MineClone2/mods/ENTITIES/extra_mobs/salmon.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("extra_mobs")
--###################
--################### salmon
--###################
local salmon = {
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
armor = 100,
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.79, 0.4},
visual = "mesh",
mesh = "extra_mobs_salmon.b3d",
textures = {
{"extra_mobs_salmon.png"}
},
sounds = {
},
animation = {
stand_start = 1,
stand_end = 20,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
},
drops = {
{name = "mcl_fishing:salmon_raw",
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
chance = 20,
min = 1,
max = 1,},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
fly = true,
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
breathes_in_water = true,
jump = false,
view_range = 16,
runaway = true,
fear_height = 4,
}
mobs:register_mob("extra_mobs:salmon", salmon)
--spawning TODO: in schools
local water = mobs_mc.spawn_height.water
mobs:spawn_specific("extra_mobs:salmon", mobs_mc.spawn.water, {mobs_mc.items.water_source}, 0, minetest.LIGHT_MAX+1, 30, 4000, 3, water-16, water)
--spawn egg
mobs:register_egg("extra_mobs:salmon", S("Salmon"), "extra_mobs_spawn_icon_salmon.png", 0)