- Below the bedrock, generate air/void
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local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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local biomemap, ymin, ymax
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local biomemap --ymin, ymax
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local lvm_used = false
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local pr = PseudoRandom(blockseed)
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@ -2077,7 +2077,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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local n = nodes[n]
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local p_pos = area:index(n.x, n.y, n.z)
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local p_pos_above = area:index(n.x, n.y+1, n.z)
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local p_pos_below = area:index(n.x, n.y-1, n.z)
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--local p_pos_below = area:index(n.x, n.y-1, n.z)
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local b_pos = aream:index(n.x, 0, n.z)
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local bn = minetest.get_biome_name(biomemap[b_pos])
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if bn then
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@ -2126,7 +2126,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
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-- * Generate spawn platform (End portal destination)
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elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
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local nodes, n
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local nodes
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if mg_name == "v6" then
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nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
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else
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@ -2134,7 +2134,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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end
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if #nodes > 0 then
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lvm_used = true
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for _, n in pairs(nodes) do
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for _,n in pairs(nodes) do
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data[area:index(n.x, n.y, n.z)] = c_air
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end
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end
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@ -2144,8 +2144,8 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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minp.x <= mcl_vars.mg_end_platform_pos.x and maxp.x >= mcl_vars.mg_end_platform_pos.z and
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minp.z <= mcl_vars.mg_end_platform_pos.z and maxp.z >= mcl_vars.mg_end_platform_pos.z then
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local pos1 = {x = math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), y = math.max(minp.y, mcl_vars.mg_end_platform_pos.y), z = math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2)}
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local pos2 = {x = math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2), y = math.min(maxp.y, mcl_vars.mg_end_platform_pos.y+2), z = math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2)}
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--local pos1 = {x = math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), y = math.max(minp.y, mcl_vars.mg_end_platform_pos.y), z = math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2)}
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--local pos2 = {x = math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2), y = math.min(maxp.y, mcl_vars.mg_end_platform_pos.y+2), z = math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2)}
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for x=math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2) do
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for z=math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2), math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2) do
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